Editing Locus Aster Logs 8-19-07

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*** Opened channel log for #Locus-Aster at 8/19/2007 7:40:24 PM
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<nowiki>*** Opened channel log for #Locus-Aster at 8/19/2007 7:40:24 PM
  
 
[19:40] *** Michael-HG has joined #Locus-Aster
 
[19:40] *** Michael-HG has joined #Locus-Aster
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[21:59] <PowerofTropes> Nothing's really leaping out at me, yet.
 
[21:59] <PowerofTropes> Nothing's really leaping out at me, yet.
  
  And on to part two -- [[Locus Aster Logs 8-19-07 pt2]]
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[21:59] <Andrea> Anything leap out at anyone?  If not, we can
 +
 
 +
continue discussing general Imperial concept.
 +
 
 +
[22:00] <PowerofTropes> Here, Passionate leaps out at me.
 +
 
 +
[22:00] <PowerofTropes> Now allow me to read what that means, heh
 +
 
 +
[22:00] [Michael-HG] Careful.  It might bite.
 +
 
 +
[22:00] [Michael-HG] Those leaping things...
 +
 
 +
[22:00] <Andrea> It means that the Imperator allows us to get MPs
 +
 
 +
from his/her own Code in addition to our own.
 +
 
 +
[22:01] [Michael-HG] Does anyone know a word for the defintion of
 +
 
 +
'one thing leading to another'?
 +
 
 +
[22:01] <Andrea> Cause?
 +
 
 +
[22:02] <Andrea> Progression?
 +
 
 +
[22:02] <Revenant> causality
 +
 
 +
[22:02] <PowerofTropes> Causality, yeah
 +
 
 +
[22:02] <Andrea> Yes, that works better.
 +
 
 +
[22:02] [Michael-HG] Those are good, thanks.
 +
 
 +
[22:03] <PowerofTropes> See: theTheory of Narrative Causality
 +
 
 +
[22:03] <PowerofTropes> "Things happen because the plot says they
 +
 
 +
should"
 +
 
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[22:04] <Andrea> Okay, so do people like Passionate for our
 +
 
 +
Imperator?
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 +
[22:05] <Andrea> We'd get MPs for exemplary service to the Wild,
 +
 
 +
though we wouldn't lose MPs for violating it.
 +
 
 +
[22:05] <Andrea> Except me, I just gain additional MPs for serving
 +
 
 +
it, and I still lsoe MPs for violating it.
 +
 
 +
[22:06] <Andrea> Personally, I liked the positive Mystery Cult
 +
 
 +
ones.
 +
 
 +
[22:07] <Andrea> Harvest is also nice to have as it means you can
 +
 
 +
bring in MPs without Nettling.  I didn't see our current concept
 +
 
 +
as particularly Harvest-y, though.
 +
 
 +
[22:08] <Revenant> *nods*
 +
 
 +
[22:08] <Andrea> The ones mentioned so far are all positive
 +
 
 +
traits...  We might want to start thinking of negative traits we
 +
 
 +
could tolerate to pay for those.
 +
 
 +
[22:08] <Liang_Yi> Some I'm looking at are Harvest, Demanding
 +
 
 +
(Greek Gods were petualant creatures), Granted Gift, Corrupted
 +
 
 +
Mystery Cult (Haimos Aphrodite Katakrino- The Condemned Blood of
 +
 
 +
Aphrodite)
 +
 
 +
[22:08] <Andrea> Any specific Granted Gift in mind?
 +
 
 +
[22:08] <Liang_Yi> Nah, I just always look at it.
 +
 
 +
[22:09] <Andrea> Mm.  What about a Granted Handicap?  That would
 +
 
 +
help in the paying-for-stuff department.
 +
 
 +
[22:10] <Liang_Yi> But what would it be?
 +
 
 +
[22:11]  * Andrea thinks.
 +
 
 +
[22:11] <PowerofTropes> What would the gift be?
 +
 
 +
[22:12] <PowerofTropes> I would gladly drop Harvest and Corrupted
 +
 
 +
Mystery Cult.  The latter seems really annoying.
 +
 
 +
[22:13] <Liang_Yi> Regardless of our choices, Imperators are going
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 +
to be very annoying
 +
 
 +
[22:14] <Revenant> yes, unless it's bland and unassuming
 +
 
 +
[22:14] <Liang_Yi> Which is annoying in a whole new category, and
 +
 
 +
the purpose of Harvest is to be able to reap DMP
 +
 
 +
[22:14] <Liang_Yi> 's faster to buy off those annoying traits
 +
 
 +
[22:15] <Andrea> We're probably dealing with the incarnation of
 +
 
 +
Vanity (among other things) here.  It's not going to be bland.
 +
 
 +
[22:16] <Liang_Yi> DP's I mean
 +
 
 +
[22:16] <Andrea> Maybe Passionate, Harvest, Demanding, Granted
 +
 
 +
Handicap?  I'm somewhat uncertain what the Handicap should be, but
 +
 
 +
even a Granted Gift comes with a Handicap, and it gives us MP, so
 +
 
 +
it seems like a less onerous negative one to take.
 +
 
 +
[22:17] <Andrea> As for the specific Handicap, when we design the
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 +
Chancel that might suggest something.
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 +
[22:17] <Andrea> Ditto for a Granted Gift.
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 +
[22:17] <Liang_Yi> It's Aphrodite, we might have "Respectful:
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 +
Unable to interfere with True Love' or something.
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 +
[22:18] <Revenant> sounds good
 +
 
