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Lucror Ferinus
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=Lucror Fernius= *DAUNTLESS Class Light Cruiser *SHIELDS: Single Void Shield *TURRET RATING: 1 *ARMOUR: 19[Prow 21] *SPEED: 7 *HULL INTEGRITY: 60 *MANOEUVRABILITY: 15 *DETECTION: 30 *SPACE AVAILABLE: 60 SPACE USED: 59 *POWER AVAILABLE: 65 POWER USED: 65 *Weapon Capacity Prow, Port, Starboard ==Skill Test Modifiers== *Ballistic Skill: 5 *Command: 15 *CMD/Hit&Run 30 *CMD/Boarding Action 10 *CMD/Hit&Run (Def) 40 *CMD/Boarding Action (Def) 20, *Crew Disposition: Fanatical (in theory) *Crew Max 100% Crew Quality Competent: (30) *Morale Max: 92% *Crew Population Max: 100 *Achievement Bonuses: Trade + 200 Crime + 275 Creed + 100 Explore + 50 ==Essential Components== *Jovian Pattern, Class 4.5 'Warcruiser' Drive (LC), *Strelov 2 Warp Engine, *Geller Field, *Command Bridge (CL,L) (If CRIT'd Unpowered on roll of 3+ on d10), *Vitae Pattern Life Sustainer, *Pressed Crew Quarters, *Deep Void Auger Array ==Supplemental Components== *Luxury Passenger Quarters, *Reinforced bow, *Crew Reclamation Facility (Reduce Crew loss by 3, minimum 1. Increase morale losses by 1), *Trophy Room, *Teleportarium(Can make H&R attacks without Piloting Test) *Empyrean Mantle (When 'Silent Running' it is 2 Degrees HARDER to detect this Vessel)(External), *Shadowblind Bays x1 (Arduous -40 Scrutiny Test to Locate), ==Background Package== *Vessel of the Fleet - All crew gain Enemy (Imperial Navy) ==Weapons== *Mars Pattern Macrocannon Broadside [Strength: 6, Damage:1d10+2, Crit Rating: 5, Range: 6] Location:PORT *Mars Pattern Macrocannon Broadside [Strength: 6, Damage:1d10+2, Crit Rating: 5, Range: 6] Location:STARBOARD *Mars Pattern Macrocannons [Strength: 3, Damage:1d10+2, Crit Rating: 5, Range: 6] Location:PROW
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