Editing M&M.EmeraldCityHeroes:Flormeer Gerime Nickerot

Jump to: navigation, search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision Your text
Line 40: Line 40:
 
==Description==
 
==Description==
  
Tall for his race 1.51 feet, he has tan coloured fur that goes towards walnut in darker patches and beech in lighter ones, notable patterning includes dark rims on his ears, Light "socks" on his paws with fussy dark stipes on the back of his limbs and back. His wings while colour and pattern changing have pronounced rounding with long wing tails. His face continues his fur stripes along to his nose with his lower jaw and neck showing his beech coloration, has light purplish human red eyes. Normally wearing Kwuee-pol style uniform consisting of a Limed coloured pocketed Harness to hold belonging, a chrome rerebace showing his fleet insignia and Grey Shorts. Human form was created by combining traits of characters from a human Sci fi franchise, and commonly wears Lime and grey coloured clothing
+
Tall for his race 1.51 feet, he has tan coloured fur that goes towards walnut in darker patches and beech in lighter ones, notable patterning includes dark rims on his ears, Light "socks" on his paws with fussy dark stipes on the back of his limbs and back. His wings while colour and pattern changing have pronounced rounding with long wing tails. His face continues his fur stripes along to his nose with his lower jaw and neck showing his beech coloration, has light purplish human red eyes. Normally wearing Kwuee-pol style uniform consisting of a Limed coloured pocketed Harness to hold belongings and insignia and Grey Shorts. Human form was created by combining traits of characters from a human Sci fi franchise, and commonly wears Lime and grey coloured clothing
  
 
==Backstory==
 
==Backstory==
Born on the Kwuee-pol homeworld to a family of academics, entertainers and Tk/pyrokinesis mystics [Brood name Nickerot translate as fire-sighted, suggest a long history of connection to fire in the form of meditation on flame and academics in the form of many nights reading by lamp], Flormeer had a keen curiosity and a desire to learn and explore, as such The alliance fleet held great interest to him. Not born with the talent in TK, Flormeer focused his pursuit into the sciences, flourishing and with his family's happy blessing joined the explorer branch of the alliance fleet. The physical training was hard for Flormeer even with the scaling factors taken into account and the discipline requirement was mildly challenging but the enhanced education programs made up for this. His first few assignments went well and a early joint mission with the angel branch made him realise his desire to help and so increased his cross training along those lines. Before his last mission he was promoted out of the unnamed ranks into sub lieutenant rank, a fact he was proud of, going from the pure white uniforms to the lime green of the explorer and the light grey of basic rank.  
+
Born on the Kwuee-pol homeworld to a family of academics, entertainers and Tk/pyrokinesis mystics [Brood name Nickerot translate as fire-sighted, suggest a long history of connection to fire in the form of meditation on flame and academics in the form of many nights reading by lamp], Flormeer had a keen curiosity and a desire to learn and explore, as such The alliance fleet held great interest to him. Not born with the talent in TK, Flormeer focused his pursuit into the sciences, flourishing and with his family's happy blessing joined the explorer branch of the alliance fleet. The physical training was hard for Flormeer even with the scaling factors taken into account and the discipline requirement was mildly challenging but the enhanced education programs made up for this. His first few assignments went well and a early joint mission with the angel branch made him realise his desire to help and so increased his cross training along those lines. Before his last mission he was promoted out of the unnamed ranks into sub lieutenant rank, a fact he was proud of, going from the pure white uniforms to the lime green of the explorer and the light grey of basic rank. His last mission was really not meant for him but the assigned Angel branch pilot was sick and as flight missions required the minimum of two pilots he was assigned last minute, due to his cross angel branch training and request to be considered for dual branching between the explorer/Angel branches. His co-pilot was a male Carvior named Uiuter who was a dual-branched angel/merchant. The mission was a simple one drop of some medicine on a nearby world and return with any relevant information on the nature of the disease. The flight in was textbook, the drop-off quick and relatively bureaucracy free, the data transfer was hindered due to the fact the disease was identified at that point so the local medical services saw little reason to share but taking this as chance of having a bonding session at the local bar, they made their way back to the mother ship the next day. It was on the flight back that the complications happened, Flormeer still doesn't quite know what happened and assumes it was some form of spontaneous portal, though likely non mundane in nature but whatever it was the ship had sustained damage in the transfer and they were forced to land in the nearest habitable planet. During the emergency landing, the two pilots underwent the standard procedure for emergency landing on a low-tech world, one teleporting to the surface with a selection of gear with an eye to contact the alliance and long term survival, the other controlling the ship to minimise damage to the locals homes and to reduce that chance of uncontrolled access of dangerous technology. Flormeer, taking this more dangerous mission, successfully landed the ship, though many systems were damaged. The first few years he focused on making the island liveable, looking for evidence of Uiuter, learning the basics of the regional language and repairing the ship's systems. After a while it was clear he wouldn't find anything stuck on the island and his repairs slowed as specialist parts and materials started to be needed, and he started to get bored of the limited variety of emergency crops the ship had available. Creating a human identity from a local show that made him feel connected to home, he flew to the mainland and the city. From there his life entered a simple pattern; he would spend most days working on the island, occasionally coming inland to socialise and increase the variety in his life, rarely traveling to explore and investigate potential aliens. During these trips to the city he slowly and accidentally created an urban legend of a sprite-like creature that helps and protects as his need to help outweighs him needing to minimise interaction. It was after the Silver Storm Event and the finding of Tiger beetle and Valkyrie that made him act more regularly in the city assisting the new heroes, as he increases his search for other alien life
 
