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== Evolutions == | == Evolutions == | ||
− | Much of a Leviathans life is a quest for an identity. Faced with a truly monstrous heritage and a world belonging to another people a Leviathan must construct for themself a way of life that accepts what they are with all its horrors yet is morally acceptable. They must do this without any authoritative history or culture to provide guidance, values or codes of conduct. No Leviathan has found the answer, there's no guidebook to success and harmony in the world of man or divine dominion over the seas. Yet | + | Much of a Leviathans life is a quest for an identity. Faced with a truly monstrous heritage and a world belonging to another people a Leviathan must construct for themself a way of life that accepts what they are with all its horrors yet is morally acceptable. They must do this without any authoritative history or culture to provide guidance, values or codes of conduct. No Leviathan has found the answer, there's no guidebook to success and harmony in the world of man or divine dominion over the seas. Yet no Leviathan has found the answer some Leviathans have found an answer. It's not the right answer, the correct answer or even necessarily a good answer but it's their answer. |
A Leviathan who has found their answer to the eternal question “what is a Leviathan and what does one do?” is said to have Evolved. This is both somewhat accurate and bitter self depreciation. It is accurate in the physical sense for a Leviathans transformation is as much a reflection of their own mind as their heritage. An Evolution is visible in the transformed body and as new and unique Adaptations and abilities. Yet calling it Evolution is a bitter satire of the Tribe, an Evolution is not hereditary. Though it can be taught each Leviathan must learn it anew. Most Evolutions never see a second adherent and though some have formed the basis of Legions none have survived the test of time. To the astute observer the word Evolution only demonstrates the Tribe's millennia long failure to meaningfully evolve. | A Leviathan who has found their answer to the eternal question “what is a Leviathan and what does one do?” is said to have Evolved. This is both somewhat accurate and bitter self depreciation. It is accurate in the physical sense for a Leviathans transformation is as much a reflection of their own mind as their heritage. An Evolution is visible in the transformed body and as new and unique Adaptations and abilities. Yet calling it Evolution is a bitter satire of the Tribe, an Evolution is not hereditary. Though it can be taught each Leviathan must learn it anew. Most Evolutions never see a second adherent and though some have formed the basis of Legions none have survived the test of time. To the astute observer the word Evolution only demonstrates the Tribe's millennia long failure to meaningfully evolve. | ||
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==== Creating an Evolution ==== | ==== Creating an Evolution ==== | ||
− | The first step to creating an Evolution is for the player to explain to the group their | + | The first step to creating an Evolution is for the player to explain to the group their characters philosophy of what a Leviathan is and what it's place in the world is. This can be exceptionally specific “A Leviathan is a living cargo ship and merchant” or something broader. This Philosophy will probably be related to the Leviathans School, after all a School is at heart how a Leviathan looks for a life-plan. An Evolution is a life-plan. |
− | Once the philosophy is written the | + | Once the philosophy is written the Evolutions mechanical effects must be codified. All effects should reflect the core philosophy. You don't just get control over electricity because you think it's useful, electricity requires a strong commitment to mankind and reason or electricity on a practical sense. For a group who play well together one very authentic option is for a player to describe their character’s philosophy and the rest of the group to construct the evolution. |
Evolutions have the following effects. | Evolutions have the following effects. | ||
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* The Leviathan creates three unique Adaptations, rated at one, three and four dots. Sometimes these are outside Leviathan genetics and are truly unique but often they are teachable to others. | * The Leviathan creates three unique Adaptations, rated at one, three and four dots. Sometimes these are outside Leviathan genetics and are truly unique but often they are teachable to others. | ||