 +
[22:18] <Andrea> There's a thought.  Although Respectul is an
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 +
Imperator Property, probably best to name it something else.
 +
 
 +
[22:18] <Liang_Yi> The Windflower Law suffers where we walk.. and
 +
 
 +
I've already been on trial once. *sigh*
 +
 
 +
[22:19] <Andrea> So how will this work?  We're unable to knowingly
 +
 
 +
interfere?  Or our actions have no affect against true love?
 +
 
 +
[22:19] <PowerofTropes> The former, I think.
 +
 
 +
[22:20] <Andrea> The problem with that is 1) Wildlord, not likely
 +
 
 +
to restrict choices, and 2) We can still interfere without meaning
 +
 
 +
to.
 +
 
 +
[22:20] <Andrea> There are problems withthe latter, too, but hmm.
 +
 
 +
[22:21] <Liang_Yi> If we interefere without meaning to, we're
 +
 
 +
going to lose something. And they might not consciously limit it.
 +
 
 +
It might be a part of her being.
 +
 
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[22:21] <PowerofTropes> Either one raises the question of whether
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 +
Excrucian seduction is true love.
 +
 
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[22:21] <Andrea> Lose something?  Give me an idea of what you mean
 +
 
 +
by that.
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[22:23] <Liang_Yi> This one has answers, but they are getting to
 +
 
 +
complex for 'True Love'
 +
 
 +
[22:24] <Andrea> I guess it's just tough for me to see how this
 +
 
 +
Handicap is going to give us any MPs.
 +
 
 +
[22:24] <Liang_Yi> It shouldn't
 +
 
 +
[22:24] <Andrea> Then what's the point?
 +
 
 +
[22:24] <Liang_Yi> It lets you buy a bigger Imperator power?
 +
 
 +
[22:24] <Andrea> A Handicap's a tool, the whole point is to give
 +
 
 +
MPs.
 +
 
 +
[22:25] <Andrea> We could make a useless one to get the points,
 +
 
 +
but why bother?
 +
 
 +
[22:25] *** CirclMastr has joined #Locus-Aster
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[22:25] <CirclMastr> Damn connection crapped out.
 +
 
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[22:26] <Liang_Yi> LIke I said, there are answers, but they are
 +
 
 +
getting to complex for such a narrow topic.
 +
 
 +
[22:26] [Michael-HG] WB
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[22:26] <Andrea> Hm, HG, would Distrusted by Entropy work as a
 +
 
 +
Handicap?  Maybe the association with Love makes his servants
 +
 
 +
extremely suspicious and watchful of us.
 +
 
 +
[22:26] <Andrea> Or, alternately...  Aura of Romance:  Crushes,
 +
 
 +
affection, and even True Love randomly sprout up in our vicinity,
 +
 
 +
and the vicinity of our Anchors.
 +
 
 +
[22:27] <Liang_Yi> That's a gift
 +
 
 +
[22:27] <Andrea> That should cause enough problems for us to get a
 +
 
 +
good number of MPs out of it.
 +
 
 +
[22:27] <Andrea> It's not a Gift if you can't control it.
 +
 
 +
[22:27] <Andrea> There's an exemple in the book, hang on.
 +
 
 +
[22:28] <Revenant> Yeah that's /bad/ especially with the laws
 +
 
 +
[22:28] *** PowerofTropes has quit IRC [Ping timeout: 268 seconds]
 +
 
 +
[22:28] <Liang_Yi> Not really, the Laws are that _we_ can't fall
 +
 
 +
in Love. We are immune to powers, as are all Nobles.
 +
 
 +
[22:28] [Michael-HG] Something dealing with love would be
 +
 
 +
Appropriate as a handycap.  Perhaps the imperators act to try to
 +
 
 +
save those estates he could sealed a sort love streak in him or
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 +
something.
 +
 
