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[[The Motley Crew]] ==Character Details== * Name: '''Logan''' * Gender: '''Male''' * Age: * Bloodline: '''Unknown - not Local.''' * Career: '''Thinks he was a fisherman, currently a hunter.''' * Social class: ** Wealth ** Status * Background: (All from MRQII) ** Background Events. ==Background== Write a brief history of your PC here. ==Characteristics== *Str: '''14''': Brawn Roll x5. *Con: '''16''': Health Roll x5. *Siz: '''15''': Resist Roll x5. *Int: '''18''': Idea Roll x5. *Pow: '''8''': Luck Roll x5. *Dex: '''16''': Agility Roll x5. *Cha: '''16''': Appearance Roll x5. *Damage Bonus/Minus: '''+/- Damage Dice''' Use whatever system you rolled up in. *Hit Points: '''Siz+Con Averaged''' *Experience bonus: '''Int/2%''' *Encumbrance limit: '''Str+Siz''' *Magic Points: '''Equal to POW''' *Fatigue Points: '''Str+Con''' *Movement: ==Skill Groups== '''Skills'''. Skills listed in bold are common skills. Others are specialist skills and are assumed to be at 0% unless you've opened them (at the listed %). <div style="column-count:2;-moz-column-count:2;-webkit-column-count:2"> *'''Physical Agility: +/-n%''' **'''Athletics''' (30%)75% **'''Dance''' (Regional) (30%) **'''Dodge/Evade''' (25%)58% **'''Pilot(Boat)'''(20%)60% **'''Ride'''(specify) (20%) **'''Stealth'''(25%)69% **'''Swimming'''(20%)60% **Acrobatics: (25%) **Drive (specify) 25% '''Mental Knowledge: +/-n%''' *'''Culture (Cinnibar)''' (30%) *Culture (Cinnibar)20% *'''Evaluate''' (30%) *'''First aid''' (20%)47% *'''Knowledge/Lore'''(natural history) 54% **'''Regional Lore (Land Ends)'''(35%) **Other Lores (Specify) 20% *'''Navigation'''(10%)64% *Healing lore: (25%):- *'''Literacy''' (Own Languages Script) (50/20% or 0) **Literacy (Other Script) 20% *Martial Arts (15%) *Meditation (20%) *Strategy (20%) *Survival (20%)74% '''Sense: +/-n%''' *'''Perception''' (25%)65% (listen/spot) *'''Insight''' (25) *Navigate (20%)64% *Research (20%) *Tracking (20%)90% '''Manipulation: +/-n%''' *'''Craft (Cooking)'''(30%) 70% **Craft (Fishing) (30%/10%)56% *'''Sleight of hand'''(20%) *'''Throw''' (25%) *Art(Specify) (20%) *Devices/Mechanisms (25%) *Engineering (25%) *Play (20%) *Shiphandling: (20%)86% '''Communication: +/-n%''' *'''Influence''' (20%) *'''Orate/Persuade''' (20%) *'''Sing''' (20%) *'''Speak Language''' **'''Native''' (Int x 5%)63% **Other (10)(Gott) 63% *Bargain/Commerce (20%) *Command (20%) *Disguise (20%) *Courtesy/Etiquette (25%) *Perform(Specify) (25%) *Seduction (20%) *Streetwise (30%) *Teaching (20%) </div> '''Skill category modifiers''' ...are worked out this way. Every Primary (p) Atrribute adds 1% for every point over 10 or lowers it if below. Secondary attributes do this, but only at 1/2 effect (round down). Negative attributes work in reverse. Here's the modifiers: * Physical/Agility. Dex(p)Str,Con(s),Siz(n). * Mental/Knowledge. Int (p) Pow(s). * Manipulation. Int,Dex(p)Str(s). * Perception. Int(p)Pow,Con(s). * Communication. Cha(p), Int,Pow(s). ==Weapon Styles== * Attack [manipulation] Bonus/Minus: +/-% * Parry [agility] Bonus/Minus: +/-% * Aim [perception] Bonus/Minus: +/-% '''Strike Ranks:''' See the strike rank Table. *Siz:(n) *Dex:(n) *Int:(n) {| border="1" cellpadding="2" !width="200"|Weapon Style !width="150"|Damage !width="50"|S.R. !width="50"|A.P. !width="60"|Attack % !width="60"|Parry % !width="100"|Range !width="50"|Enc. |- |style || damage || sr || ap || atk% || pry% || range || enc |- |style || damage || sr || ap || atk% || pry% || range || enc |- |style || damage || sr || ap || atk% || pry% || range || enc |- |style || damage || sr || ap || atk% || pry% || range || enc |- |style || damage || sr || ap || atk% || pry% || range || enc |- |Dagger || by type || sr || ap || atk% || pry% || melee || 0 |- |unarmed || 1d3 || sr || arm || atk% || pry% || melee || 0 |- |} ==Hit Points and Armour== {| border="1" cellpadding="2" !width="200"|Location Name !width="300"|Armour types !width="50"|H.P. !width="50"|A.P. !width="50"|Enc. !width="100"|Location |- |Head || Armour Type || number || number || number || 19-20 |- |Left Arm || Armour Type || number || number || number || 16-18 |- |Right Arm || Armour Type || number || number || number || 13-15 |- |Chest || Armour Type || number || number || number || 12 |- |Abdomen || Armour Type || number || number || number || 09-11 |- |Left Leg || Armour Type || number || number || number || 05-08 |- |Right Leg || Armour Type || number || number || number || 01-04 |} *Total Hit Points: nHP ==Magic== *'''Talents/Gifts''' ** Talent (Crafting/Cook) ** Talent (Missile Weapon/Bow) ** Talent (Navigate) ** Gift (Dexterity) ** Gift (Appearance) *'''Power:-''' ** Current Characteristic POW: ** Current Available MP: ** Current Stored MP: *'''Common Magic:''' ** List your Common Magic Spells here. * ''' Magic:''' ** List your Magic Spells here. ==Equipment== *Weapons: ** List your weapons and shields here *Armour: ** List you armour and clothing here *Other: **List everything else here.
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