* The Leviathan gains one truly unique power that fundamentally changes the nature of a Leviathan. | * The Leviathan gains one truly unique power that fundamentally changes the nature of a Leviathan. | ||
− | * The Leviathan adds two new | + | * The Leviathan adds two new Tranquillity Disruptions to the chart. One at seven or lower and one at five or lower. |
− | Acquiring an Evolution is often a good justification for buying a dot of | + | Acquiring an Evolution is often a good justification for buying a dot of Tranquillity, certainly many of the most Tranquil and moral Leviathans have Evolved but then some of the Tribes most wicked monsters have an Evolution. Not all answers are good answers. |
== Sample Evolutions == | == Sample Evolutions == | ||
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=== Davy Jones, The Conqueror Worm === | === Davy Jones, The Conqueror Worm === | ||
− | The school of the Abyss feels that the Tribe does not fit in this world and seeks to find somewhere that can call home. Davy Jones was simply more literal in his search. Over a long life Davy explored dozens of other realms seeking somewhere other than the Rift where he could truly feel at home. The underworld would have been another bust until he met | + | The school of the Abyss feels that the Tribe does not fit in this world and seeks to find somewhere that can call home. Davy Jones was simply more literal in his search. Over a long life Davy explored dozens of other realms seeking somewhere other than the Rift where he could truly feel at home. The underworld would have been another bust until he met, something and entered into a contract. |
Now Davy Jones serves as a psychopomp, his job is to shepard the souls of the dead and as a reward his employer provides him with time as mortal human. In this manner Davy has place where he fits. While on the clock Davy tries to avoid humans, sticking to the sea or beneath the ground. Even focusing his efforts on people who died at sea, or at least whose bodies have ended up at sea he finds himself spending more time on dry land than he'd like. | Now Davy Jones serves as a psychopomp, his job is to shepard the souls of the dead and as a reward his employer provides him with time as mortal human. In this manner Davy has place where he fits. While on the clock Davy tries to avoid humans, sticking to the sea or beneath the ground. Even focusing his efforts on people who died at sea, or at least whose bodies have ended up at sea he finds himself spending more time on dry land than he'd like. | ||
− | '''Appearance:''' It's hard to say exactly where Davy Jones has come from, he's spent so long travelling that his accent and mannerisms are a mix from all over the world, and even a few places beyond. Most people place him as from the Caribbean. If he actually wasn't born there his family certainly comes from the area. If asked he's likely to say something along the lines of “I'm from wherever I'm needed” or if off duty “I'm from anywhere with a good drink”, if he's in good | + | '''Appearance:''' It's hard to say exactly where Davy Jones has come from, he's spent so long travelling that his accent and mannerisms are a mix from all over the world, and even a few places beyond. Most people place him as from the Caribbean. If he actually wasn't born there his family certainly comes from the area. If asked he's likely to say something along the lines of “I'm from wherever I'm needed” or if off duty “I'm from anywhere with a good drink”, if he's in good humour he might adopt a thick Jamaican accent for the occasion. |
Davy is an early middle aged man in brightly coloured clothes and dreadlocks. He carries himself with the air of someone who has seen more tragedy than any man can be asked and yet as come to peace with the world and his place in it. In his Apotheosis Davy is a huge worm, as white as bleached bone and covered with faces. To a Leviathan these are either generic or featureless but humans often remember seeing dead loved ones and though they forget the words they remember hearing messages from beyond. Seeing Davy Jones in his Apotheosis is remarkable: He's something timeless, terrible beyond measure but also natural. Entirely inevitable until the only response is acceptance, and to live a while longer. | Davy is an early middle aged man in brightly coloured clothes and dreadlocks. He carries himself with the air of someone who has seen more tragedy than any man can be asked and yet as come to peace with the world and his place in it. In his Apotheosis Davy is a huge worm, as white as bleached bone and covered with faces. To a Leviathan these are either generic or featureless but humans often remember seeing dead loved ones and though they forget the words they remember hearing messages from beyond. Seeing Davy Jones in his Apotheosis is remarkable: He's something timeless, terrible beyond measure but also natural. Entirely inevitable until the only response is acceptance, and to live a while longer. | ||