 
His last mission was really not meant for him but the assigned Angel branch pilot was sick and as flight missions required the minimum of two pilots he was assigned last minute, due to his cross angel branch training and request to be considered for dual branching between the explorer/Angel branches. His co-pilot was a male Carvior named Uiuter who was a dual-branched angel/merchant. The mission was a simple one drop of some medicine on a nearby world and return with any relevant information on the nature of the disease. The flight in was textbook, the drop-off quick and relatively bureaucracy free, the data transfer was hindered due to the fact the disease was identified at that point so the local medical services saw little reason to share but taking this as chance of having a bonding session at the local bar, they made their way back to the mother ship the next day. It was on the flight back that the complications happened, Flormeer still doesn't quite know what happened and assumes it was some form of spontaneous portal, though likely non mundane in nature but whatever it was the ship had sustained damage in the transfer and they were forced to land in the nearest habitable planet. During the emergency landing, the two pilots underwent the standard procedure for emergency landing on a low-tech world, one teleporting to the surface with a selection of gear with an eye to contact the alliance and long term survival, the other controlling the ship to minimise damage to the locals homes and to reduce that chance of uncontrolled access of dangerous technology. Flormeer, taking this more dangerous mission, successfully landed the ship, though many systems were damaged.  
 
 
 
The first few years he focused on making the island liveable, looking for evidence of Uiuter, learning the basics of the regional language and repairing the ship's systems. After a while it was clear he wouldn't find anything stuck on the island and his repairs slowed as specialist parts and materials started to be needed, and he started to get bored of the limited variety of emergency crops the ship had available. Creating a human identity from a local show that made him feel connected to home, he flew to the mainland and the city. From there his life entered a simple pattern; he would spend most days working on the island, occasionally coming inland to socialise and increase the variety in his life, rarely traveling to explore and investigate potential aliens. During these trips to the city he slowly and accidentally created an urban legend of a sprite-like creature that helps and protects as his need to help outweighs him needing to minimise interaction. It was after the Silver Storm Event and the finding of Tiger beetle and Valkyrie that made him act more regularly in the city assisting the new heroes, as he increases his search for other alien life
 
  
 
=Complications=
 
=Complications=
Line 62: Line 58:
  
 
'''Fleet Code''': While mostly a professional code of conduct, it does contain limits when it comes to the taking of life, prisoners, hostages, citizen/innocents and Lower tech worlds.
 
'''Fleet Code''': While mostly a professional code of conduct, it does contain limits when it comes to the taking of life, prisoners, hostages, citizen/innocents and Lower tech worlds.
 
+
Curiosity: naturally curious and a training in science and exploration has led Flormeer to sometimes lose focus in the face of new situations and phenomena, sometimes to the point of putting himself in harm's way. (Note: this is the star trek officer's reaction to there is a weird and potentially dangerous thing in front of us, let's stay and run some scans)
'''Curiosity''': naturally curious and a training in science and exploration has led Flormeer to sometimes lose focus in the face of new situations and phenomena, sometimes to the point of putting himself in harm's way. (Note: this is the star trek officer's reaction to there is a weird and potentially dangerous thing in front of us, let's stay and run some scans)
 
  
 
=Sheet=
 
=Sheet=
  
 
==Abilities==
 
==Abilities==
:Str -3 = -1 -2 size
+
:Str -4 = 0 -4 size
 
:Sta -2
 
:Sta -2
 
:Agi 1
 
:Agi 1
Line 83: Line 78:
 
