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==== Creating an Evolution ====
 
==== Creating an Evolution ====
  
The first step to creating an Evolution is for the player to explain to the group their character's philosophy of what a Leviathan is and what its place in the world is. This can be exceptionally specific, such as “A Leviathan is a living cargo ship and merchant,” or something broader. This Philosophy will probably be related to the Leviathan's School; after all, a School is at heart how a Leviathan looks for a life-plan. An Evolution is a life-plan.  
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The first step to creating an Evolution is for the player to explain to the group their characters philosophy of what a Leviathan is and what it's place in the world is. This can be exceptionally specific “A Leviathan is a living cargo ship and merchant” or something broader. This Philosophy will probably be related to the Leviathans School, after all a School is at heart how a Leviathan looks for a life-plan. An Evolution is a life-plan.  
  
Once the philosophy is written the Evolution's mechanical effects must be codified. All effects should reflect the core philosophy. You don't just get control over electricity because you think it's useful; electricity requires a strong commitment to mankind and reason or electricity on a practical sense. For a group who play well together one very authentic option is for a player to describe their character’s philosophy and the rest of the group to construct the evolution.  
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Once the philosophy is written the Evolutions mechanical effects must be codified. All effects should reflect the core philosophy. You don't just get control over electricity because you think it's useful, electricity requires a strong commitment to mankind and reason or electricity on a practical sense. For a group who play well together one very authentic option is for a player to describe their character’s philosophy and the rest of the group to construct the evolution.  
  
 
Evolutions have the following effects.
 
Evolutions have the following effects.
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* The Leviathan creates three unique Adaptations, rated at one, three and four dots. Sometimes these are outside Leviathan genetics and are truly unique but often they are teachable to others.  
 
* The Leviathan creates three unique Adaptations, rated at one, three and four dots. Sometimes these are outside Leviathan genetics and are truly unique but often they are teachable to others.  
 
* The Leviathan gains one truly unique power that fundamentally changes the nature of a Leviathan.  
 
* The Leviathan gains one truly unique power that fundamentally changes the nature of a Leviathan.  
* The Leviathan adds two new Tranquility Disruptions to the chart. One at seven or lower and one at five or lower.  
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* The Leviathan adds two new Tranquillity Disruptions to the chart. One at seven or lower and one at five or lower.  
  
Acquiring an Evolution is often a good justification for buying a dot of Tranquility. Certainly many of the most Tranquil and moral Leviathans have Evolved but then some of the Tribes most wicked monsters have an Evolution. Not all answers are good answers.
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Acquiring an Evolution is often a good justification for buying a dot of Tranquillity, certainly many of the most Tranquil and moral Leviathans have Evolved but then some of the Tribes most wicked monsters have an Evolution. Not all answers are good answers.
  
 
== Sample Evolutions ==
 
== Sample Evolutions ==
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=== Davy Jones, The Conqueror Worm ===
 
=== Davy Jones, The Conqueror Worm ===
  
The school of the Abyss feels that the Tribe does not fit in this world and seeks to find somewhere that can call home. Davy Jones was simply more literal in his search. Over a long life Davy explored dozens of other realms seeking somewhere other than the Rift where he could truly feel at home. The underworld would have been another bust until he met a strange spirit who claimed they had every answer he would ever need, and entered him into a contract.  
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The school of the Abyss feels that the Tribe does not fit in this world and seeks to find somewhere that can call home. Davy Jones was simply more literal in his search. Over a long life Davy explored dozens of other realms seeking somewhere other than the Rift where he could truly feel at home. The underworld would have been another bust until he met, something and entered into a contract.  
  
 
Now Davy Jones serves as a psychopomp, his job is to shepard the souls of the dead and as a reward his employer provides him with time as mortal human. In this manner Davy has place where he fits. While on the clock Davy tries to avoid humans, sticking to the sea or beneath the ground. Even focusing his efforts on people who died at sea, or at least whose bodies have ended up at sea he finds himself spending more time on dry land than he'd like.
 