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'''Skills:''' Academics 1, Investigation 3, Occult 5 (Ghosts, other realms) , Athletics 3, Stealth 2, Survival 4 (ocean, underworld), Empathy 2 (Clients), Expression 3, Intimidation 1, Persuasion 3, Socialise 4 (over drinks), Streetwise 2, Subterfuge 2. | '''Skills:''' Academics 1, Investigation 3, Occult 5 (Ghosts, other realms) , Athletics 3, Stealth 2, Survival 4 (ocean, underworld), Empathy 2 (Clients), Expression 3, Intimidation 1, Persuasion 3, Socialise 4 (over drinks), Streetwise 2, Subterfuge 2. | ||
− | '''Strain:''' | + | '''Strain:''' Oceanus <br> |
'''School:''' Abyss <br> | '''School:''' Abyss <br> | ||
'''Sheol:''' 4 <br> | '''Sheol:''' 4 <br> | ||
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'''Channels:''' Uncrowned Fisher King (Following the River Styx 3), Lord of the Sea, The Hydra's Rebirth (Resurgent Corpus 2, Dread Return 3), Fluid Icon of Grace, Mind in Motion, Blood in the Water (The Sent of Death 1) Eye of the Eternal Storm, Call of the Depths (The Feast of Worms 4), World-Serpent's Endurance, No Mysteries of the Flesh. | '''Channels:''' Uncrowned Fisher King (Following the River Styx 3), Lord of the Sea, The Hydra's Rebirth (Resurgent Corpus 2, Dread Return 3), Fluid Icon of Grace, Mind in Motion, Blood in the Water (The Sent of Death 1) Eye of the Eternal Storm, Call of the Depths (The Feast of Worms 4), World-Serpent's Endurance, No Mysteries of the Flesh. | ||
− | '''Other Merits:''' Resources | + | '''Other Merits:''' Resources 3, Status 2 (Power Plant), Allies 3 (Power Plant), Brawling Dodge 1, Muted Wake 1. |
'''Enhanced Transformation:''' +2 to becoming more human. | '''Enhanced Transformation:''' +2 to becoming more human. | ||
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'''Following the River Styx''' (OOO, Uncrowned Fisher King): Davy's duties occasionally require him to enter the Underworld. He can do this simply by digging down, spending a point of Ichor and rolling Sheol. | '''Following the River Styx''' (OOO, Uncrowned Fisher King): Davy's duties occasionally require him to enter the Underworld. He can do this simply by digging down, spending a point of Ichor and rolling Sheol. | ||
− | ''If you possess Geist: The Sin Eaters or Book of the Dead. Davy Jones can tunnel into the Autochthonous Depths. He has no special ability to cross the rivers or gates of the Underworld | + | ''If you possess Geist: The Sin Eaters or Book of the Dead. Davy Jones can tunnel into the Autochthonous Depths. He has no special ability to cross the rivers or gates of the Underworld.'' |
− | '''The Feast of Worms:''' (OOOO, Call of the Depths): By eating a corpse Davy Jones becomes an Anchor for it's ghost. Even for Davy Jones the essential nature of a Leviathan makes this risky, the Ghost must roll as though they committed a Sin with a rank equal to their current Morality every 10 + Resistance days. Davy can see and communicate with any ghost he is anchored too | + | '''The Feast of Worms:''' (OOOO, Call of the Depths): By eating a corpse Davy Jones becomes an Anchor for it's ghost. Even for Davy Jones the essential nature of a Leviathan makes this risky, the Ghost must roll as though they committed a Sin with a rank equal to their current Morality every 10 + Resistance days. Davy can see and communicate with any ghost he is anchored too. |
Davy Jones' unique ability is the ability to tunnel through the earth at his regular speed in Depth 3 or Below. So long as he is beneath the soil Davy is considered submerged for the purposes of preventing Ichor drain in Apotheosis but not for any other reason. The Depth 6 iteration of Uncrowned Fisher King will not function while tunnelling. | Davy Jones' unique ability is the ability to tunnel through the earth at his regular speed in Depth 3 or Below. So long as he is beneath the soil Davy is considered submerged for the purposes of preventing Ichor drain in Apotheosis but not for any other reason. The Depth 6 iteration of Uncrowned Fisher King will not function while tunnelling. | ||