 +
[22:29] [Michael-HG] Liang is right though.  Spreading love is
 +
 
 +
okay.
 +
 
 +
[22:29] [Michael-HG] Falling in love is not.
 +
 
 +
[22:29] <Liang_Yi> Unless you want to stick penetration on it, and
 +
 
 +
then we might as well start writing up new characters :)
 +
 
 +
[22:29] <CirclMastr> Okay, I'm confused.
 +
 
 +
[22:29] [Michael-HG] About?
 +
 
 +
[22:30] <CirclMastr> I clearly missed something important, heh. 
 +
 
 +
What's our Granted Gift and Handicap?
 +
 
 +
[22:30] <Andrea> We are trying to decide.
 +
 
 +
[22:30] <Liang_Yi> None yet, it was just a discussion.
 +
 
 +
[22:31] <Liang_Yi> And honestly Love might not be our best source,
 +
 
 +
since unless our Imperator still embodies that and not some other
 +
 
 +
power, there's no reason we would manifest it.
 +
 
 +
[22:31] <Andrea> I guess I was thinking of Visible, on page 132,
 +
 
 +
for an example of how supernatural effects can happen without a
 +
 
 +
Gift... But you're right, that's rather less blatant.
 +
 
 +
[22:31] <Andrea> I've seen it in games via a Restriction, but I
 +
 
 +
guess it's not covered in the book one way or another.
 +
 
 +
[22:31] [Michael-HG] http://wiki.rpg.net/index.php/Locus_Aster if
 +
 
 +
anyone wants a look.
 +
 
 +
[22:32] [Michael-HG] Nothing major, but it's at least proff that I
 +
 
 +
do stuff with it :P
 +
 
 +
[22:32] <Andrea> Oh!  Here!  Page 251.
 +
 
 +
[22:32] <Andrea> Loosely Anchored in Time is an example of a
 +
 
 +
Granted Handicap.
 +
 
 +
[22:33] <Liang_Yi> Right, which is self affecting. Much different
 +
 
 +
from spreading flowers where we walk
 +
 
 +
[22:33] <Liang_Yi> Oh course spreading flowers would be a
 +
 
 +
revaltory trait
 +
 
 +
[22:34] [Michael-HG] And I will edit the typos in time.
 +
 
 +
[22:37] <Andrea> Okay, well, if people have problems with the Aura
 +
 
 +
of Romance idea it's not needed, I just thought it was a neat
 +
 
 +
idea.
 +
 
 +
[22:38] <Andrea> Any other thoughts for Handicaps?
 +
 
 +
[22:38] <Andrea> We want one we can all agree on.
 +
 
 +
[22:38] <Liang_Yi> I'm just not sure it would be more than a
 +
 
 +
special effect, not really a gift nor a a handicap.
 +
 
 +
[22:38] <CirclMastr> Shouldn't the Handicap be something related
 +
 
 +
to the Gift we get?
 +
 
 +
[22:38] <Liang_Yi> Not necessarily
 +
 
 +
[22:38] <Andrea> We don't need to get a Grante dGift along with a
 +
 
 +
Handicap.
 +
 
 +
[22:39] <Andrea> If we do, it should be related in some way, true,
 +
 
 +
but rationalizing can go a long way.  :)
 +
 
 +
[22:39] <Andrea> If we get a Gift + Handicap, it costs 1 point.
 +
 
 +
[22:39] <Andrea> If we get just a Handicap, we have one more point
 +
 
 +
to play around with.
 +
 
 +
[22:40] <Liang_Yi> Summonable is always a good granted handicap
 +
 
 +
[22:40] <Liang_Yi> A few ancient greek scrolls here, and poof.
 +
 
 +
[22:40] <Andrea> Possible.  Summonable together with Corrupted
 +
 
 +
Cult is asking fro trouble, though.
 +
 
 +
[22:40] <Liang_Yi> I thought cult was voted out
 +
 
 +
[22:40] <CirclMastr> I'm opposed to Cult
 +
 
 +
[22:41] <Andrea> I'm not clear on whether we've voted out anything
 +
 
 +
yet.  People have suggested things, but nothing's finaized as far
 +
 
 +
as I know.
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 +
[22:41] [Michael-HG] I'm opposed to opposition.
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 +
[22:41] <Liang_Yi> Harvest, Passionate, Demanding, Summonable
 +
 
 +
[22:41] [Michael-HG] ;)
 +
 
 +
[22:41] <Liang_Yi> Sounds pretty fickle to me
 +
 
 +
[22:42] <Revenant> we're all summonable?
 +
 
 +
[22:42] <CirclMastr> I've got a big picture of Hollywood writers
 +
 
 +
summoning Tropes for script ideas, heh.
 +
 
 +
[22:42] <Liang_Yi> We would be yes.
 +
 
 +
[22:42] <Revenant> I'd end up killing whoever summond me.
 +
 
 +
[22:42] <Revenant> ^.^
 +
 
 +
[22:42] <Revenant> I'm the genie of the dark!
 +
 
 +
[22:42] <Andrea> If we really can't think of anything better than
 +
 
 +
Summonable, and if everyone else is okay with it, I could go along
 +
 
 +
with that.  But I was hoping for something a bit more creative.
 +
 
 +
[22:43] [Michael-HG] Summonable sounds so fun.
 +
 
 +
[22:43] [Michael-HG] "Nono!  We just rolled the dice I swear!"
 +
 
 +
[22:43] <CirclMastr> "Oh powerful spirit of Tropes, please send
 +
 
 +
guidance to your loyal servant and his Spider-Man 4 script!"
 +
 
 +
[22:43] <Liang_Yi> Nothing stops us from killing them, I mean, we
 +
 
 +
aren't taking trapped in a damn circle.
 +
 
 +
[22:44] <Andrea> Course not.  It's just inconvenient to be whisked
 +
 
 +
elsewhere all the time.
 +
 
 +
[22:44] <Liang_Yi> I'd said it would take a reading from some
 +
 
 +
greek play dealing with our estate with the intent to summon
 +
 
 +
[22:44] <Revenant> Awesome! Deathklok CD!
 +
 
 +
[22:44] <CirclMastr> All greek plays have tropes in them, though.
 +
 
 +
[22:45] <CirclMastr> I'd be summoned all the damn time, heh.
 +
 
 +
[22:45] <Liang_Yi> Only if they meant to summon you and not one of
 +
 
 +
us.
 +
 
 +
[22:45] [Michael-HG] "Incomprehensibility is interesting.
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 +
[22:45] <Revenant> I don't mind sumonable.
 +
 
