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==== Creating an Evolution ====
 
==== Creating an Evolution ====
  
The first step to creating an Evolution is for the player to explain to the group their character's philosophy of what a Leviathan is and what its place in the world is. This can be exceptionally specific, such as “A Leviathan is a living cargo ship and merchant,” or something broader. This Philosophy will probably be related to the Leviathan's School; after all, a School is at heart how a Leviathan looks for a life-plan. An Evolution is a life-plan.  
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The first step to creating an Evolution is for the player to explain to the group their characters philosophy of what a Leviathan is and what it's place in the world is. This can be exceptionally specific “A Leviathan is a living cargo ship and merchant” or something broader. This Philosophy will probably be related to the Leviathans School, after all a School is at heart how a Leviathan looks for a life-plan. An Evolution is a life-plan.  
  
Once the philosophy is written the Evolution's mechanical effects must be codified. All effects should reflect the core philosophy. You don't just get control over electricity because you think it's useful; electricity requires a strong commitment to mankind and reason or electricity on a practical sense. For a group who play well together one very authentic option is for a player to describe their character’s philosophy and the rest of the group to construct the evolution.  
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Once the philosophy is written the Evolutions mechanical effects must be codified. All effects should reflect the core philosophy. You don't just get control over electricity because you think it's useful, electricity requires a strong commitment to mankind and reason or electricity on a practical sense. For a group who play well together one very authentic option is for a player to describe their character’s philosophy and the rest of the group to construct the evolution.  
  
 
Evolutions have the following effects.
 
Evolutions have the following effects.
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* The Leviathan creates three unique Adaptations, rated at one, three and four dots. Sometimes these are outside Leviathan genetics and are truly unique but often they are teachable to others.  
 
* The Leviathan creates three unique Adaptations, rated at one, three and four dots. Sometimes these are outside Leviathan genetics and are truly unique but often they are teachable to others.  
 
* The Leviathan gains one truly unique power that fundamentally changes the nature of a Leviathan.  
 
* The Leviathan gains one truly unique power that fundamentally changes the nature of a Leviathan.  
* The Leviathan adds two new Tranquility Disruptions to the chart. One at seven or lower and one at five or lower.  
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* The Leviathan adds two new Tranquillity Disruptions to the chart. One at seven or lower and one at five or lower.  
  
Acquiring an Evolution is often a good justification for buying a dot of Tranquility. Certainly many of the most Tranquil and moral Leviathans have Evolved but then some of the Tribes most wicked monsters have an Evolution. Not all answers are good answers.
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Acquiring an Evolution is often a good justification for buying a dot of Tranquillity, certainly many of the most Tranquil and moral Leviathans have Evolved but then some of the Tribes most wicked monsters have an Evolution. Not all answers are good answers.
  
 
== Sample Evolutions ==
 
== Sample Evolutions ==
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=== Davy Jones, The Conqueror Worm ===
 
=== Davy Jones, The Conqueror Worm ===
  
The school of the Abyss feels that the Tribe does not fit in this world and seeks to find somewhere that can call home. Davy Jones was simply more literal in his search. Over a long life Davy explored dozens of other realms seeking somewhere other than the Rift where he could truly feel at home. The underworld would have been another bust until he met a strange spirit who claimed they had every answer he would ever need, and entered him into a contract.  
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The school of the Abyss feels that the Tribe does not fit in this world and seeks to find somewhere that can call home. Davy Jones was simply more literal in his search. Over a long life Davy explored dozens of other realms seeking somewhere other than the Rift where he could truly feel at home. The underworld would have been another bust until he met, something and entered into a contract.  
  
 
Now Davy Jones serves as a psychopomp, his job is to shepard the souls of the dead and as a reward his employer provides him with time as mortal human. In this manner Davy has place where he fits. While on the clock Davy tries to avoid humans, sticking to the sea or beneath the ground. Even focusing his efforts on people who died at sea, or at least whose bodies have ended up at sea he finds himself spending more time on dry land than he'd like.
 
Now Davy Jones serves as a psychopomp, his job is to shepard the souls of the dead and as a reward his employer provides him with time as mortal human. In this manner Davy has place where he fits. While on the clock Davy tries to avoid humans, sticking to the sea or beneath the ground. Even focusing his efforts on people who died at sea, or at least whose bodies have ended up at sea he finds himself spending more time on dry land than he'd like.
  
'''Appearance:''' It's hard to say exactly where Davy Jones has come from, he's spent so long travelling that his accent and mannerisms are a mix from all over the world, and even a few places beyond. Most people place him as from the Caribbean. If he actually wasn't born there his family certainly comes from the area. If asked he's likely to say something along the lines of “I'm from wherever I'm needed” or if off duty “I'm from anywhere with a good drink”, if he's in good humor he might adopt a thick Jamaican accent for the occasion.  
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'''Appearance:''' It's hard to say exactly where Davy Jones has come from, he's spent so long travelling that his accent and mannerisms are a mix from all over the world, and even a few places beyond. Most people place him as from the Caribbean. If he actually wasn't born there his family certainly comes from the area. If asked he's likely to say something along the lines of “I'm from wherever I'm needed” or if off duty “I'm from anywhere with a good drink”, if he's in good humour he might adopt a thick Jamaican accent for the occasion.  
  