:Toughness 15 (sta -2 + 00 ranks +17 Forcefield)
 
:Toughness 15 (sta -2 + 00 ranks +17 Forcefield)
 
:Will 14 (Awe 3 + 11 ranks)
 
:Will 14 (Awe 3 + 11 ranks)
 
==Offensive==
 
 
:Note
 
::Name: Attack check and/or initial save : effect : Save
 
 
:Energy Cutting beam: +10 ranged (250 foot short) attack: Energy based damage : 25DC toughness
 
:Stunner: +10 ranged (100 foot short) attack: Energy based affliction [daze, stun, incapacitated] : 20DC fort
 
:Wide Beam Stunner: DC 16 dodge for half : Energy based affliction [daze, stun, incapacitated]: 16 DC fort or DC 13 Fort at half
 
:Claw attacks: +0 melee attack: physical attacking with small claws: 14 DC toughness
 
:Gravito-magnetic throw:
 
  
 
==Skills==  
 
==Skills==  
:Acrobatics 3 (Agi 1 +2 rank)
+
:Acrobatics 4 (Agi 1 +3 rank)
:Athletics -3 (str -3 + 0 rank)
+
:Athletics -3 (str -4 + 1 rank)
 
:Close combat 0 (ftg  + 0)
 
:Close combat 0 (ftg  + 0)
 
:Deception 2 (pre 2 +0)
 
:Deception 2 (pre 2 +0)
Line 109: Line 93:
 
:Perception 7 (awe 3 + 4)
 
:Perception 7 (awe 3 + 4)
 
:Persuasion 5 (pre 2 + 3)
 
:Persuasion 5 (pre 2 + 3)
:Range combat(all) 10 (Dex 4+ 0+ 6 advantage)
+
:Range combat(all) 4 (Dex 4+ 0+ 6 advantage)
 
:Stealth 0 (agi 1 + 1 +8)
 
:Stealth 0 (agi 1 + 1 +8)
 
:technology 10 (int 8 +2)
 
:technology 10 (int 8 +2)
Line 116: Line 100:
  
 
==Advantages==
 
==Advantages==
: Equipment [standard equipment]
 
 
:Inventor
 
:Inventor
 +
:Equipment [Standard belongings] 1
 
:Equipment [Grounded ship and island] 4
 
:Equipment [Grounded ship and island] 4
 
:Ranged Attack 6
 
:Ranged Attack 6
Line 128: Line 112:
 
:'''Omni tool''' 15
 
:'''Omni tool''' 15
 
:a device with energy scanning, projection and manipulation with data processing, and recording functions
 
:a device with energy scanning, projection and manipulation with data processing, and recording functions
::'''Energy Cutting beam''': Damage (ranged +1 pr, precise +1pr, fades -1pr) 10: 20​   
+
::'''Energy Cutting beam''': Damage (range (close) +1 pr, precise +1pr, fades -1pr) 10: 20​   
 
:::'''Gravito-magnetic manipulator''': Move object (precise, subtle) 6 :1​
 
:::'''Gravito-magnetic manipulator''': Move object (precise, subtle) 6 :1​
:::'''Stunner''': Affliction [daze, stun, incapacitated] (ranged +1pr, Cumulative +1pr, reduce range (10 feet per rank) -1pr) 10 :1​
+
:::'''Stunner''': Affliction [daze, stun, incapacitated] (range (close) +1pr, Cumulative +1pr, reduce range (10 feet per rank) -1pr) 10 :1​
 
:::'''Wide Beam Stunner''': Affliction [daze, stun, incapacitated] (Area (cone) +1pr, Cumulative +1pr, ) 6 :1​
 
:::'''Wide Beam Stunner''': Affliction [daze, stun, incapacitated] (Area (cone) +1pr, Cumulative +1pr, ) 6 :1​
:::'''Multi-signal scanner''': Direction Sense, Distance Sense, time sense, radio tracking 2
+
:::'''Multi-signal scanner''': senses () 20 :1​
::::Detect 2 each (Chemicals, Energy, Technology, Space-Time Distortion) with Accurate 2, Acute 1, Analytical 1, Extended 1 (-1 per 1,00ft), penetrates concealment:1​
 
 
:::'''Misc. functions''': Variable (general and common. functions like flashlight, video recorder, heater/fire starting that fits a device with energy scanning, projection and manipulation with data processing, and recording functions that go beyond descriptor) {10 points to assign} 2:1
 