 +
[22:45] <Liang_Yi> I think Metamorphosis and Chaos will have it
 +
 
 +
the worst. 'read read read.. wow I wish that would happen to me'
 +
 
 +
[22:46] <Liang_Yi> And poof it does... be careful what you wish
 +
 
 +
for
 +
 
 +
[22:48]  * Liang_Yi edits her character sheet with her new disad.
 +
 
 +
[22:49] <Andrea> So everyone's good with Summonable as our Granted
 +
 
 +
Handicap?  That's fine I suppose.
 +
 
 +
[22:50] <CirclMastr> I'm fine with it.
 +
 
 +
[22:51] <CirclMastr> How many Realm points have we got, all told?
 +
 
 +
[22:51] <Andrea> Okay then.  Are we decided on the four properties
 +
 
 +
Liang listed?  Harvest, Passionate, Demanding, Granted Handicap
 +
 
 +
(Summonable)?
 +
 
 +
[22:51] <CirclMastr> Let me double check them so I know what they
 +
 
 +
are, heh
 +
 
 +
[22:52] <Andrea> I have two Realm points to put into the pot. 
 +
 
 +
Tropes had five I think.  How many did Chaos have?
 +
 
 +
[22:52] <Liang_Yi> I have 1
 +
 
 +
[22:53] <Revenant> What's granted Handicap do?
 +
 
 +
[22:53] <CirclMastr> We're all Summonable
 +
 
 +
[22:53] <Revenant> oh okay
 +
 
 +
[22:54] <CirclMastr> Demanding is going to be annoying, heh.
 +
 
 +
[22:54] <Liang_Yi> Might not want to advertise that, unless you
 +
 
 +
are ready to leave a bloody trail of annoying mortals
 +
 
 +
[22:54] <Andrea> Very true.  Chestfut Law can get annoying too.
 +
 
 +
[22:54] <Liang_Yi> All the Imperator Disads are annoying :)
 +
 
 +
[22:55] <CirclMastr> Which is the Chestnut Law?
 +
 
 +
[22:55] <Andrea> After all, maiming someone isn't precisely eight
 +
 
 +
times as bad as interrputing your shower.  Now, if you can trick
 +
 
 +
them into disrespecting you...
 +
 
 +
[22:55] <Andrea> Chestnut is "You shall not harm those who have
 +
 
 +
done no harm."
 +
 
 +
[22:56] <Andrea> If someone does harm, you're allowed to visit
 +
 
 +
precisely eight times as much harm on them.
 +
 
 +
[22:56] <Liang_Yi> No, but trapping them without a shower for 8
 +
 
 +
days is perfectly reasonable
 +
 
 +
[22:56] <Andrea> Ah, true!
 +
 
 +
[22:57] <Andrea> So hmm.  How many points of Realm does Revenant
 +
 
 +
have?
 +
 
 +
[22:57] <Andrea> We have eight Chancel points so far, plus Chaos's
 +
 
 +
and maybe Vanity's.
 +
 
 +
[22:58] <Liang_Yi> Let's see, water is a female force. I introduce
 +
 
 +
sever gynophobia into them centered on the gender of water. I give
 +
 
 +
it a expiration. I'm sure they will still eventually drink, I
 +
 
 +
mean.. that's pure survival instinct.
 +
 
 +
[22:58] [Michael-HG] Chaos has 0
 +
 
 +
[22:58] <Andrea> Okay.  Eight points then, I guess.
 +
 
 +
[22:59] <Liang_Yi> lesser creation of Gender, time to catch a bus
 +
 
 +
home.
 +
 
 +
[22:59] <Andrea> You just spent the MP you got from the summon,
 +
 
 +
though.
 +
 
 +
[22:59] <Liang_Yi> So? It was worth it
 +
 
 +
[22:59] <Andrea> Fair enough.  :)
 +
 
 +
[23:01] <Andrea> So now the Chancel...  Do people have suggestions
 +
 
 +
for that?  I'd say our Tempest has final say, before the HG.
 +
 
 +
[23:01] <Liang_Yi> Then I have Billy stalk them until they crack.
 +
 
 +
[23:01] <Revenant> Personally, I'd just create chaos and go "No
 +
 
 +
idea if it was a boon or not, his own fault, I warned him"
 +
 
 +
[23:01] <CirclMastr> Being inexperienced, I'm hoping to hear good
 +
 
 +
advice.
 +
 
 +
[23:02] [Michael-HG] Dont stick your finger in the light socket.
 +
 
 +
[23:02] [Michael-HG] Unless you like that sort of thing.  Then, by
 +
 
 +
all means, please do.
 +
 
 +
[23:02] <CirclMastr> I was thinking more along the lines of "What
 +
 
 +
sort of Resources are most beneficial?"
 +
 
 +
[23:02] [Michael-HG] MP's are benificial.
 +
 
 +
[23:03] [Michael-HG] You might not need to worry about defence
 +
 
 +
much since you have a tempest.
 +
 
 +
[23:03] <CirclMastr> Mana Mine?
 +
 
 +
[23:03] <CirclMastr> Defender's Blessing would be nice, given that
 +
 
 +
we generally have low Spirit.
 +
 
 +
[23:04] [Michael-HG] Though Void, who killed the imperator of
 +
 
 +
Tropes and Chaos before their absorbtion might at some point make
 +
 
 +
a move.
 +
 
 +