 
Davy is an early middle aged man in brightly coloured clothes and dreadlocks. He carries himself with the air of someone who has seen more tragedy than any man can be asked and yet as come to peace with the world and his place in it. In his Apotheosis Davy is a huge worm, as white as bleached bone and covered with faces. To a Leviathan these are either generic or featureless but humans often remember seeing dead loved ones and though they forget the words they remember hearing messages from beyond. Seeing Davy Jones in his Apotheosis is remarkable: He's something timeless, terrible beyond measure but also natural. Entirely inevitable until the only response is acceptance, and to live a while longer.  
 
Davy is an early middle aged man in brightly coloured clothes and dreadlocks. He carries himself with the air of someone who has seen more tragedy than any man can be asked and yet as come to peace with the world and his place in it. In his Apotheosis Davy is a huge worm, as white as bleached bone and covered with faces. To a Leviathan these are either generic or featureless but humans often remember seeing dead loved ones and though they forget the words they remember hearing messages from beyond. Seeing Davy Jones in his Apotheosis is remarkable: He's something timeless, terrible beyond measure but also natural. Entirely inevitable until the only response is acceptance, and to live a while longer.  
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'''Skills:''' Academics 1, Investigation 3, Occult 5 (Ghosts, other realms) , Athletics 3, Stealth 2, Survival 4 (ocean, underworld), Empathy 2 (Clients), Expression 3, Intimidation 1, Persuasion 3, Socialise 4 (over drinks), Streetwise 2, Subterfuge 2.  
 
'''Skills:''' Academics 1, Investigation 3, Occult 5 (Ghosts, other realms) , Athletics 3, Stealth 2, Survival 4 (ocean, underworld), Empathy 2 (Clients), Expression 3, Intimidation 1, Persuasion 3, Socialise 4 (over drinks), Streetwise 2, Subterfuge 2.  
  
'''Strain:''' Oceanid <br>
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'''Strain:''' Oceanus <br>
 
'''School:''' Abyss <br>
 
'''School:''' Abyss <br>
 
'''Sheol:''' 4 <br>
 
'''Sheol:''' 4 <br>
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'''Following the River Styx''' (OOO, Uncrowned Fisher King): Davy's duties occasionally require him to enter the Underworld. He can do this simply by digging down, spending a point of Ichor and rolling Sheol.  
 
'''Following the River Styx''' (OOO, Uncrowned Fisher King): Davy's duties occasionally require him to enter the Underworld. He can do this simply by digging down, spending a point of Ichor and rolling Sheol.  
  
''If you possess Geist: The Sin Eaters or Book of the Dead. Davy Jones can tunnel into the Autochthonous Depths. He has no special ability to cross the rivers or gates of the Underworld though at the storyteller's discretion he might be able to pay for the services of a ferryman on the "company account".''
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''If you possess Geist: The Sin Eaters or Book of the Dead. Davy Jones can tunnel into the Autochthonous Depths. He has no special ability to cross the rivers or gates of the Underworld.''
  
 
'''The Feast of Worms:''' (OOOO, Call of the Depths): By eating a corpse Davy Jones becomes an Anchor for it's ghost. Even for Davy Jones the essential nature of a Leviathan makes this risky, the Ghost must roll as though they committed a Sin with a rank equal to their current Morality every 10 + Resistance days. Davy can see and communicate with any ghost he is anchored too. Davy can cut a ghost loose by spending a point of Ichor, no roll is required.  
 
'''The Feast of Worms:''' (OOOO, Call of the Depths): By eating a corpse Davy Jones becomes an Anchor for it's ghost. Even for Davy Jones the essential nature of a Leviathan makes this risky, the Ghost must roll as though they committed a Sin with a rank equal to their current Morality every 10 + Resistance days. Davy can see and communicate with any ghost he is anchored too. Davy can cut a ghost loose by spending a point of Ichor, no roll is required.  
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Davy Jones' unique ability is the ability to tunnel through the earth at his regular speed in Depth 3 or Below. So long as he is beneath the soil Davy is considered submerged for the purposes of preventing Ichor drain in Apotheosis but not for any other reason. The Depth 6 iteration of Uncrowned Fisher King will not function while tunnelling.  
 
Davy Jones' unique ability is the ability to tunnel through the earth at his regular speed in Depth 3 or Below. So long as he is beneath the soil Davy is considered submerged for the purposes of preventing Ichor drain in Apotheosis but not for any other reason. The Depth 6 iteration of Uncrowned Fisher King will not function while tunnelling.  
  
