Editing Ley-line Walker

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*'''Ley Line Transmission''' send verbal/visual message to anyone along line, 1 recipient/level, 20% for Telepaths to detect, 31% chance to eavesdrop
 
*'''Ley Line Transmission''' send verbal/visual message to anyone along line, 1 recipient/level, 20% for Telepaths to detect, 31% chance to eavesdrop
 
*'''Ley Line Phasing''' flawless teleportation in ley line, takes 1d4 melee of concentration, any direction (even off ground), max 4/hr, 4+2/level/day, must use nexus to switch lines
 
*'''Ley Line Phasing''' flawless teleportation in ley line, takes 1d4 melee of concentration, any direction (even off ground), max 4/hr, 4+2/level/day, must use nexus to switch lines
*'''Line Drifting''' can float along ley line, speed factor 10
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*'''Line Drifting'''  
*'''Ley Line Rejuvenation''' double natural healing on ley line, 1/day heal 20+1d6/level HP and 20+2d6/level SDC after 10 minutes concentration
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*'''Ley Line Rejuvenation'''
*'''Ley Line Observation Ball''' create soccer-ball sized sphere, 1MDC/level, spd44, can range 500'/level, +3 to dodge, can see through it, must stay in ley line
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*'''Ley Line Observation Ball'''
*'''Affinity to Rift/Ley Line Magic''' 1/level-up spend 48 hours meditating at ley line to learn 1 spell from select list
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*'''Affinity to Rift/Ley Line Magic'''
*'''Ley Line Force Field''' 10PPE to summon 20+2/level MDC armor, also halves ambient ley line energy available
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*'''Ley Line Force Field'''
*'''Spell Knowledge''' 1/level-up gain a new spell of level less than or equal to new level
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*'''Spell Knowledge'''
*'''Supplemental PPE and Recovery''' can dray 20PPE/round on ley line, 40PPE/round at nexus, recover 7PPE/hour rest, 15PPE/hour meditation
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*'''Supplemental PPE and Recovery'''
*'''Bonuses''' +4 v horror factor, +2 v possession/mind control, +3 v curses
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*'''Bonuses'''
  
 
====Spells====
 
====Spells====

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