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Little Horse on the Prairie: House Rules
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'''Friendship'''<br> Love is renamed to Friendship, as it fits the series better. '''New Pegasi ability'''<br> Pegasus Ponies may control the weather with either a body+acrobatics or body+athletics check. The difficulty depends on the magnitude of the change. The following are examples: Getting a few drops of rain from a cloudy sky: Easy (12) Turning a cloudy day into a sunny one: Difficult (23) Making a localized tornado: Tough (38) Causing a blizzard on a hot summer day: Unlikely (55) '''New Earth Pony ability'''<br> Inner Strength - By taking a point of self inflicted physical exhaustion, an Earth Pony may reroll one check and take the new result. This may only be done once per scene. '''Redone Zebra abilities'''<br> ◦ One free dot in Mind<br> ◦ Lore of The Traveler – Zebra are able to utilize the tales and experiences they garner from the result of their wanderlust. They are able to roll Mind+academics to recall exotic knowledge that they have learned in their travels (difficulty based on obscurity).<br> ◦ Herbal Lore: Despite (or perhaps due to) lacking a Unicorn's innate magic, Zebras' have learned to take advantage of the innate magic of Equestria's plants and animals for their own uses. A Zebra character may start knowing a number of potion recipes equal to their mind score, and given several hours and the necessary ingredients can produce such a potion with a mind+crafting roll. Potion recipes use the same rules for difficulty as Unicorn rituals. Additionally, potions with an obscurity of "arcane" require particularly rare and hard to find ingredients, and "lost" potions usually require an ingredient that would take its own quest to obtain.<br> ◦ Zebra are limited to the “Pony” and “Stallion/Mare” age groups.<br> ◦ Zebra speak both Nuuban (their native language) and the common tongue.<br>
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