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Players may choose to pool their cults, becoming the pantheon behind a polytheistic faith. This does require some sacrifices, if one Leviathan instructs the cult to perform a ritual they cannot simultaneously assist in the excavation of a sunken temple. The cohort has the listed Task Points to share between them, and the Storyteller can reject requests that require the cultists to be in two places at once. A Pantheon breaking up is trouble for all, everybody gets one fewer dot than they originally contributed (taken from which ever merit they wish). This is typically a violent time of religious conflict that usually ends up badly for all involved. | Players may choose to pool their cults, becoming the pantheon behind a polytheistic faith. This does require some sacrifices, if one Leviathan instructs the cult to perform a ritual they cannot simultaneously assist in the excavation of a sunken temple. The cohort has the listed Task Points to share between them, and the Storyteller can reject requests that require the cultists to be in two places at once. A Pantheon breaking up is trouble for all, everybody gets one fewer dot than they originally contributed (taken from which ever merit they wish). This is typically a violent time of religious conflict that usually ends up badly for all involved. | ||
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=== Number (O - OOOOO) === | === Number (O - OOOOO) === | ||
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The rules for Fervor are generally more permissive of extralegal hijinx then other similar Merits, and the tone suggests the Cult is capable of performing some pretty impressive stuff. In general, this is intentional - the goal is to replicate a city-subverting or widespread Cult conspiracy, a la Fight Club or Higurashi no Naku Koro ni. The reach of a Cult, and the depths to which it will sink to serve its master, are meant to be somewhat unsettling - and to make immoral methods attractive. If letting a Cult do something would rob the players of an interesting scene, or circumvent a hardship in an automatic or undramatic fashion, feel free to bend the rules or ask the player to direct his Cult to perform some facet of the task instead of the whole thing. | The rules for Fervor are generally more permissive of extralegal hijinx then other similar Merits, and the tone suggests the Cult is capable of performing some pretty impressive stuff. In general, this is intentional - the goal is to replicate a city-subverting or widespread Cult conspiracy, a la Fight Club or Higurashi no Naku Koro ni. The reach of a Cult, and the depths to which it will sink to serve its master, are meant to be somewhat unsettling - and to make immoral methods attractive. If letting a Cult do something would rob the players of an interesting scene, or circumvent a hardship in an automatic or undramatic fashion, feel free to bend the rules or ask the player to direct his Cult to perform some facet of the task instead of the whole thing. | ||
− | === Clout ( | + | === Clout (OOO - OOOOO) === |
− | Clout measures how good your Cult is at getting things done in a legal manner. Anything from buying a private lake to deterring Hunters with harassment charges and allegations of religious bigotry. The sad fact is that while the more sensible members of the tribe recognise that Clout is immensely more useful than Fervor in providing what a Leviathan actually needs, Tranquillity, fanatical cultists who worshipping primordial mind-rending horrors often have trouble holding a conversation let alone filing out an planning application in triplicate. The closer they are to the Wake the worse it gets, most Beloved are still competent at every day life but as soon as a Leviathan asks them to do something they start telling people they're on a mission from god. | + | Clout measures how good your Cult is at getting things done in a legal manner. Anything from buying a private lake to deterring Hunters with harassment charges and allegations of religious bigotry. The sad fact is that while the more sensible members of the tribe recognise that Clout is immensely more useful than Fervor in providing what a Leviathan actually needs, Tranquillity, fanatical cultists who worshipping primordial mind-rending horrors often have trouble holding a conversation let alone filing out an planning application in triplicate. The closer they are to the Wake the worse it gets, most Beloved are still competent at every day life but as soon as a Leviathan asks them to do something they start telling people they're on a mission from god. Even basic competency in Clout costs three dots. |
− | When rolling Clout the basic dicepool, before any modifiers, is equal to Clout. Generally Clout checks work on the same scale as Fervour. | + | When rolling Clout the basic dicepool, before any modifiers, is equal to Clout -2. Generally Clout checks work on the same scale as Fervour. |
− | A Cult | + | A Cult dosn't have to have Clout - most don't. |
* Clout X - It will probably be best for everyone if you don't ask your cultists to talk to regular people. | * Clout X - It will probably be best for everyone if you don't ask your cultists to talk to regular people. | ||
− | * Clout | + | * Clout OOO - Your Beloved can function normally under the Wake, lucky you. |
− | * Clout | + | * Clout OOOO - You can organise petitions with ease. |
− | * Clout | + | * Clout OOOOO - Your Cult has some real influence they can use in your name. |
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=== Additional Traits === | === Additional Traits === | ||
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Instinctual for: Thalassans. | Instinctual for: Thalassans. | ||
− | Benefits and Drawbacks: The Cult's official identity makes it easier to interact with mortal society. The cult gains a free dot in Clout (to a maximum of four dots) and Clout rolls can be performed with four task points. However all attempts to investigate the cult get a + | + | Benefits and Drawbacks: The Cult's official identity makes it easier to interact with mortal society. The cult gains a free dot in Clout (to a maximum of four dots) and Clout rolls can be performed with four task points. However all attempts to investigate the cult's finances get a +1 bonus due to legal requirements for enterprises. |
=== Cult Morality === | === Cult Morality === |