Separate from his Evolution is his bargain. For every ghost he helps move on (by resolving its Anchors, dragging it to the underworld, it doesn’t matter) He is rewarded with one day (sunrise to sunset) or one night (sunset to sunrise) as a human. No Wake, Transformation, Vestiges, nothing. This is not a natural ability for Davy but payment from whatever god of death he's working for. Under the terms while human Davy Jones simply cannot be killed. Though serious wounds are painful and can be incapacitating. The wounds don't vanish once he returns to being a Leviathan either. No one knows what would happen if someone tried to incinerate or otherwise obliterate his body, perhaps is employer will resort to a more active intervention.  
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Separate from his Evolution is his bargain. For every ghost he helps move on (by resolving its Anchors, dragging it to the underworld, it doesn’t matter) He is rewarded with one day (sunrise to sunset) or one night (sunset to sunrise) as a human. No Wake, Transformation, Vestiges, nothing. This is not a natural ability for Davy but payment from whatever god of death he's working for. As a side effect while human Davy Jones simply cannot be killed though serious wounds are painful and can be incapacitating and the wounds don't vanish once he returns to being a Leviathan. No one knows what would happen if someone tried to incinerate or otherwise obliterate his body, perhaps is employer will resort to a more active intervention.  
  
 
====Rumours of The Conqueror Worm.====
 
====Rumours of The Conqueror Worm.====
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''You ever met Davy when he's human? That's why he's doing his ghost thing, he gets to spend time as a human only you never see him as a human any more. I hear he's saving up until he can spend enough time as a human to die of old age. I don't know why he wants that but I figure he knows something we don't. Do you think he's interested in training a replacement?''
 
''You ever met Davy when he's human? That's why he's doing his ghost thing, he gets to spend time as a human only you never see him as a human any more. I hear he's saving up until he can spend enough time as a human to die of old age. I don't know why he wants that but I figure he knows something we don't. Do you think he's interested in training a replacement?''
 
=== Colchis, the Starborn ===
 
 
Colchis swam to the stars. He gathered his Cohort, taught them the secrets of his Evolution and fled the dangers of Earth to seek sanctuary in the oceans of space.
 
 
He wasn't always an inhabitant of outer space of course, Colchis' story begins in ancient times at the edge of the Black sea in the city of Rizaion now called Rize. It begins with a man named Polemon.
 
 
Polemon was an astrologer and a charlatan, while in the World of Darkness there are those who can predict the future in the stars Polemon was not among their number. Instead he had a quick wit and a honeyed tongue. As was the way of educated men in such times he lived off patronage and charmed his hosts with prophecy to their liking. In time his harmonious existence was ended by the emergence of his birthright. His heritage brought Polemon the true gift of prophecy his fame grew and so did the Zeal of those who followed his word. He grew to believe the stories told about himself and took the name Colchis after the kingdom of his birth.
 
 
Colchis swam the Black Sea making contact with his Cousins, through charisma and force of conviction his beliefs in the unity of the stars, tides and Tribe became the dominant beliefs of the local Leviathans. Energised though a sense of direction the Tribe thrived until as always it was brought low by retaliation from mankind and internal divisions. Gathering his most loyal followers Colchis fled, he fled until he out swam the Earth itself.
 
 
'''Appearance:''' Colchis is a man in cast from the Mediterranean mould with dark hair and olive coloured skin. Though once a thin man with a scholar's build he is a Bahamutan and over the years has grown into a mountain of a man. His apotheosis is a whale covered in black scales that glow with iridescent rays when struck by the sun. Pitted with micometeor impacts and dusted with comet frost he looks like nothing of this Earth.
 
 
'''Storytelling Hints:''' The secret is that Colchis is at heart a coward. He hides it very well of course. If he could Colchis would cut ties with Earth and even his Cohort entirely to hide in the void between stars. As it is he remains within the solar system and uses his Cult of Astrologers move food in bulk to hidden locations in preparation for his returns to Earth. He supports his Cult from a distance through his dreams, these dreams insure far more amateur astrologers and astronomers catch a single fleeting glimpse than should be possible.
 
 
The other secret is that isolation has driven Colchis quite mad. In his more lucid moments he is still the brilliant Leviathan that kept his Cohort safe for centuries and nominally the leader. Other times he believes the stars are speaking to him in wordless music and shapes within their lights, asking for his loyalty in an incomprehensible divine agenda. There is no great wisdom here, these are the delusions of a madman and their dictates have led his cult to clash with the followers of terrestrial Leviathans and almost revealed his Cohort to humanity on several occasions.
 
 
If you are to fight Colchis it pays to learn of Astrology for in his madness he plans around signs and portents rather than his own divine perspective. If you hear the ramblings of a slightly mad astrologer who hears the stars in her dreams listen closely for Colchis has touched those dreams and may have revealed a hint of his plans, but do not get too close for such dreams lead to madness and recruitment into Colchis' Cult.
 
 
'''Attributes:''' Intelligence 2, Wits 3, Resolve 2, Strength 2, Dexterity 2, Stamina 5, Presence 2, Manipulation 2, Composure 4.
 