Now Davy Jones serves as a psychopomp, his job is to shepard the souls of the dead and as a reward his employer provides him with time as mortal human. In this manner Davy has place where he fits. While on the clock Davy tries to avoid humans, sticking to the sea or beneath the ground. Even focusing his efforts on people who died at sea, or at least whose bodies have ended up at sea he finds himself spending more time on dry land than he'd like.
  
'''Appearance:''' It's hard to say exactly where Davy Jones has come from, he's spent so long travelling that his accent and mannerisms are a mix from all over the world, and even a few places beyond. Most people place him as from the Caribbean. If he actually wasn't born there his family certainly comes from the area. If asked he's likely to say something along the lines of “I'm from wherever I'm needed” or if off duty “I'm from anywhere with a good drink”, if he's in good humor he might adopt a thick Jamaican accent for the occasion.  
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'''Appearance:''' It's hard to say exactly where Davy Jones has come from, he's spent so long travelling that his accent and mannerisms are a mix from all over the world, and even a few places beyond. Most people place him as from the Caribbean. If he actually wasn't born there his family certainly comes from the area. If asked he's likely to say something along the lines of “I'm from wherever I'm needed” or if off duty “I'm from anywhere with a good drink”, if he's in good humour he might adopt a thick Jamaican accent for the occasion.  
  
 
Davy is an early middle aged man in brightly coloured clothes and dreadlocks. He carries himself with the air of someone who has seen more tragedy than any man can be asked and yet as come to peace with the world and his place in it. In his Apotheosis Davy is a huge worm, as white as bleached bone and covered with faces. To a Leviathan these are either generic or featureless but humans often remember seeing dead loved ones and though they forget the words they remember hearing messages from beyond. Seeing Davy Jones in his Apotheosis is remarkable: He's something timeless, terrible beyond measure but also natural. Entirely inevitable until the only response is acceptance, and to live a while longer.  
 
Davy is an early middle aged man in brightly coloured clothes and dreadlocks. He carries himself with the air of someone who has seen more tragedy than any man can be asked and yet as come to peace with the world and his place in it. In his Apotheosis Davy is a huge worm, as white as bleached bone and covered with faces. To a Leviathan these are either generic or featureless but humans often remember seeing dead loved ones and though they forget the words they remember hearing messages from beyond. Seeing Davy Jones in his Apotheosis is remarkable: He's something timeless, terrible beyond measure but also natural. Entirely inevitable until the only response is acceptance, and to live a while longer.  
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=== Emma and Suzy, The Lightning Sisters ===
 
=== Emma and Suzy, The Lightning Sisters ===
  
Emma and Suzy didn't have an easy time Emerging. Their heritage was brought to prominence when the young sisters first set to sea on a family sailing trip. Tragically both sisters began to secrete poison, trapped in close proximity their human families health began to deteriorate and knowing they were responsible the sisters suffered outburst after outburst. Only after reaching their Apotheosis did their instinctual knowledge overcome human habit and the sisters swam away, it was already too late for their family.  
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Emma and Suzy didn't have an easy time Emerging. Their heritage was brought to prominence when the young sisters first set to sea on a family sailing trip. Tragically both sisters began to secret poison, trapped in close proximity their human families health began to deteriorate and knowing they were responsible the sisters suffered outburst after outburst. Only after reaching their Apotheosis did their instinctual knowledge overcome human habit and the sisters swam away, it was already too late for their family.  
  
 
The first cousins to find the sisters were from the School of the Sun. It should come as no surprise that the sisters didn't like the idea of venerating the heritage that took their family from them and so a Taxon was called to introduce the sisters to their Tribe. They left members of the School of Clay hoping to regain some of the connection to humanity they so recently lost.  
 
The first cousins to find the sisters were from the School of the Sun. It should come as no surprise that the sisters didn't like the idea of venerating the heritage that took their family from them and so a Taxon was called to introduce the sisters to their Tribe. They left members of the School of Clay hoping to regain some of the connection to humanity they so recently lost.  
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====Rumours of the Dragon====
 
====Rumours of the Dragon====
  
''I've heard that Gromr has nukes! He just tore a submarine apart and made off with the bombs. If you find out where he's hiding you have to tell Marduk. Of course we should tell Marduk! Are you going to fight Gromr? I didn't think so.''
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''I've heard that Gromr has nukes! He just tore a submarine apart and made of with the bombs. If you find out where he's hiding you have to tell Marduk. Of course we should tell Marduk! Are you going to fight Gromr? I didn't think so.''
  
