Editing Lukacs Florian

Jump to: navigation, search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision Your text
Line 1: Line 1:
 
Back to [https://wiki.rpg.net/index.php/The_Gate The Gate Main Page]
 
Back to [https://wiki.rpg.net/index.php/The_Gate The Gate Main Page]
  
 +
 +
== Headline text ==
 
==Lukacs Florian==
 
==Lukacs Florian==
 
'''L3 Fighter''' (XP: ooooo ooooo ooooo ooooo)
 
'''L3 Fighter''' (XP: ooooo ooooo ooooo ooooo)
  
'''Appearance:''' Notable nose, missing teeth, goatee, light ivory skin
+
'''Appearance: Notable nose, missing teeth, goatee'''
  
 
'''Traits:''' Focused, deceitful, merciless
 
'''Traits:''' Focused, deceitful, merciless
Line 56: Line 58:
  
 
===Combat===
 
===Combat===
*Hit Die: d10
+
*Hit Die d10
*Armor: 5 (splint + shield + second skin)
+
*Armor: Splint + shield
*HP: 14/14
+
*HP: X/Y
  
 
====Weapons====
 
====Weapons====
*Warhammer: 1d6 damage, ''close'', 1 pierce
+
*Weapon 1 Attack +X to hit, +X damage, tags
*Musket: 1d8 damage, ''near, far, reload, loud, rare, stun'', 2 pierce, 2h
+
*Weapon 2 Attack +Y to hit, +Y damage, tags
*Knife: 1d4 damage, ''precise, hand''
 
  
 
===Fighter Moves===
 
===Fighter Moves===
Mettle 4/4
+
Insert Class Resource X/Y
  
Mettle represents the focus and discipline required to face down your foes in mortal combat.<br>
+
*
''When you take a moment to catch your breath and focus your energy'', reset your mettle to its maximum.
+
*
 +
*
 +
*
  
*'''Favored Weapon:'''  Warhammer, Rifle. ''When you make any move with a favored weapon'', before you roll you may spend 1 mettle to take +1 to that roll.
+
===Advanced Moves===
*'''Revel in Battle:''' When you ''Fight or Shoot or Throw'' and roll a 10+, you may spend mettle to add 1 or more of the following effects to the move result, at a cost of 1 mettle per effect. On a 12+, you regain 1 mettle in addition to all other effects.
 
**Strike hard: increase damage dealt by +STR in this instance
 
**Strike true: ignore +DEX worth of your target’s armor in this instance
 
**Handicap: inflict a condition—stunned, hindered, etc.—of your choice on your foe (subject to Judge approval), with a Duration of +INT (minimum 1)
 
*'''Bend Bars, Lift Gates:''' When you ''use pure strength to remove or destroy an inanimate obstacle'', burn 1 Strength and roll +STR: on a 10+, choose 3 from the list below; on a 7-9, choose 2; on a 6-, mark Strength and choose 1.
 
**It doesn’t take a long time
 
**Nothing of value is damaged in the process
 
**You don’t attract unwanted attention
 
**You can fix the thing again without much effort
 
*'''No Guts, No Glory:''' When you ''charge into battle against overwhelming odds'', burn 1 Wisdom and roll +WIS: on a 10+, choose 3 from the list below; on a 7-9, choose 2; on a 6-, mark Wisdom and choose 1.
 
**You have +1 armor until you’re incapacitated
 
**The opposition is interested only in you until you’re incapacitated, or until a greater threat presents itself (whichever comes first)
 
**You take +1 ongoing until you suffer damage
 
**All allies witness to your courage or foolhardiness take +1 forward
 
  
===Advanced Moves===
+
*
 +
*
  
*''When you make any move with your warhammer'', before you roll you may spend 2 mettle to take +2 to that roll.
+
===Spells & Spell Notes===
*''When you wear armor'', you have +1 armor and ignore the armor’s awkward tag (if any).
+
*
 +
*
 +
*
 +
*
  
 
===Gear===
 
===Gear===
Capacity: 10 | Weight Carried: 10
+
Capacity: XX | Weight Carried: YY
  
 
*Worn
 
*Worn
**splint armour (wt 4]
+
**
**shield [wt 2]
+
**
**''fine'' dwarven warhammer [wt 1]
+
**
**musket [wt 1]
 
**knife
 
**waterskin
 
  
 
*Backpack
 
*Backpack
**common clothes
+
**
**rations (oooooo) [wt 1]
+
**
**musket ammo (ooo) [wt 1]
+
**
 
 
*Mule
 
**leather armour [wt 1]
 
**musket ammo (ooo) [wt 1]
 
  
Silver in Hand: 11
+
Silver in Hand:
  
 
===Notes===
 
===Notes===

Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see RPGnet:Copyrights for details). Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)