 
'''Skills:''' Academics 2, Medicine 1, Occult 4 (Astrology), Politics 1, Science 1 (Astronomy), Athletics 4 (Star swimming), Brawl 2, Firearms 1, Stealth 1, Survival 3, Animal Ken 2, Expression 2, Streetwise 1, Subterfuge 3.
 
 
'''Strain:''' Bahamutan<br>
 
'''School:''' Abyss<br>
 
'''Sheol:''' 4<br>
 
'''Virtue:''' Prudence<br>
 
'''Vice:''' Sloth<br>
 
'''Tranquillity:''' 4 (Schizophrenia, Fixation [Eyes are pure black and as empty as the void]).<br>
 
'''Defence:''' 2<br>
 
'''Health:''' 11<br>
 
'''Size:''' 6<br>
 
'''Speed:''' 9<br>
 
'''Initiative:''' 6<br>
 
'''Willpower:''' 8
 
 
'''Channels:''' Lambent Eyes of Judgement, Oroborus' Kin (Divine Perspective 2, Swimming the Sea of Stars 4), Eye of the Watchful Deity (Anointing the Prophet 4), Uncrowned Fisher King, Rain-Dance of the Tempest (Obscene Geometries 3, Breaking Gravity's Chains 3), Swallowing the Sun (Lasting Darkness 1, Nightfall 2) Lord of the Sea, Womb of Terrors (Dread Champion 1), Stalker's Shifting Hide (Broken Lens 3, Slip Sideways 4) Blood in the Water, Insidious Creature, Piercing the Veil of Slumber, Lifeblood of Titans (A Mountain Walked 4), World-Serpent's Endurance (One for the Road 1), No Mysteries of the Flesh.
 
 
'''Eldrich Lore:''' 4
 
 
'''Other Merits:''' Danger Sense 2, Meditative Mind 1, Direction Sense 1, Giant 4, Iron Stamina 2, Cult (Numbers 4, Zeal 3, Fervour 2, Offerings 1, Resolute 2), Divine Prerogative 2 (Occult), Deep Wake 2, Fluid Form 1, Heirloom 3, Vicious Heritage 1.
 
 
'''Enhanced Transformation:''' +1 in either direction
 
 
'''Unique Disruptions:'''
 
5: Being seen by a human who is not Beloved while transformed.
 
4: Spending more than a week on any planet dangerous to the Tribe.
 
 
'''Unique Adaptations:'''
 
'''And One For The Road''' (O, World-Serpent's Endurance): Colchis only needs to eat and drink once every four or so months, as measured by his usual level of activity and including the additional sustenance from solar energy. This Adaptation does not reduce the amount of food he requires it simply lets him eat a few months worth all at once.
 
 
'''Breaking Gravity's Chains''' (OOO, Rain-Dance of the Tempest): In Depth 6 Colchis can fly by creating and swimming through a wake of twisted spacetime. However within a planet's atmosphere he's not very good at it. When too close to a planet or star anything more complicated than flying in a straight line or slowly turning on the spot automatically becomes a chance die. Out in space treat flying as swimming including any bonuses to swimming from Channels and Adaptations
 
 
'''Swimming the Sea of Stars''' (OOOO, Oroborus' Kin, requires Divine Perspective, Rain-Dance of the Tempest): Colchis can see, navigate and twist the currents of space-time to make incredible journeys in small amounts of time. Though his actual speed of motion does not increase he covers distance at an average rate equal to the speed equal to the speed of light times his Sheol cubed. Individual portions of his journey may be significantly faster or slower. This ability is disrupted by matter and only works in a vacuum.
 
 
Colchis's unique ability is his bodies adaptation for outer space. In Depth 6 his body does not require oxygen and while he looses Ichor while outside of water providing he is in space (at least 100 km up) the effect is massively reduced to a mere one Ichor per Stamina days, on earth he can go 3 times Stamina minuets before loosing Ichor, enough time to reach space. Colchis is also able to feed of solar energy but this is not enough to sustain him, it merely reduces his food requirements.
 
 
==== Sidebar: The Starborn Cohort ====
 
Colchis' is a member of an atypically large and perhaps arrogent, given their naming habits, Cohort consisting off:
 
 
*'''Labyrinthos''': A glutton. Covets the wealth and pleasures of earth, but covets his own continued existence far too much to risk it - though he'd be the mostly easily tempted from the heavens compared to his cohorts. In ancient days past, he was worshiped as a god by humanity in the south Atlantic seas and really wants to relive his glory days, but is too afraid of Marduk (who very nearly killed him before he escaped) to return. Labyrinthos plays a dangerous game of attempting to manipulate humans with high technological power to gain influence and followers on Earth, even though he has to make sure to cover his tracks much more carefully than the others. Was an influential member of the School of Clay during his peak.
 