[23:04] [Michael-HG] You all might also consider some easy
 +
 
 +
entrances to your chancel since no one is a gate maker.
 +
 
 +
[23:04] [Michael-HG] <since>
 +
 
 +
[23:04] [Michael-HG] Inless you really like rideing Greyhound...
 +
 
 +
[23:05] <CirclMastr> Yeah, I can see us wanting Convenient for all
 +
 
 +
the times we're summoned...
 +
 
 +
[23:05] <Andrea> Okay, Conveninet is 2 points...  Defender's
 +
 
 +
Blesing is 2 per level.
 +
 
 +
[23:05] [Michael-HG] Whos the tempest?
 +
 
 +
[23:05] <Liang_Yi> Convenient, Defender's Blessing,  Mana Mine,
 +
 
 +
Faery Magic+Alchemy all good for a greek chancel built on change
 +
 
 +
[23:05] <CirclMastr> Me.
 +
 
 +
[23:06] [Michael-HG] Kay.
 +
 
 +
[23:08] <CirclMastr> I'm disinclined toward Faery Magic given that
 +
 
 +
I can do Lesser Creations at will, practically.
 +
 
 +
[23:08] <Liang_Yi> Technological rarity might give us some points,
 +
 
 +
since none of us are particularly based on any kind of modern tech
 +
 
 +
we'd need in a Chancel
 +
 
 +
[23:08] <Andrea> Maybe High Summonings, rather than Alchemy? 
 +
 
 +
After all, our Imperator made us summonable...  Maybe she did that
 +
 
 +
so that, in symmetry, her own summonings would be more powerful.
 +
 
 +
[23:09] <Liang_Yi> Alchemy, which is a powerful 'real' magic,
 +
 
 +
requires a base magic for it to attack to
 +
 
 +
[23:09] <CirclMastr> Same for High Summonings
 +
 
 +
[23:09] <CirclMastr> It's cost-prohibitive, in my mind.
 +
 
 +
[23:09] <Andrea> Technological Rarity applies to magic too, just
 +
 
 +
pointing out...  But we could still know magic, others wouldn't.
 +
 
 +
[23:09] <Liang_Yi> Gender, Metamorphosis and Chaos are all aspects
 +
 
 +
of Alchemy
 +
 
 +
[23:09] <Liang_Yi> Tech rarity keeps things from coming in, not
 +
 
 +
going out.
 +
 
 +
[23:10] <Andrea> I'm not following.  Are you thinking of a
 +
 
 +
Technology Barrier?
 +
 
 +
[23:10] <Andrea> Tech rarity is described as "Magic and modern
 +
 
 +
technology are nearly unknown in Chancel."
 +
 
 +
[23:10] <Andrea> PAge 142
 +
 
 +
[23:11] <Liang_Yi> Sorry, tech barriar
 +
 
 +
[23:12] <Andrea> Anyway, CirclMastr, what's wrong with High
 +
 
 +
Summonings?  It's not like any Noble miracle can duplicate the
 +
 
 +
powers of things summoned from the Lands Beyond.
 +
 
 +
[23:12] <Andrea> If you don't like it, that's fine, just curious.
 +
 
 +
[23:12] <Liang_Yi> Which I was reading wrong, so ignore it, it's
 +
 
 +
nota  negative. :)
 +
 
 +
[23:13] <CirclMastr> Like I said, it just seems too cost-
 +
 
 +
prohibitive to me.  Especially given that High Summoning is
 +
 
 +
described as "generally unwise" and we already have a Demanding
 +
 
 +
imperator.
 +
 
 +
[23:13] <Andrea> Fair enough.
 +
 
 +
[23:13] <CirclMastr> I've got big pictures of summoning nameless
 +
 
 +
horrors and the Imperator jumping in with "Let's keep it!"
 +
 
 +
[23:13] <Andrea> What about Alchemy?  Maybe we could take it with
 +
 
 +
Normal Magic?
 +
 
 +
[23:13] <Liang_Yi> Normal magic is 3, fairy magic is 2... jsut
 +
 
 +
being thrifty
 +
 
 +
[23:13] <CirclMastr> That's even more expensive, and requires us
 +
 
 +
to devote MPs to it.
 +
 
 +
[23:14] <CirclMastr> I guess I'm still stuck on a more basic
 +
 
 +
question of "Why are we wanting magic again?"
 +
 
 +
[23:14] <Revenant> because magic allows us to do things without
 +
 
 +
expending MP's
 +
 
 +
[23:15] <Revenant> and lets our chancel people do it too
 +
 
 +
[23:15] <Liang_Yi> I'm just throwing ideas.
 +
 
 +
[23:15] <Andrea> Fair enough.  They're your Realm points.
 +
 
 +
[23:15] <CirclMastr> You're still expending MPs though.
 +
 
 +
[23:15] <CirclMastr> Just from a different attribute.
 +
 
 +
[23:15] <Andrea> You don't need to until you use quite a few
 +
 
 +
spells and then one will fully refresh you.
 +
 
 +
[23:16] <Andrea> But in any case, it was just an idea.  So hmm. 
 +
 
 +
Mana mine -- everyone good with that?  How many levels do we want?
 +
 
 +
[23:17] [Michael-HG] Who has some examples of Normal Magic in
 +
 
 +
action?  I dont see any good ones in the book that show how
 +
 
 +
