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Lizete Boden
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[[File:Cutter.jpg|200px|thumb]] Lizete Boden, aka Chains, the Cutter Lizete was born on the wide plains of Severos and lived as a nomadic horsewoman, hunting and camping on the open plains. She was never one to turn down a challenge, which unfortunately was capitalized on to put her in deep debt. Lizete ended up working on a leviathan-hunting ship where she broke up long weeks and months at sea by getting involved in bare-knuckle brawling fights, which evolved into no-holds-barred fighting tournaments. The senior fighter Marlane became a mentor and a teacher to her and taught the young tough the ropes. Meanwhile Lizete built a rivalry with the fighter who only went by Mercy. Mercy was widely known to be an assassin who simply used the fights to boost his own reputation, and his style of cruel and incapacitating strikes tended to end a fight before it had really began. As Lizete's fame in the fighting pits grew she found herself needing a gimmick to stand out from the crowd and Marlane put her in touch with the cult of the Transcendence Record. The cult taught Lizete how to channel her internal energy to hurt or restrain spirits and the unquiet dead. Lizete wasn't able to answer the cry for help when the cult was under attack and is now looking to pay back her debts. '''Heritage''' Severos</br> '''Background''' Labor</br> '''Vice''' Stupor ==Special Abilities== '''Ghost Fighter''' You may imbue your hands, melee weapons, or tools with spirit energy. You gain potency in combat vs. the supernatural. You may grapple with spirits to restrain and capture them. ==Actions== {| class="wikitable" style="text-align: center;" | Playbook XP || [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] |} {| class="wikitable" style="text-align: center;" | Insight XP || [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] |- | Hunt || [ ‡ ] [ ] [ ] [ ] |- | Study || [ ] [ ] [ ] [ ] |- | Survey || [ ‡ ] [ ] [ ] [ ] |- | Tinker || [ ] [ ] [ ] [ ] |- | Resist || ‡ ‡ |} {| class="wikitable" style="text-align: center;" | Prowess XP || [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] |- | Finesse || [ ] [ ] [ ] [ ] |- | Prowl || [ ‡ ] [ ] [ ] [ ] |- | Skirmish || [ ‡ ] [ ‡ ] [ ] [ ] |- | Wreck || [ ‡ ] [ ] [ ] [ ] |- | Resist || ‡ ‡ ‡ |} {| class="wikitable" style="text-align: center;" | Resolve XP || [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] |- | Attune || [ ] [ ] [ ] [ ] |- | Command || [ ‡ ] [ ] [ ] [ ] |- | Consort || [ ] [ ] [ ] [ ] |- | Sway || [ ‡ ] [ ‡ ] [ ] [ ] |- | Resist || ‡ ‡ |} ==Health== {| class="wikitable" style="text-align: center;" | Stress || [ ‡ ] [ ‡ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] |} {| class="wikitable" |+Armor | Armor || [ ] |- | Heavy || [ ] |- | Special || [ ] |} {| class="wikitable" |+Healing | Project Clock || [ ] [ ] [ ] [ ] |} Trauma {| class="wikitable" |+Harm | 1 || None || None || Less Effect |- | 2 || None || None || -1D |- | 3 || || Need Help |} ==Gear== {| class="wikitable" |+Load | Heavy || [ ‡ ] [ ‡ ] [ ‡ ] [ ] [ ] [ ] |} {| class="wikitable" | A Blade or Two || [ ] |- | Throwing Knives || [ ] |- | A Pistol || [ ] |- | A Second Pistol || [ ] |- | A Large Weapon || [ ]=[ ] |- | An Unusual Weapon || [ ] |- | Armor || [ ]=[ ] |- | Heavy Armor || [ ]=[ ]=[ ] |- | Burglary Gear || [ ] |- | Climbing Gear || [ ]=[ ] |- | Arcane Implements || [ ] |- | Documents || [ ] |- | Subterfuge Supplies || [ ] |- | Demolition Tools || [ ]=[ ] |- | Tinkering Tools || [ ] |- | Lantern || [ ] |} {| class="wikitable" |- | Fine Hand Weapon || [ ‡ ] |- | Fine Heavy Weapon || [ ‡ ]=[ ‡ ] |- | Scary Weapon or Tool || [ ] |- | ''Manacles & Chain'' || [ ] |- | ''Rage Essence Vial'' || [ ] |- | ''Spiritbane Charm'' || [ ] |} {| class="wikitable" |- | Stash || [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] |- | Stash || [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] |- | Stash || [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] |- | Stash || [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] |- | Coin || [ ‡ ] [ ] [ ] [ ] |} ==Contacts== '''Marlane''' a pugilist, a friend</br> '''Mercy''' a cold killer, a rival ==XP Tricks== * Every time you roll a desperate action, mark xp in that action's attribute. At the end of each session, for each item below, mark 1 xp (in your playbook or an attribute) or 2 xp if that item occurred multiple times. * You addressed a challenge with violence or coercion * You expressed your beliefs, drives, heritage, or background. * You struggled with issues from your vice or traumas during the session ---- [[https://wiki.rpg.net/index.php/A_Light_In_The_Dark Back to the main page]]
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