− | Separate from his Evolution is his bargain. For every ghost he helps move on (by resolving its Anchors, dragging it to the underworld, it doesn’t matter) He is rewarded with one day (sunrise to sunset) or one night (sunset to sunrise) as a human. No Wake, Transformation, Vestiges, nothing. This is not a natural ability for Davy but payment from whatever god of death he's working for. | + | Separate from his Evolution is his bargain. For every ghost he helps move on (by resolving its Anchors, dragging it to the underworld, it doesn’t matter) He is rewarded with one day (sunrise to sunset) or one night (sunset to sunrise) as a human. No Wake, Transformation, Vestiges, nothing. This is not a natural ability for Davy but payment from whatever god of death he's working for. As a side effect while human Davy Jones simply cannot be killed though serious wounds are painful and can be incapacitating and the wounds don't vanish once he returns to being a Leviathan. No one knows what would happen if someone tried to incinerate or otherwise obliterate his body, perhaps is employer will resort to a more active intervention. |
====Rumours of The Conqueror Worm.==== | ====Rumours of The Conqueror Worm.==== | ||
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''You ever met Davy when he's human? That's why he's doing his ghost thing, he gets to spend time as a human only you never see him as a human any more. I hear he's saving up until he can spend enough time as a human to die of old age. I don't know why he wants that but I figure he knows something we don't. Do you think he's interested in training a replacement?'' | ''You ever met Davy when he's human? That's why he's doing his ghost thing, he gets to spend time as a human only you never see him as a human any more. I hear he's saving up until he can spend enough time as a human to die of old age. I don't know why he wants that but I figure he knows something we don't. Do you think he's interested in training a replacement?'' | ||
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=== Friar Lantern, The Monkfish === | === Friar Lantern, The Monkfish === | ||
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'''Placid Waters, Calm Soul''' (OOO, Eye of the Eternal Storm): At Depth 3 and below, the Friar can automatically succeed at an attempt to resist the effects of a derangement by spending a point of Ichor. | '''Placid Waters, Calm Soul''' (OOO, Eye of the Eternal Storm): At Depth 3 and below, the Friar can automatically succeed at an attempt to resist the effects of a derangement by spending a point of Ichor. | ||
− | '''Favored Son of Nunet''' (OOOO, Fluid Icon of Grace, requires Liquid Evasion): At Depth 2 and below, | + | '''Favored Son of Nunet''' (OOOO, Fluid Icon of Grace, requires Liquid Evasion): At Depth 2 and below, the Friar may reflexively spend 1 Ichor to perfectly dodge an attack. Lantern may do this as many times per turn as half his Sheol, rounded up. |
Friar Lantern's unique power grants him divine reward for resisting his base urges. Once per story, when the Friar fulfills his Virtue, he completely refills his Ichor pool in addition to his Willpower pool. | Friar Lantern's unique power grants him divine reward for resisting his base urges. Once per story, when the Friar fulfills his Virtue, he completely refills his Ichor pool in addition to his Willpower pool. | ||
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''He talks with some very weird people, our Friar. Just the other night I saw him chatting away with some pale guy over at Biers. Seemed a bit of a dry fella, looked at his drink like it ate his dog or something.'' | ''He talks with some very weird people, our Friar. Just the other night I saw him chatting away with some pale guy over at Biers. Seemed a bit of a dry fella, looked at his drink like it ate his dog or something.'' | ||
+ | |||
=== Emma and Suzy, The Lightning Sisters === | === Emma and Suzy, The Lightning Sisters === | ||
− | Emma and Suzy didn't have an easy time Emerging. Their heritage was brought to prominence when the young sisters first set to sea on a family sailing trip. Tragically both sisters began to | + | Emma and Suzy didn't have an easy time Emerging. Their heritage was brought to prominence when the young sisters first set to sea on a family sailing trip. Tragically both sisters began to secret poison, trapped in close proximity their human families health began to deteriorate and knowing they were responsible the sisters suffered outburst after outburst. Only after reaching their Apotheosis did their instinctual knowledge overcome human habit and the sisters swam away, it was already too late for their family. |