*'''Loki''': Once held major sway over cultists in the North Atlantic, is an excellent planner and can easily achieve the most complicated schemes when compared to his cohorts. Practices "total war" and can effectively and carefully coordinate all of his terrestrial resources to pull off the perfect scheme. Prefers subtlety to force in nearly all situations. Would not be caught dead on Earth again and actually prefers his new home greatly over the ancestral lands of his fathers. Loki is the one most likely to sew conflict between Leviathan and Starborn, or amongst the Starborn, in an effort to gain power and followers for himself or act as a readily apparent antagonist. Any direct connection between him and Norse mythology is hazy as best and he's just as likely to be the namesake of a God as vice versa.
 
*'''Karkaṭa''': According to legend, Karkaṭa was the Hydra's mate and cohort and fled to the stars when he was slain by humans, along with Karkata's progeny. Because of this, she has a very, very large grudge against humanity and she's vindictive and determined to make them pay very viciously and very slowly for the rest of her existence. To her, schemes are not just a means for a survival: it's payback. She is among her kin the least likely to pick a conflict with a terrestrial leviathan, and will frivolously spend resources and ichor on making life for humanity just a little bit worse in any way she can.
 
*'''Nile''': Claims the river was indeed named after him, though it honestly could have been the other way around. Either way, had a fun stint as a fertility god on the mouth of the river in Africa. They got that depiction of his crocodile head just right. The simplest, honest of his band, likes to give adversaries a "fair chance" against him (though what a fair chance is can vary on his disposition) and probably sees his situation as a big, relaxing game to while away the centuries.
 
*'''Shala''': Doesn't really have much ambition other than to follow her sister Themis's, wishes. Ends up doing grunt-work, like ordering around unimportant Beloved on Earth to do minor tasks. Doesn't really have much ambition, and will go along with the flow of either her sister of the group, and is staunchly satisfied to do so. Never had a large influence on terrestrial culture, but didn't really want it.
 
*'''Themis''': The Judicator. The only one of her kind with a title. Her sole purpose amongst the Twelve is simply to settle disputes before they spiral into something out of control that could compromise them all. Her decisions are swift and decisive. She, along with Colchis, are the closest things they have to leaders. Neither one of them rarely gets much of a leg up on the others because Colchis lacks foresight and Themis lacks good initiative, however.
 
*'''Mulgirtab''': Claims to be the oldest and most powerful. Personally killed the ancient hero Orion in a fairly epic ancient battle. Will not let anyone forget about it. Only fled Earth when he came to conclusion that remaining was hopeless. One of the most macabre of the twelve, Mulgirtab operates using Reanimant humans as the "stick" to the group's Beloved groups on earth, as a final "screw you" to Marduk and is basically the one who taught the others the Ritual to Reanimate the dead using Ichor. When he and Karkaṭa conspire, watch out.
 
*'''Ixion''': Acting through a Beloved named Chiron, Ixion was the one who came up with the Astrology scheme in the first place, teaching humans only rudimentary parts of Rituals to make them easier and more vulnerable to the Wake. As such, he is the most skilled at controlling humans and harvesting Ichor, and has the most powerful rituals of his fellows.
 
*'''Kumbha''': Did not want to leave his home waters of the planet, was forced and bullied to participate by Colchis as the foremost expert of the School of the Abyss of his generation, Kumbah is an expert on the Rift and was taken to the stars due to his intuitive knowledge of it. Remains a semi-unwilling participant bullied by the others.
 
*'''Euphrates''': Fled the planet due to problems with Typhons - namely her son became a Typhon while exploring the rift and slaughtered the rest of their Cohorts. Because of that, has a huge grudge against Typhons and will spend resources fighting them (usually using Reanimants of extinct and powerful creatures). This means that she is one of the few of her members that the Wicked Tribe can "depend" on, and quite a few of them may openly worship or revere her as a a positive force. Rarely if ever employs Beloved.
 
*'''Makara''': Operated as a very powerful Cult leader in the ancient Indian ocean. Was forced to flee into the Atlantic when some Typhons attacked her Cult's bases of power. Has, at one time or the other, had a Cult operating in at least every continent once. Is the most familiar with Earth's seas and lands, and generally always has a back-up plan. Makara places "investments" into humanity, helping her Beloved start businesses, cities, or careers and fostering an indirect Cult of personality based around them. Will backstab the other Twelve as soon as looking at them, but her breadth of knowledge, ambition, and paramount is too valuable to sacrifice for her relative petty betrayals.
 
  
 
=== Friar Lantern, The Monkfish ===  
 
=== Friar Lantern, The Monkfish ===  
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=== Emma and Suzy, The Lightning Sisters ===
 
=== Emma and Suzy, The Lightning Sisters ===
  
Emma and Suzy didn't have an easy time Emerging. Their heritage was brought to prominence when the young sisters first set to sea on a family sailing trip. Tragically both sisters began to secrete poison, trapped in close proximity their human families health began to deteriorate and knowing they were responsible the sisters suffered outburst after outburst. Only after reaching their Apotheosis did their instinctual knowledge overcome human habit and the sisters swam away, it was already too late for their family.  
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Emma and Suzy didn't have an easy time Emerging. Their heritage was brought to prominence when the young sisters first set to sea on a family sailing trip. Tragically both sisters began to secret poison, trapped in close proximity their human families health began to deteriorate and knowing they were responsible the sisters suffered outburst after outburst. Only after reaching their Apotheosis did their instinctual knowledge overcome human habit and the sisters swam away, it was already too late for their family.  
  
