Editing M&M.EmeraldCityHeroes/TCArknight
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===ATTRIBUTES [32pp]=== | ===ATTRIBUTES [32pp]=== | ||
− | :'''Strength (STR)''' 3/0 | + | :'''Strength (STR)''' 3/0 |
:'''Stamina (STA)''' 1 | :'''Stamina (STA)''' 1 | ||
:'''Agility (AGL)''' 1 | :'''Agility (AGL)''' 1 | ||
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=== POWERS [82 pp] === | === POWERS [82 pp] === | ||
− | :''' | + | :'''power''' [# pp] |
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=== ADVANTAGES [11 pp] === | === ADVANTAGES [11 pp] === | ||
:Benefit (Wealth 3 (millionaire)) | :Benefit (Wealth 3 (millionaire)) | ||
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:Stealth 2 (+3) | :Stealth 2 (+3) | ||
:Technology 6 (+14) | :Technology 6 (+14) | ||
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=== DEFENSES [12 pp]=== | === DEFENSES [12 pp]=== | ||
− | + | Dodge 8/5, Parry 6/3, Fortitude 6/3, Toughness 9, Will 9/6 | |
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=== OFFENSIVE === | === OFFENSIVE === | ||
− | :Initiative | + | :Initiative ## |
− | + | :Unarmed ## | |
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− | :Unarmed | ||
=== Complications === | === Complications === | ||
− | :''' | + | :'''complication''' |
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=== Totals === | === Totals === | ||
''Abilities 32 + Powers 82 + Advantages 11 + Skills 13 (26 ranks) + Defenses 12 = 150'' | ''Abilities 32 + Powers 82 + Advantages 11 + Skills 13 (26 ranks) + Defenses 12 = 150'' | ||
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+ | |||
+ | === temp space === | ||
+ | HADES Armor (Removable) | ||
+ | . . Aquatic: Movement 1 (Environmental Adaptation: Aquatic) | ||
+ | . . Armor: Protection 8 (+8 Toughness; Impervious) | ||
+ | . . Bio-Amplifier: Enhanced Trait 19 (Traits: Dodge +3 (+8), Fortitude +3 (+6), Parry +3 (+6), Will +3 (+9), Strength +3 (+3), Advantages: Improved Initiative) | ||
+ | . . Comm and Sensors | ||
+ | . . . . Comms: Radio Communication 2 | ||
+ | . . . . Sensors: Senses 3 (Infravision, Low-light Vision, Radio) | ||
+ | . . Sealed Systems: Immunity 10 (Life Support) | ||
+ | . . Thrusters: Flight 8 (Speed: 500 miles/hour, 1 mile/round; Aquatic) | ||
+ | . . Weapon Array | ||
+ | . . . . CQC Enhancerment: Enhanced Trait 6 (technological, Strength +0 (+3), Advantages: Close Attack 6) | ||
+ | . . . . Electrical Blast: Damage 10 (electricity, DC 25; Accurate 2: +4, Increased Range: ranged, Precise) | ||
+ | . . . . Electro-Stunner: Affliction 10 (electricity, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 20; Accurate 4: +8, Increased Range: ranged) | ||
+ | . . . . Micro-Missiles: Burst Area Damage 8 (technological, DC 23; Burst Area: 30 feet radius sphere, DC 18, Increased Range: ranged) | ||
+ | |||
+ | Equipment | ||
+ | - Custom Headquarters - - PL 10 | ||
+ | |||
+ | Toughness 10, Size Large | ||
+ | |||
+ | Features: | ||
+ | Communications, Computer, Fire Prevention System, Hangar, Infirmary, Laboratory, Library, Living Space, Power System, Security System 1, Workshop | ||
+ | |||
+ | Power Points | ||
+ | Abilities 2 + Powers 0 + Advantages 0 + Features 11 + Skills 0 (0 ranks) + Defenses 2 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 15 | ||
+ | |||
+ | |||
+ | Offense | ||
+ | Initiative +5 | ||
+ | Electrical Blast: Damage 10, +6 (DC 25) | ||
+ | Electro-Stunner: Affliction 10, +10 (DC Fort 20) | ||
+ | Grab, +1 (DC Spec 13) | ||
+ | Micro-Missiles: Burst Area Damage 8 (DC 23) | ||
+ | Throw, +2 (DC 18) | ||
+ | Unarmed, +1 (DC 18) | ||
+ | |||
+ | Complications | ||
+ | Motivation: Doing Good: Milt feels that because he can do something about the rampant villany on the streets, he should. | ||
+ | Phobia (Heights): Ever since Milt was young and almost fell from the top of a four story building, heights have terrified him. | ||
+ | Relationship | ||
+ | Weakness (Electricity): Electrical surges have a tendency to overload the HADES systems. | ||
+ | |||
+ | Languages<br> | ||
+ | English | ||
+ | |||
+ | Defense<br> |