:::'''Misc. functions''': Variable (general and common. functions like flashlight, video recorder, heater/fire starting that fits a device with energy scanning, projection and manipulation with data processing, and recording functions that go beyond descriptor) {10 points to assign} 2:1
 
:Total 25 apply easily removable at -10 for final 15
 
:Total 25 apply easily removable at -10 for final 15
Line 143: Line 126:
 
:::'''Non sentient Holographic Agents Simulator''': Summon (active +1pr Controlled +1pr, broad [Humaoids]+2pr) 4: 1
 
:::'''Non sentient Holographic Agents Simulator''': Summon (active +1pr Controlled +1pr, broad [Humaoids]+2pr) 4: 1
 
:::'''Personal hard light shielding''': Protection (sustained,) 17 dynamic: 2​
 
:::'''Personal hard light shielding''': Protection (sustained,) 17 dynamic: 2​
:::'''Environmental isolation''': immunity (environment conditions: cold, heat, pressure, vacuum, radiation [5] and suffocation all sources[2]) 7 dynamic: 2​
+
:::'''Environmental isolation''': immunity (environment conditions: cold, heat, pressure, vacuum [4] and suffocation all sources[2]) 6 dynamic: 2​
 
:::'''Overclocked hard light shielding''': Protection (sustained +0, Affects others and self +1pr, area (burst) +1 pr, concentration -1) 10: 1​
 
:::'''Overclocked hard light shielding''': Protection (sustained +0, Affects others and self +1pr, area (burst) +1 pr, concentration -1) 10: 1​
 
:Total 31 with Removable -7 for final 24
 
:Total 31 with Removable -7 for final 24
  
:'''Alien Biology and alliance enhancement''' 33
+
:'''Alien Biology and alliance enhancement''' 31
 
:
 
:
 
::'''Small''':shrink (Innate+1 continuous +1 pr permanent -1 p) 8: 17​
 
::'''Small''':shrink (Innate+1 continuous +1 pr permanent -1 p) 8: 17​
Line 153: Line 136:
 
::'''Alien senses''': Senses [Ultra-vision 2, ultra-hearing1, extended range 1 rearing] (Innate +1): 5​
 
::'''Alien senses''': Senses [Ultra-vision 2, ultra-hearing1, extended range 1 rearing] (Innate +1): 5​
 
::'''Prehensile Tail''': Extra Limb (Innate): 2​
 
::'''Prehensile Tail''': Extra Limb (Innate): 2​
::'''Surface Clinging Claws''': Movement(Wall-crawling): 2
 
:::'''Claw scratch''': Damage (strength based) 2: 1
 
 
::'''Longevity Therapy''': immunity aging: 1​
 
::'''Longevity Therapy''': immunity aging: 1​
 
:Notes
 
:: Effective ground speed -1
 
  
 
==Gear==
 
==Gear==
  
===Standard Gear 5===
+
===Standard belongings 5===
 
+
First aid kit 1
:First aid kit
+
Communicator for ship 1
:Multi-tool
+
Smartphone 2
:Sample collection kit
 
:Item 4
 
:Item 5
 
  
 
===The Crashed Transport G7J1.K5P0.F4S13 (Fleet.Ship.Runabout) [Guijeta, K'oterpam, Farsider] and island 20===
 
===The Crashed Transport G7J1.K5P0.F4S13 (Fleet.Ship.Runabout) [Guijeta, K'oterpam, Farsider] and island 20===
 
[[File:Ship_text_35.jpg]]
 
  
 
(assuming reconfigurable internals, designed to host human sized individuals)  
 
(assuming reconfigurable internals, designed to host human sized individuals)  
Line 218: Line 191:
  
 
===Kwuee-pol===
 
===Kwuee-pol===
:Strñ -1
 
 
:Agl: +1
 
:Agl: +1
 
:Pre: +1
 
:Pre: +1
Line 226: Line 198:
 
:Butterfly Wings Flight 3, wings -1pr, innate+1, 4
 
:Butterfly Wings Flight 3, wings -1pr, innate+1, 4
 
:Prehensile tail Extra limb 1
 
:Prehensile tail Extra limb 1
:Surface cling claws: movement wall crawling: 2
 
 
:Alien senses: Ultra-hearing, ultra-vision, extended range hearing) 5
 
:Alien senses: Ultra-hearing, ultra-vision, extended range hearing) 5
 
:Natural dancers: acrobatic +2, Expertise dance +2
 
:Natural dancers: acrobatic +2, Expertise dance +2

Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see RPGnet:Copyrights for details). Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)