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=Chi & Chi Conditions= | =Chi & Chi Conditions= | ||
− | *''' | + | *'''Special Chi Cultivation''': Internal kung fu only cultivates normal Chi. Corrupt and Enlightened Chi are cultivated by Loresheet secrets; Elemental Chi is no longer cultivated, but instead produced by Elemental Conversion Chi Conditions. |
− | *'''Elemental Conversion Chi Conditions''': In addition to the ability to convert normal to Elemental Chi, Minor Conditions allow a character to store up to 2 Elemental Chi and Major Conditions allow a character to store up to 3. | + | *'''Elemental Conversion Chi Conditions''': In addition to the ability to convert normal to Elemental Chi, Minor Conditions allow a character to store up to 2 Elemental Chi and Major Conditions allow a character to store up to 3. (Characters are assumed to begin combat with no Elemental Chi stored.) |
− | + | **''Chi Deviations'': Elemental Conversion Conditions do not naturally dissipate; instead, a successful Recovery roll prevents the Condition from creating or inflaming a Mutation. Mutations are now treated as an Entanglement Weakness. Trivial Mutations are barely noticeable; Minor ones are discernable, but tend to be overlooked within the Jianghu; Major Mutations render the character a freak. | |
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*'''Entanglement Weakness Conditions''': These conditions no longer provide additional Entanglement; instead, the complicating Entanglement is taken from your next Entanglement award. | *'''Entanglement Weakness Conditions''': These conditions no longer provide additional Entanglement; instead, the complicating Entanglement is taken from your next Entanglement award. | ||
− | + | *'''End-of-Combat Chi Conditions''': Conditions that result from End-of-Combat Rippling Rolls are Duration: 1, Interval: 1 Chapter, with Recovery equal to the roll - Chi Aura result. | |
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=Combat= | =Combat= | ||
*'''Initiative''': The Initiative roll is treated as Opposed for the purposes of Joss and River use (i.e. you may use Joss and your River to affect that roll). Malicious Joss spent during the Initiative phase is treated as Xia Joss, i.e. it adds 1 die to your Lake rather than removing 1 from your opponent’s. | *'''Initiative''': The Initiative roll is treated as Opposed for the purposes of Joss and River use (i.e. you may use Joss and your River to affect that roll). Malicious Joss spent during the Initiative phase is treated as Xia Joss, i.e. it adds 1 die to your Lake rather than removing 1 from your opponent’s. | ||
− | *''' | + | *'''Marvels''': The Sage may rule that a certain Disrupt or (especially) Disorient Marvel can only be defended by a particular skill or set of skills. |
*'''Physical Attacks''': In order to determine the number of Ripples a successful physical attack inflicts, add the difference between the attacker's Damage and the defender's Toughness to the margin of success on the Strike result. A successful strike will always inflict at least 1 Ripple, even if the defender’s Toughness would bring the margin of success below 0. | *'''Physical Attacks''': In order to determine the number of Ripples a successful physical attack inflicts, add the difference between the attacker's Damage and the defender's Toughness to the margin of success on the Strike result. A successful strike will always inflict at least 1 Ripple, even if the defender’s Toughness would bring the margin of success below 0. | ||
**e.g. if a Murderous Shadows stylist (Damage +10) has a Strike Result of 41, and a Storm God's Fury stylist (Toughness +5) has a Block result of 33, the latter would take 1 Ripple & an immediate roll rather than just 1 Ripple (8 [margin of success] +10 - 5 = 13). | **e.g. if a Murderous Shadows stylist (Damage +10) has a Strike Result of 41, and a Storm God's Fury stylist (Toughness +5) has a Block result of 33, the latter would take 1 Ripple & an immediate roll rather than just 1 Ripple (8 [margin of success] +10 - 5 = 13). | ||
**If the Storm God’s Fury stylist uses the Eternal Temple God’s Armor technique for a +15 Toughness bonus, the Murderous Shadows stylist would still inflict 1 Ripple despite a negative result (8 + 10 - 20 = -2) | **If the Storm God’s Fury stylist uses the Eternal Temple God’s Armor technique for a +15 Toughness bonus, the Murderous Shadows stylist would still inflict 1 Ripple despite a negative result (8 + 10 - 20 = -2) | ||
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=Kung Fu= | =Kung Fu= |