Editing LeviathanTempest:CultsDevelopmentPage

Jump to: navigation, search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision Your text
Line 8: Line 8:
  
 
Players may choose to pool their cults, becoming the pantheon behind a polytheistic faith. This does require some sacrifices, if one Leviathan instructs the cult to perform a ritual they cannot simultaneously assist in the excavation of a sunken temple. The cohort has the listed Task Points to share between them, and the Storyteller can reject requests that require the cultists to be in two places at once. A Pantheon breaking up is trouble for all, everybody gets one fewer dot than they originally contributed (taken from which ever merit they wish). This is typically a violent time of religious conflict that usually ends up badly for all involved.  
 
Players may choose to pool their cults, becoming the pantheon behind a polytheistic faith. This does require some sacrifices, if one Leviathan instructs the cult to perform a ritual they cannot simultaneously assist in the excavation of a sunken temple. The cohort has the listed Task Points to share between them, and the Storyteller can reject requests that require the cultists to be in two places at once. A Pantheon breaking up is trouble for all, everybody gets one fewer dot than they originally contributed (taken from which ever merit they wish). This is typically a violent time of religious conflict that usually ends up badly for all involved.  
 
=== The Nature of your Theology ===
 
 
'''Work In Progress - currently rough notes''' - This section gives fluff on the different kinds of cults, but also makes it clear that these are more "the bottom of a slippery slope" than hard rules on what every cults look like.
 
 
A Bahamatuan's cult tends to look kinda like the movementarians from the Simpsons. Don't think, don't do anything, just conform and be provided for. From the Strain of Sloth's perspective they're constantly surrounded with whiny needy babies. On the plus side, they're relatively unlikely to be creating problems compared to other strains.
 
 
Meanwhile a Dagonite's cult probably looks like the actual Jonestown. Lots of backstabbing, favouritism and vicious politics all centring around the Leviathan. Who's possibly too Proud of all the flattery to see how his favourites are harming his interests; through backstabbing politics if not abusing their authority over lesser cultists.
 
 
The Lahamin probably don't resemble any real religion, but a very common fictional one. They are the secretive chessmaster gods who see all and have planned everything. Their followers are the sinister cult who's members are everywhere, hidden among rich and poor and plotting nefarious deeds. The first Robert Downey, Jr Sherlock Homes film has an example.
 
 
The Nu's cults could be said to resemble an evil modern Christianity, after everyone started asking “hang on, how do we know there even is a god?” God is a metaphor, key theological events like the resurrection are a metaphor. This leads to a lot of “interpretation” of what the Nu really means; like most strains the Nu often have to become a tyrant just to make it clear that no, it wasn't an elaborate metaphor that really means “sacrifice virgins to me”. On the other hand a Nu trying to find it's theological and practical place in the world often has a good resource, make vague complaints about what you feel unsure about and pick from the interpretations provided by your philosophical cult.
 
 
Oceaneads are religion as a mask for self promotion. An Oceaneads cultist are the sort of people who use their faith to assert moral or social superiority to others (using faith to assert that others are morally evil is more a Tanninim thing). An Oceanead is both an exemplar of this behaviour, their cult is a choir of flattery, and a living symbol of social status. An objective measure of who the religion put on top of the social pigpile this week: Who did the goddess smile at the most?
 
 
The Tanninim are the easiest to explain. They are the bronze age gods with ten plagues and an itchy trigger finger. A Tanninim's cult is often led by the kind of fundamentalists who'd call HIV god's righteous punishment against homosexuality, and a Tanninim is often the kind of god who would create HIV as a punishment. This is to say, they have that kind of moral extremism, not that they nessacarally look like right wing Americans. It is perfectly plausible to find a Tanninim Cult which accepts any kind of sexuality, but god help you if you forgot to bathe in sacred oils this morning.
 
 
The Thalassans are the kind of god you might see behind televangelists. The god who you worship for material reasons; more classically the Thalassans are probably the most common kind of religion. If you live one storm away from a bad harvest, and one bad harvest away from starvation, you bet you would pray for good whether. In short, they're the gods you worship for non-religious reasons. This means that a Thalassan has to provide to keep it's cult in any semblence of order; on the plus side they can keep their cult in order with material goods as easily as threats.
 
  
 
=== Number (O - OOOOO) ===
 
=== Number (O - OOOOO) ===
Line 159: Line 141:
 
Instinctual for: Thalassans.  
 
Instinctual for: Thalassans.  
  
Benefits and Drawbacks: The Cult's official identity makes it easier to interact with mortal society. The cult gains a free dot in Clout (to a maximum of four dots) and Clout rolls can be performed with four task points. However all attempts to investigate the cult get a +2 bonus due to legal requirements for enterprises.
+
Benefits and Drawbacks: The Cult's official identity makes it easier to interact with mortal society. The cult gains a free dot in Clout (to a maximum of four dots) and Clout rolls can be performed with four task points. However all attempts to investigate the cult's finances get a +1 bonus due to legal requirements for enterprises.  
  
 
=== Cult Morality ===
 
=== Cult Morality ===

Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see RPGnet:Copyrights for details). Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)