Editing LeviathanTempest:LlenlleawchDumpingGround

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'''Hacks''' are devoted to keeping things running smoothly. They want what's best for Europe's citizens and markets, and nothing creates panic more than unwanted news. Many of them come from backgrounds in economics or government. They will keep the monsters down so everyone else can live, but it's just as important to be diplomatic and smooth than it is to go guns blazing.
 
'''Hacks''' are devoted to keeping things running smoothly. They want what's best for Europe's citizens and markets, and nothing creates panic more than unwanted news. Many of them come from backgrounds in economics or government. They will keep the monsters down so everyone else can live, but it's just as important to be diplomatic and smooth than it is to go guns blazing.
  
By contrast, '''Troubleshooters''' see themselves as consultants hired on retainer to solve particular problems. They often have previous monster-hunting experience and are called in when the Task Force encounters issues they cannot solve by activating their government or intelligence contacts.
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By contrast, '''Troubleshooters''' see themselves as consultants hired on particular problems. They often have previous monster-hunting experience and are called in when the Task Force encounters issues they cannot solve by activating their government or intelligence contacts.
  
 
Finally, '''Wonks''' are the strategists of the group, the big thinkers with vision, or at least that's how they see themselves. They tend to come from business or academia, and compensate their lack of practical experience with a surprising breadth of knowledge. Wonks usually hold the Chairman position.
 
Finally, '''Wonks''' are the strategists of the group, the big thinkers with vision, or at least that's how they see themselves. They tend to come from business or academia, and compensate their lack of practical experience with a surprising breadth of knowledge. Wonks usually hold the Chairman position.
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0: You have provided information on request by a member, and have been kept appraised of the result of the Investigation. You are also starting to work at a distance through contacts. You gain a free Written Word specialty in the Expression or Persuasion skill.
 
0: You have provided information on request by a member, and have been kept appraised of the result of the Investigation. You are also starting to work at a distance through contacts. You gain a free Written Word specialty in the Expression or Persuasion skill.
 
 
000: You have participated in at least one meeting session, and are well-known for your insight within the network. You have come across dozens of reports from across the world. You gain two dots in the Allies merit.
 
000: You have participated in at least one meeting session, and are well-known for your insight within the network. You have come across dozens of reports from across the world. You gain two dots in the Allies merit.
 
 
00000: You are one of the central hubs of the network, and those members that you don't know personally you can probably investigate and discover. You have survived several meetings with creatures, and not all of them have gone well. You gain the benefit of the Encyclopaedic Knowledge merit, if you have the time to ask your contacts in the network and receive their feedback.
 
00000: You are one of the central hubs of the network, and those members that you don't know personally you can probably investigate and discover. You have survived several meetings with creatures, and not all of them have gone well. You gain the benefit of the Encyclopaedic Knowledge merit, if you have the time to ask your contacts in the network and receive their feedback.
  
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===Founding===
 
===Founding===
  
The "boys from Tucker street" were one of the major players in turn-of-the-century London's crime scene. They were one of the original legendary outfits, known for robbing, running gambling dens and managing prostitution in the golden days of old-fashioned street gangs. They were also known for their very public excesses and for flaunting their power in the streets. Then, like many other organised crime structures, the gang collapsed. But it hadn't been muscled on or killed. It had fallen under the thumb of a mysterious man known only as "the Gent". For decades, the creature known as the Gent turned the original gang into his own discreet army of crime, exerting supernatural control over even the most strong-willed to hold the city in his grasp. He had turned the gang's rabble into a well-oiled profit-making machine, extending his tendrils across the world through his agents.
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The "boys from Tucker street" were one of the major players in turn-of-the-century London's crime scene. They were one of the original legendary outfits, known for robbing, running gambling dens and managing prostitution in the golden days of old-fashioned street gangs. They were also known for their very public excesses and for flaunting their power in the streets. Then, like many other organised crime structures, the gang collapsed. But it hadn't been muscled on or killed. It had fallen under the thumb of a mysterious man known only as "the Gent". For decades, the crature known as the Gent turned the original gang into his own discreet army of crime, exerting supernatural control over even the most strong-willed to hold the city in his grasp. He had turned the gang's rabble into a well-oiled profit-making machine, extending his tendrils across the world through his agents.
  
Then, one day in the early 1960s, the Gent disappeared. No one really knows what happened to him. There followed a few very confusing weeks for his cult of mind-slaves, but the Gent's two main lieutenants and high acolytes, Hugh Cullen and Glenn Abbot, decided to react. They reassembled the Tucker Street outfit and held tightly on to the reins of power, and the gang went on with its petty criminal activities, although infighting constantly threatened to break it apart. In 1971, the Outfit found out one of the crime bosses running the neighbouring area was not human. Using all the experience they had acquired under the Gent, the gang launched a night raid and destroyed him. The entire neighborhood was now theirs for the taking. A common enemy was found, unifying the gang. New business opportunities were suddenly open.
+
Then, one day in the early 1960s, the Gent disappeared. No one really knows what happened to him. There followed a few very confusing weeks for his cult of mind-slaves, but the Gent's two main lieutenants and high acolytes, Hugh Cullen and Glenn Abbot, decided to react. They reassembled the Tucker Street outfit and held tightly on to the reins of power, and the gang went on with its petty criminal activities, although infighting constantly threatened to break it apart. In 1976, the Outfit found out one of the crime bosses running the neighbouring area was not human. Using all the experience they had acquired under the Gent, the gang launched a night raid and destroyed him. The entire neighborhood was now theirs for the taking. A common enemy was found, unifying the gang. New business opportunities were suddenly open.
  
Since then, the Outfit has greatly expanded, opening affiliated gangs in many countries in Europe, Russia and North and South America. They see themselves as protecting their territories, but truly, their specialty is just bumping off monsters who are an obstacle to their expansion plans. The Outfit is now an international corporation, with very strict rules about authority and profit sharing, but it is also built as an underground army. Like every army, it needs enemies to stay together, and monsters provide this enemy.
+
Since then, the Outfit has greatly expanded, opening affiliated gangs in many countries in Europe, Russia and North and South America. They see themselves as protecting their territories, but truly, their specialty is just bumping off monsters who are an obstacle to their expansion plans. The Outfit is now an international corporation, with very strict rules about authority and profit sharing, but it is also built as an underground army. Like evry army, it needs enemies to stay together, and monsters provide this enemy.
  
 
===The Enemy===
 
===The Enemy===

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