Editing LeviathanTempest:Hybrids

Jump to: navigation, search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision Your text
Line 1: Line 1:
  
 +
Hybrids use an Aspect build system; for those who haven't heard the term it's basically a huge list of Merits. There are five "Depths" for Hybrids - no Apotheosis or pure human with the same noticibility as Leviathan Depths. Some Merits, the really obvious ones, may require a certain Depth.
 +
 +
A Hybrid's depth defined by the number of dots in Hybrid Aspects it also defines the maximum Intelligence score.
 +
 +
Depth 1: 1-5 dots, Intelligence 5
 +
Depth 2: 6-10 dots, Intelligence 4
 +
Depth 3: 11-15 dots, Intelligence 3
 +
Depth 4: 16-20 dots, Intelligence 2
 +
Depth 5: 20-25 dots, Intelligence 1
 +
 +
At Depth three a few Hybrids are pretty much animals. They have a maximum Intelligence of 1, plenty have 0 Intelligence. (Player / Storyteller choice)
 +
At Depth four most Hybrids are not sapient.
 +
At Depth five all Hybrids are non-sapient.
 +
 +
Lemashu are Hybrids that are tied to a certain Strain. They tend to be more stable, treat Depth as one lower for maximum intelligence and the odds of non-sapience.
 +
 +
The first Aspect is fixed for each Lemashu strain, I'm leaning towards a solid four dot aspect to keep the numbers tied to Second Sight Mages. They also must have one dot per depth from Aspects tied to their Strain's primary channel and a second dot per Depth from any of their strains' possible favoured channel. One thing to note about Hybrid aspects: Players do get to choose what aspects to take, but characters have no control at all. Also, intelligence dosn't decrease as a Hybrid goes up in Depth, if you plan to eventually reach Depth 5 start play with Intelligence 1.
 +
 +
Hybrids have a pool of Ichor, max Ichor is Stamina + Depth.
 +
 +
== Lemashu strains and free aspect ==
 +
 +
Bahamut – Gugal: Increased Endurance<br>
 +
Dagon - Abuu<br>
 +
Nu – Heqen<br>
 +
Oceanus – Pelopsids: Siren's Trap<br>
 +
Tanin: - Gibborim:<br>
 +
Isonade – ????: Increased Strength<br>
 +
Nagaraja – ????: Empathetic sense of smell.<br>
 +
 +
== Aspects ==
 +
 +
'' This will probably have to be redone. I just started writing Aspects, in retrospect some sort of guidelines should have been written first. - The Kings Raven. ''
 +
 +
==== Awareness====
 +
 +
Deep Eyes (O): The Hybrid suffers no discomfort from keeping their eyes open underwater unless the area they are in is exceptionally polluted.
 +
 +
Echo Location (OO): The Hybrid gains the ability to see with echo location, they can ignore all darkness penalties and the conductive properties of water means that they get triple the range when submerged.
 +
Drawback: The Hybrid has sensitive ears, when exposed to loud sounds roll Stamina with a penalty based on the volume. On a failure you get -2 to all actions and -4 to Perception for as long as the noise persists.
 +
 +
Empathetic sense of smell (OOOO): The Hybrid may make Wits + Empathy rolls to smell emotions. This sent is interpreted by the brain as an Aura. Normally this roll is uncontested but supernatural abilities may provide protection as will entirely airtight clothing.
 +
 +
Angler Lantern (O, Depth 3+): The Hybrid gives of a lantern's worth of light from glowing eyes, bioluminescent skin or some new organ.
 +
 +
==== Elements====
 +
 +
==== Fecundity====
 +
 +
==== Might====
 +
 +
Increased Strength (OOOO): The Hybrid gets 8-again on Strength rolls.
 +
 +
Superior Swimming abilities (OO): The Hybrid gets 8-again on Athletics rolls to swim.
 +
 +
==== Predation====
 +
 +
==== Sanctity ====
 +
 +
Mind Blast (OOOO): The Hybrid pays one Ichor and rolls Presence + Intelligece – Resolve + Power Stat to inflict bashing damage with the stun property.
 +
 +
Siren’s trap (OOOO): If the Hybrid successfully seduces someone they may roll Presence + Persuasion contested by Resolve + Power Stat. On a success they gain 8-again on social rolls for the rest of the day and their target loses 10-again.
 +
 +
Pheromones (OO): At one dot a Hybrid gains 8-again on seduction rolls. The pheromones are targeted against compatible species; at depth two or below this includes humans, Hybrids and Leviathans. At Depth three or above remove humans from the list.
 +
 +
==== Vitality ====
 +
 +
Increased Endurence (OOOO): The Hybrid gets 8-again on Stamina rolls.
 +
 +
Increased Size (OO): The Hybrid gains +1 to size.
 +
 +
Poisonous (OO): Anyone in contact with the Hybrid suffers a -1 to all actions, after contact is broken this lasts for 5 – Stamina turns.
 +
 +
Superior Lungs (O - OOO): Every dot in Superior Lungs increases the Hybrids Stamina by one for the purposes of holding their breath. At three dots they no longer lose air faster because they are in combat.
 +
 +
Gills (OOO): The Hybrid can comfortably breath underwater.
 +
 +
Slimy (O): The Hybrid gets +1 to wriggling through or out of things, including grapples.

Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see RPGnet:Copyrights for details). Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)