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Back to [https://wiki.rpg.net/index.php/A_Fistful_of_Credits A Fistful of Credits]
 
Back to [https://wiki.rpg.net/index.php/A_Fistful_of_Credits A Fistful of Credits]
  
==Alatar Diaz==
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==Ley Line Walker (name tbd)==
'''Human Ley Lline Walker L1''' (XP: 0/2240)<br>
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'''Human Ley Lline Walker L1''' (XP: 0/tbd)<br>
  
'''Alignment:''' Scrupulous (Good)
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'''Alignment:''' tbd
  
 
'''Description'''<br>
 
'''Description'''<br>
The illegitimate child of a minor noble and a wandering
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tbd
  
 
===Attributes===
 
===Attributes===
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'''M'''ental '''E'''ndurance: 10<br>
 
'''M'''ental '''E'''ndurance: 10<br>
 
'''M'''ental '''A'''ffinity: 9  <br>
 
'''M'''ental '''A'''ffinity: 9  <br>
'''P'''hysical '''S'''trength: 12 <br>
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'''P'''hysical '''S'''trength: 10 <br>
'''P'''hysical '''P'''rowess: 16 (+1 parry/dodge, +1 strike) <br>
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'''P'''hysical '''P'''rowess: 15 <br>
'''P'''hysical '''E'''ndurance: 19 (+8% v coma/death, +2 save v magic/poison)<br>
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'''P'''hysical '''E'''ndurance: 16 (+4% v coma/death, +1 save v magic/poison)<br>
 
'''P'''hysical '''B'''eauty: 5 (-5% gambling/intelligence gathering/performance/public speaking/undercover ops/similar, -20% seduction, +5% interrogation)<br>
 
'''P'''hysical '''B'''eauty: 5 (-5% gambling/intelligence gathering/performance/public speaking/undercover ops/similar, -20% seduction, +5% interrogation)<br>
 
'''Sp'''ee'''d''': 12  <br>
 
'''Sp'''ee'''d''': 12  <br>
  
'''S.D.C.:''' 34 <br>
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'''S.D.C.:''' 21 <br>
 
'''H'''it '''P'''oints: 21<br>
 
'''H'''it '''P'''oints: 21<br>
'''P'''otential '''P'''sychic '''E'''nergy: 119 <br>
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'''P'''otential '''P'''sychic '''E'''nergy: 116 <br>
 
'''I'''nner '''S'''trength '''P'''oints: 15  <br>
 
'''I'''nner '''S'''trength '''P'''oints: 15  <br>
 
===Saves===
 
*'''Curses'''/'''Disease'''/'''Lethal Poison''' 12+
 
*'''Non-Lethal Poison''' 14+
 
*'''Harmful Drugs''' 13+
 
*'''Insanity''' 12+
 
*'''Magic''' 10-14+
 
*'''Psionics''' 12+
 
 
+4 v horror, +3 v possession/mind control
 
  
 
===Combat===
 
===Combat===
Light Walker Armor (40 MDC)
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tbd
 
 
4 actions/round<br>
 
+2 to pull punch<br>
 
+2 to roll with hit<br>
 
+1 parry/dodge<br>
 
+1 strike melee<br>
 
+1 strike w/rifle<br>
 
+2 strike w/Electric Arc<br>
 
Kick 2d4<br>
 
AK-47 4d6, 1200'<br>
 
Electric Arc 2d6MD, 30'<br>
 
  
 
