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Because I will never shut up about the Size debate: the Giant Movie Monster is itself an Unbuilt Trope — watch ''The Beast From 20,000 Fathoms'' sometime. ''Giant things are not immune to bullets by sheer dint of their giantness.'' If a player wants to be able to pull a Godzilla or a Cloverfield, they ought to ''build for it.'' Four Ichor and a point of Willpower is not a "nuclear option"; plenty of the existing Depth 6 powers have that same cost sans Willpower and I don't think the Willpower point ups the ante all that much. Yes, getting from Depth 0 to Apotheosis costs six points of Ichor, but unless people are out to get you or you're particularly paranoid about getting put on a slab, there's no reason not to walk around in Depth 1, and Havoc rolls (''really'' need a new term for that, since it's already being double-used by Genius and Mage) are trivially easy to succeed on with increasing momentum. I realize people will want to "be the Kraken" and drag a freighter under once in a while, but odds are quite good that most of the game will be taking place inland; going for Tier 3 stuff like breaking an aircraft carrier in half is all well and good, but if we don't cover the street-level Tier 1 stuff first things will get, for lack of a better term, screwed up. Give A Mountain Walked some actual ''bite'' in terms of cost. It should not be so trivially easy to invoke at the level of "lol naval frigate." If nothing else, make the Size increase cost Ichor on a per-point basis. Given the rate of progression for Ichor based on Sheol, cost will work as a better limiting factor than a cap would.
 
Because I will never shut up about the Size debate: the Giant Movie Monster is itself an Unbuilt Trope — watch ''The Beast From 20,000 Fathoms'' sometime. ''Giant things are not immune to bullets by sheer dint of their giantness.'' If a player wants to be able to pull a Godzilla or a Cloverfield, they ought to ''build for it.'' Four Ichor and a point of Willpower is not a "nuclear option"; plenty of the existing Depth 6 powers have that same cost sans Willpower and I don't think the Willpower point ups the ante all that much. Yes, getting from Depth 0 to Apotheosis costs six points of Ichor, but unless people are out to get you or you're particularly paranoid about getting put on a slab, there's no reason not to walk around in Depth 1, and Havoc rolls (''really'' need a new term for that, since it's already being double-used by Genius and Mage) are trivially easy to succeed on with increasing momentum. I realize people will want to "be the Kraken" and drag a freighter under once in a while, but odds are quite good that most of the game will be taking place inland; going for Tier 3 stuff like breaking an aircraft carrier in half is all well and good, but if we don't cover the street-level Tier 1 stuff first things will get, for lack of a better term, screwed up. Give A Mountain Walked some actual ''bite'' in terms of cost. It should not be so trivially easy to invoke at the level of "lol naval frigate." If nothing else, make the Size increase cost Ichor on a per-point basis. Given the rate of progression for Ichor based on Sheol, cost will work as a better limiting factor than a cap would.
  
I feel I should point out that our character creation rules seem rather steep — other game lines don't force a derangement on a player who chooses to lower their starting Morality (Genius is not an official line and therefore is not being counted here) or, for that matter, any drawback except the loss of any benefits a starting Morality of 7 would have provided (extra starting fuel, supernatural abilities, lack of penalties, etc). We have here both the potential for multiple derangements (or a ''severe'' derangement — something the WoD corebook says is too problematic to give to a starting character as a ''Flaw,'' never mind as a punitive measure) and afflictions. In addition, the starting powers are somewhat lockstep; where other games have the starting requirement for power allocation simply be "at least one favored power" out of a group of three, we have things arranged such that one has to allocate two powers of three to a group of two.
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I feel I should point out that our character creation rules seem rather steep — other game lines don't force a derangement on a player who chooses to lower their starting Morality (Genius is not an official line and therefore is not being counted here) or, for that matter, any drawback except the loss of any benefits a starting Morality of 7 would have provided (extra starting fuel, supernatural abilities, lack of penalties, etc). We have here both the potential for multiple derangements (or a ''severe'' derangement — something the WoD corebook says is too problematic to give to a starting character as a ''Flaw,'' never mind as a punitive measure) and afflictions. In addition, the starting powers are somewhat lockstep; where other games have the starting requirement for power allocation simply be "at least one favored power," we have things arranged such that one has to choose between taking one (Ancestral) Channel out-of-Strain and taking one Descendant Channel.
  
 
== Third Thoughts ==
 
== Third Thoughts ==

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