 
The first cousins to find the sisters were from the School of the Sun. It should come as no surprise that the sisters didn't like the idea of venerating the heritage that took their family from them and so a Taxon was called to introduce the sisters to their Tribe. They left members of the School of Clay hoping to regain some of the connection to humanity they so recently lost.  
 
The first cousins to find the sisters were from the School of the Sun. It should come as no surprise that the sisters didn't like the idea of venerating the heritage that took their family from them and so a Taxon was called to introduce the sisters to their Tribe. They left members of the School of Clay hoping to regain some of the connection to humanity they so recently lost.  
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'''Storytelling Hints:''' The Lightning Sisters have caused quite the stir in Tribal waters, they are probably better suited as the focus of a story than as drop in characters since they are likely to become the focus of tribal politics in the surrounding area. Under ordinary circumstances a Leviathan trying to come out the closet will be killed but the Sister's unique ability has forced a stalemate between those unwilling to lose the opportunity of electrical resistance, those who want them killed and the significantly larger group who're unwilling to risk attacking Cousins who casually wields their greatest weakness.  
 
'''Storytelling Hints:''' The Lightning Sisters have caused quite the stir in Tribal waters, they are probably better suited as the focus of a story than as drop in characters since they are likely to become the focus of tribal politics in the surrounding area. Under ordinary circumstances a Leviathan trying to come out the closet will be killed but the Sister's unique ability has forced a stalemate between those unwilling to lose the opportunity of electrical resistance, those who want them killed and the significantly larger group who're unwilling to risk attacking Cousins who casually wields their greatest weakness.  
  
How do the players fit into this? If the Cohort likes the idea of ending the ancient hostilities between man and the Tribe the Sisters could be a banner to rally around, admittedly their psychological state isn't the best but as written, if not dragged into any plots they're on the way up. Playing allies of the Sisters will place the Cohort in the centre of a massive web of intrigue as powerful Leviathans come from far and wide, alternatively it could be played as a Brawl of Cthulhu. Yes lots of powerful Leviathans are coming but electricity is on you're side. Storytellers who wish to increase the stakes may consider an entire Legion forming around the sisters and the promise of reconciliation with mankind, it wouldn't be the first time a Legion centred around an Evolution.  
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How do the players fit into this? If the Cohort likes the idea of ending the ancient hostilities between man and the Tribe the Sisters could be mentor figures, admittedly their psychological state isn't the best but as written, if not dragged into any plots they're on the way up. Playing allies or students of the Sisters will place the Cohort in the centre of a massive web of intrigue as powerful Leviathans come from far and wide, alternatively it could be played as a Brawl of Cthulu. Yes lots of powerful Leviathans are coming but electricity is on you're side. Storytellers who wish to increase the stakes may place the Sisters as leaders of a newly forming Legion, it wouldn't be the first time a Legion centred around an Evolution.  
  
 
'''Emma:''' Intelligence 2, Wits 2, Resolve 3, Strength 4, Dexterity 2, Stamina 2, Presence 3, Manipulation 2, Composure 1.
 
'''Emma:''' Intelligence 2, Wits 2, Resolve 3, Strength 4, Dexterity 2, Stamina 2, Presence 3, Manipulation 2, Composure 1.
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'''Flaw:''' Megalomania.  
 
'''Flaw:''' Megalomania.  
  
'''Channels:''' Uncrowned Fisher King, Magnanimous Host to All (Multitudinous Horde 2, Athletics, Brawl), Incubation of the Second Self (Easy Birth 2, Opportunistic Parasitism 4, Traumatic Parasitism 3), The Hydra's Rebirth (Resurgent Corpus 2, Dread Return 3, Reap the Whirlwind 5), Fluid Icon of Grace, That Hideous Strength (Rightful Place 3, God-Hurling Sinews 5), Overpowering Strength of Titans (Thunderstroke 2, Undertow 4, Cleaving Tide 5), The Tyrant's Privilege, Mortal-Devouring Armory (Savage Focus 1, Rending Claws 2, Gaping Maw 2, Walking Abattoir 4), Hunter’s Terrible Beauty (The Sleeping Dragon 3), The Hunter's Blood (Tiamat's Fury 5), Accepting the Tribute of Slaughter (Soul-Devouring Jaws 3, Walking Abattoir 4), Lifeblood of Titans (A Mountain Walked 4), Flesh of the Progenitors(Adaption to Harm 2, Inviolable 4), World-Serpent's Endurance, Vigor of Protean Kings (Potent Ichor 5)  
+
'''Channels:''' Unchallenged Fisher King, Magnanimous Host to All (Multitudinous Horde 2, Athletics, Brawl), Incubation of the Second Self (Easy Birth 2, Opportunistic Parasitism 4, Traumatic Parasitism 3), The Hydra's Rebirth (Resurgent Corpus 2, Dread Return 3, Reap the Whirlwind 5), Fluid Icon of Grace, That Hideous Strength (Rightful Place 3, God-Hurling Sinews 5), Overpowering Strength of Titans (Thunderstroke 2, Undertow 4, Cleaving Tide 5), The Tyrant's Privilege, Mortal-Devouring Armory (Savage Focus 1, Rending Claws 2, Gaping Maw 2, Walking Abattoir 4), Hunter’s Terrible Beauty (The Sleeping Dragon 3), The Hunter's Blood (Tiamat's Fury 5), Accepting the Tribute of Slaughter (Soul-Devouring Jaws 3, Walking Abattoir 4), Lifeblood of Titans (A Mountain Walked 4), Flesh of the Progenitors(Adaption to Harm 2, Inviolable 4), World-Serpent's Endurance, Vigor of Protean Kings (Potent Ichor 5)  
  