− | The first cousins to find the sisters were from the School of the Sun. It should come as no surprise that the sisters didn't like the idea of venerating the heritage that took their family from them and so a Taxon was called to introduce the sisters to their | + | The first cousins to find the sisters were from the School of the Sun. It should come as no surprise that the sisters didn't like the idea of venerating the heritage that took their family from them and so a Taxon was called to introduce the sisters to their family. They left members of the School of Clay hoping to regain some of the connection to humanity they so recently lost. |
Though the Clay School was the right choice it still failed to fulfil their needs. No matter who they studied with, or what they tried they were unable to just enjoy human contact as equals. They resolved that if they couldn't be a part of human society they would reveal themselves and exist in acceptance and symbiosis. The story would have ended here, as with so many other young Leviathans devoured by their family to keep the wrath of mankind from the tribe, if not for the events of their “coming out”. In the mist of a storm that felled power lines the sisters tried to call down lightning until repairs could be done (that they considered this helping is seen as a sign their minds were already cracking), the lighting did come down but into the sisters and it has remained there ever since. | Though the Clay School was the right choice it still failed to fulfil their needs. No matter who they studied with, or what they tried they were unable to just enjoy human contact as equals. They resolved that if they couldn't be a part of human society they would reveal themselves and exist in acceptance and symbiosis. The story would have ended here, as with so many other young Leviathans devoured by their family to keep the wrath of mankind from the tribe, if not for the events of their “coming out”. In the mist of a storm that felled power lines the sisters tried to call down lightning until repairs could be done (that they considered this helping is seen as a sign their minds were already cracking), the lighting did come down but into the sisters and it has remained there ever since. | ||
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'''Storytelling Hints:''' The Lightning Sisters have caused quite the stir in Tribal waters, they are probably better suited as the focus of a story than as drop in characters since they are likely to become the focus of tribal politics in the surrounding area. Under ordinary circumstances a Leviathan trying to come out the closet will be killed but the Sister's unique ability has forced a stalemate between those unwilling to lose the opportunity of electrical resistance, those who want them killed and the significantly larger group who're unwilling to risk attacking Cousins who casually wields their greatest weakness. | '''Storytelling Hints:''' The Lightning Sisters have caused quite the stir in Tribal waters, they are probably better suited as the focus of a story than as drop in characters since they are likely to become the focus of tribal politics in the surrounding area. Under ordinary circumstances a Leviathan trying to come out the closet will be killed but the Sister's unique ability has forced a stalemate between those unwilling to lose the opportunity of electrical resistance, those who want them killed and the significantly larger group who're unwilling to risk attacking Cousins who casually wields their greatest weakness. | ||
− | How do the players fit into this? If the Cohort likes the idea of ending the ancient hostilities between man and the Tribe the Sisters could be | + | How do the players fit into this? If the Cohort likes the idea of ending the ancient hostilities between man and the Tribe the Sisters could be mentor figures, admittedly their psychological state isn't the best but as written, if not dragged into any plots they're on the way up. Playing allies or students of the Sisters will place the Cohort in the centre of a massive web of intrigue as powerful Leviathans come from far and wide, alternatively it could be played as a Brawl of Cthulu. Yes lots of powerful Leviathans are coming but electricity is on you're side. Storytellers who wish to increase the stakes may place the Sisters as leaders of a newly forming Legion, it wouldn't be the first time a Legion centred around an Evolution. |