effective that magic can be and what it's limit is.
 +
 
 +
[23:18] <Andrea> I'm afraid I'm not sure exactly.  It hasn't come
 +
 
 +
up yet in a game I've played in.
 +
 
 +
[23:18] <Revenant> no you don't spend MP's using magic.
 +
 
 +
[23:18] <CirclMastr> What sort of MPs does Mana Mine generate? 
 +
 
 +
Realm, or any sort?
 +
 
 +
[23:18] [Michael-HG] It sounds like it's basically low level
 +
 
 +
miricles.
 +
 
 +
[23:18] <Revenant> and magic is up to the HG
 +
 
 +
[23:19] <Andrea> I believe that Mana Mine can give any sort of
 +
 
 +
Miracle Point.
 +
 
 +
[23:19] <Liang_Yi> Any kind you want to harvest it for, cost is
 +
 
 +
one point per MP per session
 +
 
 +
[23:19] <Liang_Yi> up to 5
 +
 
 +
[23:20] <CirclMastr> At this point I'm leaning toward 2 for that,
 +
 
 +
2 for Convenient entrances, and the rest for Defender's Blessing.
 +
 
 +
[23:21] <Andrea> I could go with that.  Do we want a Technology
 +
 
 +
Barrier, though?
 +
 
 +
[23:21] <Andrea> That would be an additional point.  We might be
 +
 
 +
able to pay for it with Technological Rarity.
 +
 
 +
[23:22] <CirclMastr> We don't need to worry about having tech toys
 +
 
 +
of our own?  (Like, say, vehicles to pick us up when we're
 +
 
 +
summoned instead of the Greyhound? heh)
 +
 
 +
[23:22] <Andrea> An hm.  We still need to decide on the appearance
 +
 
 +
of the Chancel.  Aster implies it's fairly diverse -- maybe each
 +
 
 +
of us designs a part of it?
 +
 
 +
[23:23] <Andrea> Well, that's a thought.  No Tech Barrier it is,
 +
 
 +
then.
 +
 
 +
[23:24] <CirclMastr> Heh, I just had a thought.
 +
 
 +
[23:24] <Andrea> Oh?
 +
 
 +
[23:24] [Michael-HG] Thoughts are good for the brain.
 +
 
 +
[23:24] <CirclMastr> Chancel designed in such a way as to resemble
 +
 
 +
a theme park.  But instead of Tomorrowland and Fantasyland and
 +
 
 +
all, there's Chaosland, Tropesland, Metamorphosisland, etc, of
 +
 
 +
each of our owns' design.
 +
 
 +
[23:25] <CirclMastr> Each branching off the from the 'Main Street'
 +
 
 +
hub.
 +
 
 +
[23:25] [Michael-HG] At least untill Chaos does some major
 +
 
 +
remodling when everyone is out ;)
 +
 
 +
[23:25] <Liang_Yi> You'll adore Genderland, I wouldn't recommend
 +
 
 +
visiting without calling first.
 +
 
 +
[23:26] <CirclMastr> Hey, I'm a Tempest, I can fix or stop
 +
 
 +
whatever leaking might occur. ;)
 +
 
 +
[23:26] <Liang_Yi> Anyone want to set up a chancelfolk trade
 +
 
 +
program? Mine get tired so quickly.
 +
 
 +
[23:27] <CirclMastr> Sorry, my chancelfolk are specifically
 +
 
 +
designed characters in specifically designed roles.  But you can
 +
 
 +
borrow The Wesley when he gets annoying.
 +
 
 +
[23:27] [Michael-HG] Perhaps not a theme park.  Maybe city
 +
 
 +
districts.
 +
 
 +
[23:27] <Andrea> Okay, sorry to do9 this, but if there's a
 +
 
 +
Metamorphosisland we just have to take Magical Inhabitants.
 +
 
 +
[23:28] <Andrea> I don't want to be limited to the typical human
 +
 
 +
form.  ;)
 +
 
 +
[23:28] <CirclMastr> Why?  They just live there, nobody said they
 +
 
 +
had control over it.  You can have fun with them yourself, heh.
 +
 
 +
[23:28] <Andrea> Magical Inhabitants is required for Chancelfo0lk
 +
 
 +
who aren't human.
 +
 
 +
[23:29] <Andrea> For example, the plantfolk in the Treachery
 +
 
 +
campaign wer ebought that way.
 +
 
 +
[23:29] <CirclMastr> I'm not sure that "humans who got changed
 +
 
 +
into something else by a Power" count as nonhuman in that sense.
 +
 
 +
[23:29] [Michael-HG] Not quite.  You can make chancel folk look
 +
 
 +
how you want.
 +
 
 +
[23:29] [Michael-HG] Magical inhabitants give them powers.
 +
 
 +
[23:30] <CirclMastr> "Butterfly-Human hybrids live in my chancel"
 +
 
 +
is not the same as "I gave my chancelfolk butterfly wings"
 +
 
 +
[23:30] <Liang_Yi> Mine generally look miserable, so I have them
 +
 
 +
wear these little helmets that make them smile.
 +
 
 +
[23:30] <Liang_Yi> A little hook in the right cheek, a little hook
 +
 
 +
in the left cheek. HAPPY!
 +
 
 +
[23:32] <Andrea> You make decent points, but I'd really prefer for
 +
 
 +
some of them to have some magic going beyond the norm.  We don't