 
'''Other Merits:''' Giant 4, Direction Sense 1, Brawling Dodge 1, Iron Stomach 2, Quick Healer 4, Temple (Size 2, Security 3 [hidden])
 
'''Other Merits:''' Giant 4, Direction Sense 1, Brawling Dodge 1, Iron Stomach 2, Quick Healer 4, Temple (Size 2, Security 3 [hidden])
Line 316: Line 245:
 
'''Skills:''' Academics 1 (Armageddon myths), Occult 2, Science 1, Athletics 3, Brawl 4 (Claws), Firearms 3 (Tiamat's Fury), Stealth 2, Survival 3 (Mountains), Weaponry 2, Animal Ken 2, Empathy 1, Expression 1, Intimidation 4 (Violence), Persuasion 2.  
 
'''Skills:''' Academics 1 (Armageddon myths), Occult 2, Science 1, Athletics 3, Brawl 4 (Claws), Firearms 3 (Tiamat's Fury), Stealth 2, Survival 3 (Mountains), Weaponry 2, Animal Ken 2, Empathy 1, Expression 1, Intimidation 4 (Violence), Persuasion 2.  
  
'''Strain:''' Bahamutan <br>
+
'''Strain:''' Tannin <br>
 
'''School:''' Reef <br>
 
'''School:''' Reef <br>
 
'''Sheol:''' 4 <br>
 
'''Sheol:''' 4 <br>
Line 330: Line 259:
 
'''Flaw:''' Megalomania.  
 
'''Flaw:''' Megalomania.  
  
'''Channels:''' Uncrowned Fisher King, Magnanimous Host to All (Brawl), The Hydra's Rebirth (Resurgent Corpus 2, Dread Return 3), That Hideous Strength, Overpowering Strength of Titans (Thunderstroke 2, Cleaving Tide 4), The Tyrant's Privilege, Mortal-Devouring Armory (Savage Focus 1, Rending Claws 2, Gaping Maw 2, Walking Abattoir 4), The Hunter's Blood (Tiamat's Fury 5), Accepting the Tribute of Slaughter, Lifeblood of Titans (A Mountain Walked 4), Flesh of the Progenitors(Adaption to Harm 2), World-Serpent's Endurance, Vigor of Protean Kings (Potent Ichor 3)  
+
'''Channels:''' Unchallenged Fisher King, Magnanimous Host to All (Brawl), The Hydra's Rebirth (Resurgent Corpus 2, Dread Return 3), That Hideous Strength, Overpowering Strength of Titans (Thunderstroke 2, Cleaving Tide 4), The Tyrant's Privilege, Mortal-Devouring Armory (Savage Focus 1, Rending Claws 2, Gaping Maw 2, Walking Abattoir 4), The Hunter's Blood (Tiamat's Fury 5), Accepting the Tribute of Slaughter, Lifeblood of Titans (A Mountain Walked 4), Flesh of the Progenitors(Adaption to Harm 2), World-Serpent's Endurance, Vigor of Protean Kings (Potent Ichor 3)  
  
 
'''Other Merits:''' Giant 4, Direction Sense 1, Brawling Dodge 1, Iron Stomach 2, Quick Healer 4, Temple (Size 2, Security 3 [hidden])
 
'''Other Merits:''' Giant 4, Direction Sense 1, Brawling Dodge 1, Iron Stomach 2, Quick Healer 4, Temple (Size 2, Security 3 [hidden])
Line 354: Line 283:
 
====Rumours of the Dragon====
 
====Rumours of the Dragon====
  
''I've heard that Gromr has nukes! He just tore a submarine apart and made off with the bombs. If you find out where he's hiding you have to tell Marduk. Of course we should tell Marduk! Are you going to fight Gromr? I didn't think so.''
+
''I've heard that Gromr has nukes! He just tore a submarine apart and made of with the bombs. If you find out where he's hiding you have to tell Marduk. Of course we need Marduk! Are you going to fight Gromr? I didn't think so.''
  
