Editing M&M 2E GeneForce
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=====Skill Feats===== | =====Skill Feats===== | ||
− | + | Acrobatic Bluff Feint and Trick using Acrobatics instead of Bluff | |
− | + | Animal Empathy Use Handle Animals to affect the attitudes of animals | |
− | + | Artificer Use Knowledge (Arcane Lore) and Craft to create magical devices | |
− | + | Attractive (+) +4 bonus on Bluff and Diplomacy checks with people affected by your looks | |
− | + | Connected Make a Diplomacy check to call in favors | |
− | + | Contacts Make a gather Information check faster | |
− | + | Distract (+) Make a Bluff or Intimidate check to daze an opponent for one round | |
− | + | Fascinate (+) Hold a subject's attention with an interaction skill | |
− | + | Hide in plain sight You don't need cover or concealment to hide | |
− | + | Improvised Tools No penalty for not having the appropriate tools for a skill | |
− | + | Inventor Use Knowledge and Craft to create devices | |
− | + | Jack-of-all-Trades Use any skill untrained | |
− | + | Ritualist You can create and cast arcane rituals | |
− | + | Skill Mastery (+) Choose four skills you can take 10 with even under pressure | |
− | + | Startle Feint using Intimidate rather than Bluff | |
− | + | Taunt Demoralize using Bluff rather than Intimidate | |
− | + | Track Use Survival to follow tracks | |
− | + | Well-Informed Make an immediate Gather Information check when meeting someone | |
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=====Powers as feats===== | =====Powers as feats===== |