'''Emma:''' Intelligence 2, Wits 2, Resolve 3, Strength 4, Dexterity 2, Stamina 2, Presence 3, Manipulation 2, Composure 1. | '''Emma:''' Intelligence 2, Wits 2, Resolve 3, Strength 4, Dexterity 2, Stamina 2, Presence 3, Manipulation 2, Composure 1. | ||
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=== Gormr, The Dragon === | === Gormr, The Dragon === | ||
− | According to himself Gormr is of the Jormungandr Strain, possibly the only one alive and the original | + | According to himself Gormr is of the Jormungandr Strain, possibly the only one alive and the original founding of the famed World Coiling Legion. The common opinion of the tribe is that he's talking crap. Most place him as a descendent of Tanan but those who follow the theory that the Jormungandr are nothing more than a cultural offshoot of Bahamut often place him among Bahamut's strain. As for his claims that to have founded a famed Legion, most just call Gormr's philosophy crude thuggery trying to claim historical legitimacy. When his goal really can be called “kill all humans” you can see why they'd say that. |
As far as he's concerned the explanation is obvious for anyone who isn't too scared of humanity to look. The Tribe was born when Tiamat birthed monsters to fight for her, it says so right in the Enuma Elish and their purpose remains the same. Destroy the world of man to pave the path for the return of Primordial Waters. Both mythology (yes, including Ragnarok) and mass extinction events show that once the old life is killed it makes room for something else. | As far as he's concerned the explanation is obvious for anyone who isn't too scared of humanity to look. The Tribe was born when Tiamat birthed monsters to fight for her, it says so right in the Enuma Elish and their purpose remains the same. Destroy the world of man to pave the path for the return of Primordial Waters. Both mythology (yes, including Ragnarok) and mass extinction events show that once the old life is killed it makes room for something else. | ||
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'''Vice:''' Pride <br> | '''Vice:''' Pride <br> | ||
'''Tranquillity:''' 2 (Megalomania, Paranoia [Constantly exhales a thick oily smoke], Depression, Fixation [Prominent nictitating membrane]) <br> | '''Tranquillity:''' 2 (Megalomania, Paranoia [Constantly exhales a thick oily smoke], Depression, Fixation [Prominent nictitating membrane]) <br> | ||
− | '''Defence:''' | + | '''Defence: 5''' <br> |
'''Health:''' 14<br> | '''Health:''' 14<br> | ||
'''Size:''' 6<br> | '''Size:''' 6<br> | ||
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'''Flaw:''' Megalomania. | '''Flaw:''' Megalomania. | ||
− | '''Channels:''' | + | '''Channels:''' Unchallenged Fisher King, Magnanimous Host to All (Multitudinous Horde 2, Athletics, Brawl), Incubation of the Second Self (Easy Birth 2, Opportunistic Parasitism 4, Traumatic Parasitism 3), The Hydra's Rebirth (Resurgent Corpus 2, Dread Return 3, Reap the Whirlwind 5), Fluid Icon of Grace, That Hideous Strength (Rightful Place 3, God-Hurling Sinews 5), Overpowering Strength of Titans (Thunderstroke 2, Undertow 4, Cleaving Tide 5), The Tyrant's Privilege, Mortal-Devouring Armory (Savage Focus 1, Rending Claws 2, Gaping Maw 2), Hunter’s Terrible Beauty (The Sleeping Dragon 3), The Hunter's Blood (Tiamat's Fury 5), Accepting the Tribute of Slaughter (Soul-Devouring Jaws 3, Walking Abattoir 4), Lifeblood of Titans (A Mountain Walked 4), Flesh of the Progenitors(Adaption to Harm 2, Inviolable 4), World-Serpent's Endurance, Vigor of Protean Kings (Potent Ichor 5) |
'''Other Merits:''' Giant 4, Direction Sense 1, Brawling Dodge 1, Iron Stomach 2, Quick Healer 4, Temple (Size 2, Security 3 [hidden]) | '''Other Merits:''' Giant 4, Direction Sense 1, Brawling Dodge 1, Iron Stomach 2, Quick Healer 4, Temple (Size 2, Security 3 [hidden]) | ||
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'''Skills:''' Academics 1 (Armageddon myths), Occult 2, Science 1, Athletics 3, Brawl 4 (Claws), Firearms 3 (Tiamat's Fury), Stealth 2, Survival 3 (Mountains), Weaponry 2, Animal Ken 2, Empathy 1, Expression 1, Intimidation 4 (Violence), Persuasion 2. | '''Skills:''' Academics 1 (Armageddon myths), Occult 2, Science 1, Athletics 3, Brawl 4 (Claws), Firearms 3 (Tiamat's Fury), Stealth 2, Survival 3 (Mountains), Weaponry 2, Animal Ken 2, Empathy 1, Expression 1, Intimidation 4 (Violence), Persuasion 2. | ||
− | '''Strain:''' | + | '''Strain:''' Tannin <br> |
'''School:''' Reef <br> | '''School:''' Reef <br> | ||
'''Sheol:''' 4 <br> | '''Sheol:''' 4 <br> | ||
