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Longarm Yncey Binn
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Longarm Yncey, <br>Principled Female Elven Bounty Hunter<br> SDC: 40 HP: 28 PPE: 19 ISP: 21 *IQ 10 *ME 11 *MA 10 *PS 15 *PP 20 +3 Dodge and Parry, +3 Strike *PE 26 +22 vs. coma/death, +6 vs. magic/poison *PB 20 50% charm/impress *SPD 17 *+5 Dodge *+4 Parry *+5 on initiative. *+5 to pull punch. *+7 to roll with punch, fall or impact. *4 attacks *Elf abilities: Nightvision 100; +2% to all wilderness skills *Psionics, Minor: Astral Projection, Sixth Sense '''Skills:'''<br> *Speak Elven/Dragonese 98 *Speak American 73 *Literate Elven/Dragonese 98 *Literate American 55 *Basic Math 70 *Radio basic 65 *Surveillance 45 *Basic electronics 40 *Computer operation 50 *Track humanoids 45 *Find contraband 40 *Land Navigation 57 *Intelligence 51 *Interrogation 45 *Detect ambush 45 *Wilderness survival 52 *Climbing 45/35 *Swim 65 *WP energy pistol, energy rifle, blunt *HTH Expert *Pilot Hovercycle 83 *Pilot Jetpack 56 *Sniper *Detect Concealment 35 *Acrobatics *Gymnastics *Paramedic 45 *Secondary skills *Sensory Equipment 35 *Creative writing 30 *Hunting *WP handgun '''Equipment'''<br> A suit of personalized T-42 Commando Suit EBA<br> *M.D.C.: Helmet: 60. Main Body: 70. Arms: 40 each. Legs: 50 each. *Mobility: No penalty. *Special Equipment: Enhanced optics package, miniature multi-purpose computer, laser distancer, laser targeting (+1 to strike). <br> extra suit of CA-1 Dead Boy EBA *M.D.C.: Helmet: 50. Main Body: 80. Arms: 35 each. Legs: 50 each. *Mobility: -5% to climb; -10% to prowl, gymnastics, acrobatics<br> A set of travel clothes, a set of dress clothing, black and camouflage fatigues, a gas mask and air filter, tinted sunglasses, and an NG-S2 Basic Survival Pack, IRMSS robot medical kit, infrared distancing binoculars, portable language translator, 4 tracer bugs, pocket scrambler, 7 sets of handcuffs(80 S.D.C.), 2 M.D.C. handcuffs (15 M.D.C. each), 50 feet of strong rope, utility belt, backpack, duffle bag, and 1 sack. '''Weapons''' *Neuro-Mace (''see'' GameMasterGuide p.125)<br> <br> .357 Magnum Revolver.<br> *S.D.C. Damage: 4D6 per shot. Rate of Fire: Standard. Range: 150 feet *Payload: 6 shots (plus 108 silver bullets) <br> NG-S6 Northern Gun Light Ion Pistol *Mega-Damage: 2D6 M.D. Rate of Fire: Standard. Range: 400 feet. *Payload: 6 shots standard E-Clip, 12 shots long E-Clip<br> NE-75H Shoulder Cannon *6 feet long from the butt to tip Weight: 30 lb *Mega-Damage: 2D4x 10+20 M.D. per shot from heavy bore cartridges. *Rate of Fire: Each shot counts as one melee attack. Range: 6,000 feet *Payload: 8 cartridges in magazines.<br> JA-11 Juicer Assassin's Energy Rifle *Mega-Damage: Laser has two settings: 2D6 M.D. and 4D6 M.D., both work on different light frequencies too. The ion beam does 3D6 M.D. S.D.C. Damage: Single, hand loaded 7.62mm shell. Available types include a standard 7.62mm round that inflicts 5D6 S.D.C., or armor piercing 6D6 S.D.C., or exploding 1D6x10 S.D.C. damage. *Rate of Fire: Laser: This is meant to be a precision sniper/assassin weapon and as such, can only be fired as an aimed shot. Ion beam: Each shot counts as one melee action. The 762mm round: Loading and firing counts as two melee attacks/actions, one to load and one to aim and fire. *Range: Laser: 4,000 feet, Ion Beam: 1,600 feet, S.D.C. 7.62mm round: 2,000 feet. *Payload: Standard E-Clip has 10 shots, Long clip 30 shots. Canister E-Cell: Adds 30 shots. 7.65 mm round: One loaded in weapon, others to be added. *Laser Targeting Bonus: +1 on an aimed shot. <br> Stun Blaster *Damage: Victims are dazed, -10 to strike, parry and dodge, for 2D4 melees. A successful saving throw vs non-lethal poisons means that the person has successfully fought off the effect and is unimpaired. Roll to save against each blast that strikes. *Range: 100 feet Rate of Fire: Aimed fire only. *Energy Capacity: 10 charges per standard E-Clip <br> CS-12 Heavy Assault Laser Rifle. *Mega-Damage: Setting one: 4D6 M.D. or Setting two: 2D6 M.D. S.D.C. Damage: Setting Three: 6D6 S.D.C. *Rate of Fire: Equal to the number of combined hand to hand attacks of its user *Range: 2,000 feet *Payload: 20 M.D. blasts from standard E-Clip or 30 from a long E-Clip, plus another 30 can be added with one E-Clip cannister. Note that six S.D.C. shots equals one Mega-Damage blast. *Laser Targeting: Add +1 to strike on an aimed shot. Also has passive nightvision scope. <br> 3 flash grenades *The victims of a stun/flash grenade are -10 to strike, parry and dodge, -1 on initiative and lose one melee attack/action for the next 1D4 melee rounds (15 to 60 seconds). Even those in armor should be momentarily distracted for 1D4 seconds and lose initiative. <br> passive, telescopic nightsight scope for rifle, and passive nightvision goggles 1900 in tradable items, 1000 in gold and silver, 800 in universal credits. Special Equipment: Souped-up nuclear powered Prowler hovercycle with 2 Dual mini-missile launchers, doubled MDC, long range radio and radar. Cybernetics: Advanced Hearing (+1 parry, +2 dodge, +3 initiative), Sound Filtration System, Radio Bandit's Ear
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