 
''If you know about the World Coiling Legion you must know they would never spare anyone, so why all the virgin sacrifices? It's because some humans heard that after they've killed everyone they planned to repopulate the world. The way I hear it, once the World Coilers were killed Gromr went straight to stage two, he's got thousands of eggs by now.''
 
''If you know about the World Coiling Legion you must know they would never spare anyone, so why all the virgin sacrifices? It's because some humans heard that after they've killed everyone they planned to repopulate the world. The way I hear it, once the World Coilers were killed Gromr went straight to stage two, he's got thousands of eggs by now.''
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''He’s turning into an honest-to-Tannin'' tree. ''Go down and visit him sometime, you’ll see. Man, I didn’t even think we could ''do'' that…''
 
''He’s turning into an honest-to-Tannin'' tree. ''Go down and visit him sometime, you’ll see. Man, I didn’t even think we could ''do'' that…''
  
''Have you checked his Twitter lately? He’s been sleeping more and more lately, and he swears he’s seen stuff that doesn’t make sense. You want a link to the dream journal?''
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''Have you checked you checked his Twitter lately? He’s been sleeping more and more lately, and he swears he’s seen stuff that doesn’t make sense. You want a link to the dream journal?''
  
 
''He’s putting a lockdown on visitors. Something about not being able to keep up with all the questions. Can something like that really drive you crazy?''
 
''He’s putting a lockdown on visitors. Something about not being able to keep up with all the questions. Can something like that really drive you crazy?''
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=== Padma Singh, The God ===
 
=== Padma Singh, The God ===
  
''A god is more than jut a person. A god is an ecosystem. A god is... an idea.''
 
 
'''Enhanced Transformation:''' +2 to becoming more monstrous.
 
 
'''Unique Disruptions:'''
 
 
'''Unique Adaptations'''
 
 
''Padma Singh's Adaptations apply the Knowladge modifier outside of rituals.''
 
 
''' A God Is a Guide ''' (O, Insidious Creature): Anyone at all who knows about Padma can spend an instant action and roll 12 - the Knowledge Modifier (that is, their Knowledge of Padma) to get an answer to a single question "would Padma approve of this". Success reveals both the answer and some idea as to why. The user must know that this is possible and choose to use it, but Padma is confident that in a few generations she'll be serve as a lynchpin of Tribal culture.
 
 
''' A God Is an Idea ''' (OOO, Eye of the Watchful Deity): Padma can use Eye of the Watchful Deity regardless of range, if she does so she must apply the Knowladge modifier to any rolls.
 
 
''' A God Is a Person ''' (OOOO, The Hydra's Rebirth): If Padma lacks a physical body she can steal the body of a mortal. She must spend a Dot of Sheol and roll Sheol (after reduction) vs Resolve. The Knowledge modifier reduces her roll. If Padma Succeeds on the roll she incarnates in the body, for all intents and purposes it is hers until it is killed and Padma returns to existing purely as an idea. If Padma looses the roll the dot of Sheol is wasted but otherwise she suffers no negative effects.
 
 
Padma's unique ability is the power to survive as an idea. Every scholar of the Tribe's Eldrich Lore knows that some small fragment of a Leviathan exists in every mind that knows of it. In every book or scroll written about it. For Padma this is more than just a way of targeting her rituals, this is life. So long as at least one person or book exists with knowledge of Padma she is alive, conscious and able to act (mechanically she is dreaming, when physical range is important treat her as infinitely distant from everything). What's more she has no physical body to attack, and while a direct psychic attack might be possible it is difficult, to say the least, for a psychic to directly affect what is quite literally an idea shared across many minds. Padma will quite probably survive for as long as any person or text remembers her, and her Cult have a habit of carving her name and life in stone.
 
  
  

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