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'''Vice:''' Pride <br> | '''Vice:''' Pride <br> | ||
'''Tranquillity:''' 2 (Megalomania, Paranoia [Constantly exhales a thick oily smoke], Depression, Fixation [Prominent nictitating membrane]) <br> | '''Tranquillity:''' 2 (Megalomania, Paranoia [Constantly exhales a thick oily smoke], Depression, Fixation [Prominent nictitating membrane]) <br> | ||
− | '''Defence:''' | + | '''Defence: 2''' <br> |
'''Health:''' 9<br> | '''Health:''' 9<br> | ||
'''Size:''' 6<br> | '''Size:''' 6<br> | ||
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'''Flaw:''' Megalomania. | '''Flaw:''' Megalomania. | ||
− | '''Channels:''' | + | '''Channels:''' Unchallenged Fisher King, Magnanimous Host to All (Brawl), The Hydra's Rebirth (Resurgent Corpus 2, Dread Return 3), That Hideous Strength, Overpowering Strength of Titans (Thunderstroke 2, Cleaving Tide 4), The Tyrant's Privilege, Mortal-Devouring Armory (Savage Focus 1, Rending Claws 2, Gaping Maw 2), The Hunter's Blood (Tiamat's Fury 5), Accepting the Tribute of Slaughter (Walking Abattoir 4), Lifeblood of Titans (A Mountain Walked 4), Flesh of the Progenitors(Adaption to Harm 2), World-Serpent's Endurance, Vigor of Protean Kings (Potent Ichor 5) |
'''Other Merits:''' Giant 4, Direction Sense 1, Brawling Dodge 1, Iron Stomach 2, Quick Healer 4, Temple (Size 2, Security 3 [hidden]) | '''Other Merits:''' Giant 4, Direction Sense 1, Brawling Dodge 1, Iron Stomach 2, Quick Healer 4, Temple (Size 2, Security 3 [hidden]) | ||
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====Rumours of the Dragon==== | ====Rumours of the Dragon==== | ||
− | ''I've heard that Gromr has nukes! He just tore a submarine apart and made | + | ''I've heard that Gromr has nukes! He just tore a submarine apart and made of with the bombs. If you find out where he's hiding you have to tell Marduk. Of course we need Marduk! Are you going to fight Gromr? I didn't think so.'' |
''If you know about the World Coiling Legion you must know they would never spare anyone, so why all the virgin sacrifices? It's because some humans heard that after they've killed everyone they planned to repopulate the world. The way I hear it, once the World Coilers were killed Gromr went straight to stage two, he's got thousands of eggs by now.'' | ''If you know about the World Coiling Legion you must know they would never spare anyone, so why all the virgin sacrifices? It's because some humans heard that after they've killed everyone they planned to repopulate the world. The way I hear it, once the World Coilers were killed Gromr went straight to stage two, he's got thousands of eggs by now.'' | ||
− | ''You wont believe this, I didn't believe this but Gromr has given up. He's recruiting for one glorious suicide mission. But get this, he's not trying to take a city down with him, its just | + | ''You wont believe this, I didn't believe this but Gromr has given up. He's recruiting for one glorious suicide mission. But get this, he's not trying to take a city down with him, its just twelve men. He wont say who but he doesn’t think he can take them alone. I'm not going near anyone who makes Gromr nervous but if you go, tell me who's scarier than the god-dammed dragon.'' |
=== Bahumut1984, The Tree of Life === | === Bahumut1984, The Tree of Life === | ||
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==== Rumors of the Watcher ==== | ==== Rumors of the Watcher ==== | ||
− | ''He’s turning into an honest-to- | + | ''He’s turning into an honest-to-Tanin'' tree. ''Go down and visit him sometime, you’ll see. Man, I didn’t even think we could ''do'' that…'' |
− | ''Have you checked his Twitter lately? He’s been sleeping more and more lately, and he swears he’s seen stuff that doesn’t make sense. You want a link to the dream journal?'' | + | ''Have you checked you checked his Twitter lately? He’s been sleeping more and more lately, and he swears he’s seen stuff that doesn’t make sense. You want a link to the dream journal?'' |
''He’s putting a lockdown on visitors. Something about not being able to keep up with all the questions. Can something like that really drive you crazy?'' | ''He’s putting a lockdown on visitors. Something about not being able to keep up with all the questions. Can something like that really drive you crazy?'' | ||
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Back to the [[LeviathanTempest:CompilationProject| Compilation Page]] | Back to the [[LeviathanTempest:CompilationProject| Compilation Page]] | ||
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