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Lok Ironstrider, Male Kellid Human Barbarian
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'''Lok Ironstrider''' *CG Barbarian 7 *Kellid human from the Realm of the Mammoth Lords *Init:+2, Perception +7 *Strength: 18 (+4) *Dexterity: 14 (+2) *Constitution: 16 (+3) *Intelligence: 10 *Wisdom: 10 *Charisma: 10 Traits: Berserker of the Society (3 extra rounds rage), Animalistic affliction (+1 to Handle Animal and Wild Empathy) Skills: Acrobatics (Dex) +7, Climb (Str) +1, Craft (Int), Handle Animal (Cha) +7, Intimidate (Cha) +7, Knowledge (nature) +7, (Int), Perception (Wis)+7, Ride (Dex), Survival (Wis), and Swim (Str). Combat Stats *HP:61 *BAB +7/+2 *Melee: +2 Bastard Sword +14/+9 (1d10+8/19-20), or Starknife +11/+6 (1d4+4/x3) *Ranged: Starknife +9 (1d4+4/x3) 20ft range *Armor Class: 15, Touch 13, Flat footed 13 *CMB +11, CMD 23 *Fort + 8, Ref + 4, Will +2 *Move: 50' Class Abilities *Rage: can rage for 10 rounds per day *Rage powers: superstition +5, elemental rage, witch hunt +2 *Trap sense +2 *Uncanny dodge *Improved uncanny dodge *Damage reduction 1 Feats Exotic weapon proficiency (bastard sword), Weapon focus (bastard sword), Blind fight, Dazzling display, Quick draw Magic Items: +2 Bastard Sword, Boots of Striding and Springing, Ring of feather falling, Ring of protection +1, 2 potions of cure moderate wounds (Cleric CL: 3, 2d8+3), 2 potions of bull's strength (Cleric CL:3, +4 Str, 3 min.), 1 potion of see invisibility (Wizard CL: 3, 30 min.), 5 potions of cure light wounds (Cleric CL:1, 1d8+1) Gear: Bastard sword with weapon cord, star knife, leather armour, barbarians kit (backpack, a belt pouch, a blanket, a flint and steel, an iron pot, rope, soap, torches (10), trail rations (5 days), waterskin), belt pouch, compass, rope, red dragon tatoo on his back, climbers kit, veterinarian's kit, guard dog (called Tres), explorers outfit.
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