 +
 
 +
need the higher levels of it or anything.
 +
 
 +
[23:32] <Andrea> Is it really excessive for me to provide 2
 +
 
 +
Chancel Points and want to spend one according to how I want?
 +
 
 +
[23:33] <CirclMastr> Eh, fine, let's drop Mana Mine to 1 then.
 +
 
 +
[23:33] <Andrea> We can always pay for MAna Mine 2 with a
 +
 
 +
disadvantage.
 +
 
 +
[23:34] <Andrea> Though...  I don't really see much that fits that
 +
 
 +
well, for disadvantages.
 +
 
 +
[23:34] <Andrea> So, dropping Mana Mine to 1 is fine.
 +
 
 +
[23:34] <Andrea> Unless someone has a different idea.
 +
 
 +
[23:35] [Michael-HG] Banes are decent disadvantages.
 +
 
 +
[23:35] <CirclMastr> I'll stick with dropping Mana Mine to 1.
 +
 
 +
[23:36] <Andrea> So, everyone good with Mana Mine 1, Defender's
 +
 
 +
Blessing 2, Convenient, Magical Inhabitants 1?
 +
 
 +
[23:36] <Liang_Yi> Or grab a Radiant or Realm's Heart as a back up
 +
 
 +
Landlord for when we're on the away missions, getting red shirts
 +
 
 +
killed
 +
 
 +
[23:36] <Revenant> kk..
 +
 
 +
[23:37] <Andrea> I wouldn't mind a one-point Erus, but not sure if
 +
 
 +
there's a clear role for him or her, given that the place is so
 +
 
 +
diverse.
 +
 
 +
[23:39] <Liang_Yi> To sit on the bridge and make sure the place
 +
 
 +
doesn't self destruct when we aren't there to keep Chaos and
 +
 
 +
Tropes from rewritting each other's borders randomly.
 +
 
 +
[23:39] <CirclMastr> You say that like I'm a troublemaker.
 +
 
 +
[23:39] <Andrea> So who's the Erus?  Maybe a Priest or Priestess
 +
 
 +
of Aphrodite?
 +
 
 +
[23:39] <Andrea> Or, what name did we settle on?  Aster?
 +
 
 +
[23:40] <Liang_Yi> They could be a remnant of the Other Chancel.
 +
 
 +
[23:40] <Andrea> Hmm, someone who helped out at a crucial point
 +
 
 +
during the Rescue, and was rewarded?
 +
 
 +
[23:40] <Andrea> That what you're thinking?
 +
 
 +
[23:40] <CirclMastr> Wait, why are we getting a disadvantage?
 +
 
 +
[23:41] <Andrea> Well, we're throwig ideas around.
 +
 
 +
[23:41] <Andrea> This way we wouldn't need to drop Mana Mine to 1.
 +
 
 +
[23:41] <Andrea> It's your call, though.
 +
 
 +
[23:41] <Revenant> I'd rather have Mana Mine higher
 +
 
 +
[23:41] <Liang_Yi> It's kind of like building a character with no
 +
 
 +
disadvantages. Possible, but ultimately boring.
 +
 
 +
[23:42] <Andrea> True.
 +
 
 +
[23:42] <CirclMastr> Could get two Banes and stick one in
 +
 
 +
Metamorphosisland and one in Chaosland. ;)
 +
 
 +
[23:43] <Liang_Yi> And we're talking an Erus here with no more
 +
 
 +
power than me, he'd only have real power when the tempest was gone
 +
 
 +
anyway. Of course you treat him bad and the excrucians would be
 +
 
 +
all over his ass corrupting him.
 +
 
 +
[23:44] <Liang_Yi> And here on the border of Chaos and
 +
 
 +
Metamorphosis you will see the Scylla and Charibdes to your right.
 +
 
 +
Please keep your hands and feet inside the vehical
 +
 
 +
[23:47] <Andrea> Banes could work for me, if you prefer them.  I'm
 +
 
 +
not that fond of them, but they do make things somewhat
 +
 
 +
interesting.
 +
 
 +
[23:47] <CirclMastr> Hey, I'm fine taking no disadvantages.
 +
 
 +
[23:48] <Andrea> What do people prefer?
 +
 
 +
[23:48] <CirclMastr> I prefer what we've got now.
 +
 
 +
[23:49] <Liang_Yi> Mana mine is okay, not terribly important to
 +
 
 +
me, but I'd like to have at least one disadvantage just to make
 +
 
 +
life interesting at home
 +
 
 +
[23:49] <Andrea> Maybe we should pencil the no-disadvantage
 +
 
 +
version in for now, and wait till we know who our fifth player is
 +
 
 +
going to be for a final decision?
 +
 
 +
[23:49] <Liang_Yi> But, and here's the deal, we can choose a way
 +
 
 +
for the the HG to screw us in our Chancel and get a point or two
 +
 
 +
from it, or not choose one, and get screw anyway.
 +
 
 +
[23:50] <CirclMastr> We're already getting screwed with the
 +
 
 +
Imperator, heh.
 +
 
 +
[23:50] <Andrea> That's actually a very good point.
 +
 
 +
[23:50] <Andrea> Whatever happens, there will be drama an
 +
 
 +
problems.
 +
 
 +
[23:51] <Liang_Yi> Home is going to be a source of conflict, it