 
''If you know about the World Coiling Legion you must know they would never spare anyone, so why all the virgin sacrifices? It's because some humans heard that after they've killed everyone they planned to repopulate the world. The way I hear it, once the World Coilers were killed Gromr went straight to stage two, he's got thousands of eggs by now.''
 
''If you know about the World Coiling Legion you must know they would never spare anyone, so why all the virgin sacrifices? It's because some humans heard that after they've killed everyone they planned to repopulate the world. The way I hear it, once the World Coilers were killed Gromr went straight to stage two, he's got thousands of eggs by now.''
  
''You wont believe this, I didn't believe this but Gromr has given up. He's recruiting for one glorious suicide mission. But get this, he's not trying to take a city down with him, its just six men. He wont say who but he doesn’t think he can take them alone. I'm not going near anyone who makes Gromr nervous but if you go, tell me who's scarier than the god-dammed dragon.''
+
''You wont believe this, I didn't believe this but Gromr has given up. He's recruiting for one glorious suicide mission. But get this, he's not trying to take a city down with him, its just twelve men. He wont say who but he doesn’t think he can take them alone. I'm not going near anyone who makes Gromr nervous but if you go, tell me who's scarier than the god-dammed dragon.''
  
 
=== Bahumut1984, The Tree of Life ===
 
=== Bahumut1984, The Tree of Life ===
Line 388: Line 317:
 
''He’s turning into an honest-to-Tannin'' tree. ''Go down and visit him sometime, you’ll see. Man, I didn’t even think we could ''do'' that…''
 
''He’s turning into an honest-to-Tannin'' tree. ''Go down and visit him sometime, you’ll see. Man, I didn’t even think we could ''do'' that…''
  
''Have you checked his Twitter lately? He’s been sleeping more and more lately, and he swears he’s seen stuff that doesn’t make sense. You want a link to the dream journal?''
+
''Have you checked you checked his Twitter lately? He’s been sleeping more and more lately, and he swears he’s seen stuff that doesn’t make sense. You want a link to the dream journal?''
  
 
''He’s putting a lockdown on visitors. Something about not being able to keep up with all the questions. Can something like that really drive you crazy?''
 
''He’s putting a lockdown on visitors. Something about not being able to keep up with all the questions. Can something like that really drive you crazy?''
 
=== Padma Singh, The God ===
 
 
''A god is more than jut a person. A god is an ecosystem. A god is... an idea.''
 
 
'''Enhanced Transformation:''' +2 to becoming more monstrous.
 
 
'''Unique Disruptions:'''
 
 
'''Unique Adaptations'''
 
 
''Padma Singh's Adaptations apply the Knowladge modifier outside of rituals.''
 
 
''' A God Is a Guide ''' (O, Insidious Creature): Anyone at all who knows about Padma can spend an instant action and roll 12 - the Knowledge Modifier (that is, their Knowledge of Padma) to get an answer to a single question "would Padma approve of this". Success reveals both the answer and some idea as to why. The user must know that this is possible and choose to use it, but Padma is confident that in a few generations she'll be serve as a lynchpin of Tribal culture.
 
 
''' A God Is an Idea ''' (OOO, Eye of the Watchful Deity): Padma can use Eye of the Watchful Deity regardless of range, if she does so she must apply the Knowladge modifier to any rolls.
 
 
''' A God Is a Person ''' (OOOO, The Hydra's Rebirth): If Padma lacks a physical body she can steal the body of a mortal. She must spend a Dot of Sheol and roll Sheol (after reduction) vs Resolve. The Knowledge modifier reduces her roll. If Padma Succeeds on the roll she incarnates in the body, for all intents and purposes it is hers until it is killed and Padma returns to existing purely as an idea. If Padma looses the roll the dot of Sheol is wasted but otherwise she suffers no negative effects.
 
 
Padma's unique ability is the power to survive as an idea. Every scholar of the Tribe's Eldrich Lore knows that some small fragment of a Leviathan exists in every mind that knows of it. In every book or scroll written about it. For Padma this is more than just a way of targeting her rituals, this is life. So long as at least one person or book exists with knowledge of Padma she is alive, conscious and able to act (mechanically she is dreaming, when physical range is important treat her as infinitely distant from everything). What's more she has no physical body to attack, and while a direct psychic attack might be possible it is difficult, to say the least, for a psychic to directly affect what is quite literally an idea shared across many minds. Padma will quite probably survive for as long as any person or text remembers her, and her Cult have a habit of carving her name and life in stone.
 
 
  
 
Back to the [[LeviathanTempest:CompilationProject| Compilation Page]]
 
Back to the [[LeviathanTempest:CompilationProject| Compilation Page]]
  
 
Back to the [[LeviathanTempest:Main_Page| Main Page]]
 
Back to the [[LeviathanTempest:Main_Page| Main Page]]

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