===Skills===
 
===Skills===
*'''Communication:''' Speak American 98%, Speak Elven 74%, Speak Spanish 74%, Literacy American [Secondary] 44%, Literacy Elven [Secondary] 44%
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*'''Communication:''' Speak American 98%, Speak Elven 74%, Speak Spanish 74%  
*'''Domestic:''' Cook [Related] 49%
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*'''Electrical:'''  
*'''Espionage:''' Intelligence [Related] 41%
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*'''Espionage:'''
*'''Medical:''' First Aid 54%
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*'''Mechanical:'''
*'''Physical:''' Climbing 54%, Gymnastics [Secondary] (balance 54%, parallel bars/rings 64%, backflip 74%, prowl 34%, climb rope/rappel 64%), Outdoorsmanship [Secondary]
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*'''Physical:''' Climbing 49%  
*'''Pilot:''' Hovercraft 59%
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*'''Pilot:''' Hovercraft 59%  
*'''Science:''' Astronomy & Navigation [Related] 54%, Mathematics (Basic) 59%, Mathematics (Advanced) [Related] 59%,
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*'''Rogue:'''
*'''Technical:''' Lore: Demon & Monster 49%, Lore: D-Bee 39%, Lore: Faeries & Magic Creatures 39%, Lore: Magic 44% (recognize symbols 34%, recognize enchantment 29%), Lore: Psionics 39%, Mythology [Related] 39%,
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*'''Science:''' Mathematics (Basic) 59%
*'''Wilderness:''' Land Navigation 44%, Wilderness Survival 49%, Identify Plants & Fruit [Secondary] 34%, Preserve Food [Secondary] 34%, Dowsing [Outdoorsmanship] 5%, Fasting [Outdoorsmanship] 5%
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*'''Technical:''' Lore: Demon & Monster 44%, 4xLore: Any +10%
*'''W.P.:''' Rifles [Related]
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*'''Wilderness:''' Land Navigation 44%, Wilderness Survival 44%
*'''Hand to Hand Basic'''
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*W.P.:  
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*Hand to Hand Basic (upgrade to Expert for 1 pick, Martial Arts for 2 picks)
  
 
===Special Abilities===
 
===Special Abilities===
 
====Ley Line Walker====
 
====Ley Line Walker====
*'''Sense Ley Line & Magic Energy'''  
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*'''Sense Ley Line & Magic Energy'''
#'''Sense Ley Line''' feel/locate ley lines in 10mile/level radius, can tell if near/far, 30% (+5%/level)
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*'''Read Ley Lines'''
#'''Sense Ley Line Nexus''' detect nexus on line, 40%(+5%/level)
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*'''Ley Line Transmission'''
#'''Sense Rift''' feel rift open/close in 50mile(+10mile/level), can tell near/far and big/small, knows exact location if on ley line
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*'''Ley Line Phasing'''
#'''Sense Magic Use''' sense spell-use/rifting/tech-wizardry in 100'/level, note does not include psionics
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*'''Line Drifting'''
#'''Sense Magic Energy''' see presence of 20+ PPE in LoS, use 1 attack to use to detect invis (does not work vs Invisibility, Superior)
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*'''Ley Line Rejuvenation'''
*'''Read Ley Lines''' automatically know direction, length, locations of nexus/rifts/natural disasters on any ley line
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*'''Ley Line Observation Ball'''
*'''Ley Line Transmission''' send verbal/visual message to anyone along line, 1 recipient/level, 20% for Telepaths to detect, 31% chance to eavesdrop
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*'''Affinity to Rift/Ley Line Magic'''
*'''Ley Line Phasing''' flawless teleportation in ley line, takes 1d4 melee of concentration, any direction (even off ground), max 4/hr, 4+2/level/day, must use nexus to switch lines
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*'''Ley Line Force Field'''
*'''Line Drifting''' can float along ley line, speed factor 10
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*'''Spell Knowledge'''
*'''Ley Line Rejuvenation''' double natural healing on ley line, 1/day heal 20+1d6/level HP and 20+2d6/level SDC after 10 minutes concentration
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*'''Supplemental PPE and Recovery'''
*'''Ley Line Observation Ball''' create soccer-ball sized sphere, 1MDC/level, spd44, can range 500'/level, +3 to dodge, can see through it, must stay in ley line
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*'''Bonuses'''
*'''Affinity to Rift/Ley Line Magic''' 1/level-up spend 48 hours meditating at ley line to learn 1 spell from select list
 
*'''Ley Line Force Field''' 10PPE to summon 20+2/level MDC armor, also halves ambient ley line energy available
 
*'''Spell Knowledge''' 1/level-up gain a new spell of level less than or equal to new level
 
*'''Supplemental PPE and Recovery''' can dray 20PPE/round on ley line, 40PPE/round at nexus, recover 7PPE/hour rest, 15PPE/hour meditation
 
*'''Bonuses''' +4 v horror factor, +2 v possession/mind control, +3 v curses
 
 
 
 
====Spells====
 
====Spells====
 
*'''1st Level:'''
 
