Latest revision |
Your text |
Line 1: |
Line 1: |
| Back to [https://wiki.rpg.net/index.php/The_Gate The Gate Main Page] | | Back to [https://wiki.rpg.net/index.php/The_Gate The Gate Main Page] |
| | | |
| + | |
| + | == Headline text == |
| ==Lukacs Florian== | | ==Lukacs Florian== |
| '''L3 Fighter''' (XP: ooooo ooooo ooooo ooooo) | | '''L3 Fighter''' (XP: ooooo ooooo ooooo ooooo) |
| | | |
− | '''Appearance:''' Notable nose, missing teeth, goatee, light ivory skin | + | '''Appearance: Notable nose, missing teeth, goatee''' |
| | | |
| '''Traits:''' Focused, deceitful, merciless | | '''Traits:''' Focused, deceitful, merciless |
Line 56: |
Line 58: |
| | | |
| ===Combat=== | | ===Combat=== |
− | *Hit Die: d10 | + | *Hit Die d10 |
− | *Armor: 5 (splint + shield + second skin) | + | *Armor: Splint + shield |
− | *HP: 14/14 | + | *HP: X/Y |
| | | |
| ====Weapons==== | | ====Weapons==== |
− | *Warhammer: 1d6 damage, ''close'', 1 pierce | + | *Weapon 1 Attack +X to hit, +X damage, tags |
− | *Musket: 1d8 damage, ''near, far, reload, loud, rare, stun'', 2 pierce, 2h | + | *Weapon 2 Attack +Y to hit, +Y damage, tags |
− | *Knife: 1d4 damage, ''precise, hand''
| |
| | | |
| ===Fighter Moves=== | | ===Fighter Moves=== |
− | Mettle 4/4
| + | Insert Class Resource X/Y |
| | | |
− | Mettle represents the focus and discipline required to face down your foes in mortal combat.<br>
| + | * |
− | ''When you take a moment to catch your breath and focus your energy'', reset your mettle to its maximum.
| + | * |
| + | * |
| + | * |
| | | |
− | *'''Favored Weapon:''' Warhammer, Rifle. ''When you make any move with a favored weapon'', before you roll you may spend 1 mettle to take +1 to that roll.
| + | ===Advanced Moves=== |
− | *'''Revel in Battle:''' When you ''Fight or Shoot or Throw'' and roll a 10+, you may spend mettle to add 1 or more of the following effects to the move result, at a cost of 1 mettle per effect. On a 12+, you regain 1 mettle in addition to all other effects.
| |
− | **Strike hard: increase damage dealt by +STR in this instance
| |
− | **Strike true: ignore +DEX worth of your target’s armor in this instance
| |
− | **Handicap: inflict a condition—stunned, hindered, etc.—of your choice on your foe (subject to Judge approval), with a Duration of +INT (minimum 1)
| |
− | *'''Bend Bars, Lift Gates:''' When you ''use pure strength to remove or destroy an inanimate obstacle'', burn 1 Strength and roll +STR: on a 10+, choose 3 from the list below; on a 7-9, choose 2; on a 6-, mark Strength and choose 1.
| |
− | **It doesn’t take a long time
| |
− | **Nothing of value is damaged in the process
| |
− | **You don’t attract unwanted attention
| |
− | **You can fix the thing again without much effort
| |
− | *'''No Guts, No Glory:''' When you ''charge into battle against overwhelming odds'', burn 1 Wisdom and roll +WIS: on a 10+, choose 3 from the list below; on a 7-9, choose 2; on a 6-, mark Wisdom and choose 1.
| |
− | **You have +1 armor until you’re incapacitated
| |
− | **The opposition is interested only in you until you’re incapacitated, or until a greater threat presents itself (whichever comes first)
| |
− | **You take +1 ongoing until you suffer damage
| |
− | **All allies witness to your courage or foolhardiness take +1 forward
| |
| | | |
− | ===Advanced Moves===
| + | * |
| + | * |
| | | |
− | *''When you make any move with your warhammer'', before you roll you may spend 2 mettle to take +2 to that roll. | + | ===Spells & Spell Notes=== |
− | *''When you wear armor'', you have +1 armor and ignore the armor’s awkward tag (if any). | + | * |
| + | * |
| + | * |
| + | * |
| | | |
| ===Gear=== | | ===Gear=== |
− | Capacity: 10 | Weight Carried: 10 | + | Capacity: XX | Weight Carried: YY |
| | | |
| *Worn | | *Worn |
− | **splint armour (wt 4] | + | ** |
− | **shield [wt 2] | + | ** |
− | **''fine'' dwarven warhammer [wt 1] | + | ** |
− | **musket [wt 1]
| |
− | **knife
| |
− | **waterskin
| |
| | | |
| *Backpack | | *Backpack |
− | **common clothes | + | ** |
− | **rations (oooooo) [wt 1] | + | ** |
− | **musket ammo (ooo) [wt 1] | + | ** |
− | | |
− | *Mule
| |
− | **leather armour [wt 1]
| |
− | **musket ammo (ooo) [wt 1]
| |
| | | |
− | Silver in Hand: 11 | + | Silver in Hand: |
| | | |
| ===Notes=== | | ===Notes=== |