 +
 
 +
will either be conflict we expect, and can plan for, or conflict
 +
 
 +
that bites out ass.. the conflict's not going away because we
 +
 
 +
ignore it.
 +
 
 +
[23:51] <Andrea> If we pick Banes or an Erus we at least have some
 +
 
 +
direction over what those might be.
 +
 
 +
[23:51] <Andrea> Oh, thought!
 +
 
 +
[23:51] <CirclMastr> I doubt the HG will impose a cap on the
 +
 
 +
number of problems we can have at once, and we somehow come out
 +
 
 +
ahead if we create a problem ourselves.
 +
 
 +
*** Closed channel log for #Locus-Aster at 8/19/2007 11:53:28 PM
 +
*** Opened channel log for #Locus-Aster at 8/19/2007 11:53:58 PM
 +
 
 +
[23:53] *** Michael-HG has joined #Locus-Aster
 +
 
 +
[23:54] <Andrea> (Thought reposted for HG)  There is a focus with
 +
 
 +
Realm in it, that the Imperator broke into five pieces.  One piece
 +
 
 +
is hidden in each of the five corners of the Chancel.  When one
 +
 
 +
person collects all five, they become the Erus, until the
 +
 
 +
Imperator tires of them, shatters the focus, and leaves the former
 +
 
 +
Erus whith the memory of power but no power remaining.
 +
 
 +
[23:54] <CirclMastr> All I can think in reply is "Captain Planet"
 +
 
 +
[23:54] <Andrea> In practice, this woul mean that the Erus could
 +
 
 +
be bought off, then reinstituted when we needed to pay for
 +
 
 +
something, then bought off again...
 +
 
 +
[23:55] <Andrea> But it seems to fit with the theme of variety.
 +
 
 +
[23:55] <Andrea> It might be too complex, let me know if that's
 +
 
 +
the case.
 +
 
 +
[23:55] [Michael-HG] The Erus would be a permanent fixture unless
 +
 
 +
killed.
 +
 
 +
[23:55] <Andrea> Wait, so we can't buy the Erus off with Chancel
 +
 
 +
Points?
 +
 
 +
[23:56] [Michael-HG] The idea behnad a land lord is that they
 +
 
 +
become increasingly annoing as the game goes on, not less annoing.
 +
 
 +
[23:57] <CirclMastr> All the more reason to not get one.
 +
 
 +
[23:57] [Michael-HG] Not so.
 +
 
 +
[23:57] <Andrea> Well, i you want to houserule that it's fine with
 +
 
 +
me.  Page 154 says you can, but it's your game.
 +
 
 +
[23:57] <CirclMastr> I'm reasserting my desire to stick with the
 +
 
 +
no-disabilities version, at least for now.
 +
 
 +
[23:57] [Michael-HG] A mana mine becomes increasingly useful.
 +
 
 +
[23:58] [Michael-HG] If you leave the points there for a good time
 +
 
 +
you have a great
 +
 
 +
[23:58] <Revenant> I really want what we've worked on, compaired
 +
 
 +
to "no disabilities"
 +
 
 +
[23:58] [Michael-HG] 'bank' for when shit hits the fan.
 +
 
 +
[23:58] <Andrea> Well, we haven't actually picked a disability. 
 +
 
 +
Just discussed them.
 +
 
 +
[23:59] <CirclMastr> We already have a mana mine, just a smaller
 +
 
 +
one.
 +
 
 +
[23:59] <CirclMastr> AND we have a Harvest Imperator.
 +
 
 +
[23:59] <CirclMastr> We have no shortage of points to accumulate,
 +
 
 +
here.
 +
 
 +
[23:59] <Revenant> what about the 4 things we picked earlier?
 +
 
 +
[00:00] <Andrea> This makes sense.  If the HG isn't going to let
 +
 
 +
us buy off disadvantages wityh experience, I have to say I'm
 +
 
 +
against Eruses and/or Banes as well.
 +
 
 +
[00:00] [Michael-HG] Banes, while annoing, are mostly story hooks.
 +
 
 +
[00:00] <Revenant> Peeves from Harry Potter is a bane.
 +
 
 +
[00:00] <Revenant> not bad, just annoying.
 +
 
 +
[00:00] <Andrea> 4 things?  You mean Convenient, Magical
 +
 
 +
Inhabitants, Mana Mine, Defender's Blessing?
 +
 
 +
[00:01] <Andrea> We're definitely getting those.  We were
 +
 
 +
discussing whether to add one or more disadvantages and get
 +
 
 +
another point of mana mine.
 +
 
 +
[00:01] <CirclMastr> At any rate, I have classes in the morning
 +
 
 +
and must now to bed.  Consider my vote a 'no' on any disability
 +
 
 +
until we hear from Vanity or the like.
 +
 
 +
[00:02] <Andrea> Have a good night.
 +
 
 +
[00:02] <CirclMastr> Good night all.
 +
 
 +
[00:02] *** CirclMastr has left
 +
 
 +
#Locus-Aster
 +
 
 +
The session became chat at this point.
 +
</nowiki>

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