*'''1st Level:'''
**'''Cloud of Smoke''' 2 PPE, create 30^3 dense black smoke cloud in 90' lasting 1 minute/level, cannot see through/out of cloud, -5 strike/parry/dodge/disarm/entangle
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**'''Cloud of Smoke'''
**'''Sense Evil''' 2 PPE, feel supernatural evil in 90' for 2 minutes/level, can tell rough number and location, can directly determine diabolic alignment
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**'''Thunderclap'''
**'''Thunderclap''' 4 PPE, +5 init, +1 strike/parry/dodge to caster, horror factor 8 in 30', audible 1 mile away
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**'''TBD'''
 
*'''2nd Level:'''
 
*'''2nd Level:'''
**'''Befuddle''' 6 PPE, -2 strike/parry/dodge, 1/2 attacks/melee, -20% all skills to single target in 100' for 2 minutes/level, save vs magic
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**'''Befuddle'''
**'''Extinguish Fire''' 4 PPE, extinguish 40' diameter area of fire within 80+10'/level/melee for 1 minute/level
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**'''Climb'''
**'''Fear''' 5 PPE, create 20' diameter area of fear within 100' for 1 minute/level, horror factor 16, lose init, 1 attack, go last, and no defense on first attack
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**'''Fear'''
 
*'''3rd Level:'''
 
*'''3rd Level:'''
**'''Armor of Ithan''' 10 PPE, give 10MDC/level armor to self/touched other for 1 minute/level, half damage from magic fire, lightning, and cold
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**'''Armor of Ithan'''
**'''Breathe Without Air''' 5 PPE, grant normal function without air to up to two creatures touched for 3 minutes/level, can include self
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**'''Breathe Without Air'''
**'''Paralysis: Lesser''' 5 PPE, paralyze limb of single target in 60' for 1 minute/level, save vs magic
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**'''Paralysis: Lesser'''
 
*'''4th Level:'''
 
*'''4th Level:'''
**'''Charismatic Aura''' 10 PPE, gain +8PB and charm all in 60' to trust/fear/deceive for 1.5 minutes/level, save vs magic
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**'''Charismatic Aura'''
**'''Magic Net''' 7 PPE, snare targets in 10' area in 60' for 1/2 minutes/level, only MDC damage can break net, 1/2 minute to snap, dodge 16
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**'''Magic Net'''
**'''Electric Arc''' 8 PPE, throw arc of electricity 30'/level as attack for 1 round (attack used for initial casting gets no arc), 2d6 MDC
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**'''Shadow Meld'''
  
 
====Psionics (Minor Sensitive)====
 
====Psionics (Minor Sensitive)====
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===Gear===
 
===Gear===
====Standard Ley Line Walker Gear====
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*Cape
 
*Clothing
 
*Traveling Clothing
 
*Light MDC Armor (40 MDC)
 
*Knapsack
 
*Backpack
 
*3x Small Sack
 
*Large Sack
 
*6 Wooden Stakes & Mallet
 
*Canteen
 
*Binoculars
 
*Tinted Goggles
 
*Air Filter and Gas Mask
 
*Flashlight
 
*100' light weight cord and grappling hook
 
*Pen and Notebook
 
*First Aid Kit
 
*PDD w/10 blank discs
 
*Pocket Laser Distancer
 
*Optics Band (200' infrared/ultraviolet, 7' 400x magnification, 200' night sight, adjustable color filters)
 
*AK-47, 1200' range, 30 rounds
 
*1.9k credits
 
*8.5k black market goods
 
  
 
===Notes===
 
===Notes===
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Line Walker - +4 save v horror, +2 save v possession/mind control, +3 save v curses
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7 more picks, two from science, one from technical, 6 secondary skills from same list (Communications: Radio: Basic only, Domestic: Any +10, Espionage: Intelligence only +5, Medical: First Aid or Paramedic (2 picks for paramedic) +5, Physical: Any except Wrestling and Gymnastics, Pilot: Any +2, Pilot Related: Any +2, Rogue Any, Science: Any +10, Technical: Any +5, WP: Any, Wilderness: Any
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Equipment - Standard (Cape, clothing, traveling clothes, knapsack, back pack, 3 small sacks, 1 large sack, 6 wooden stakes and mallet, canteen, binoculars, tinted goggles, air filter and gas mask, flashlight, 100' light weight cord and grappling hook, pen and notebook.) 4000 credits and 11k worth in black market goods.
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Set 3 seems the obvious winner here, being better in everything but beauty. Geez, I'm hideous.
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Left to do: Alignment/Backstory

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