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*Well-Informed
 
*Well-Informed
 
::-Make an immediate Gather Information check when meeting someone
 
::-Make an immediate Gather Information check when meeting someone
 +
 +
=====Inherent Arrays=====
 +
Agonizing Strike Inflict pain rather than damage, Nauseate power
 +
Bank Shot You can bounce a projectile off a convenient surface, Ricochet extra
 +
Blinding Strike You aim for the eyes, Dazzle power
 +
Blur of Steel Your speed with armed attacks is uncanny, Autofire extra
 +
Combat Intuition You're a tactical savant, always prepared, Nemesis power
 +
Crippling Blow You aim to wound and cripple, Paralyze power
 +
Deadly Aim You aim so carefully that you deal more damage, Autofire extra with different trait
 +
Find the weak spot You can find the chink in any armor or defense, Penetrating extra
 +
Flurry of Blows Your speed with unarmed attacks is uncanny, Autofire extra
 +
Godlike Presence Your interaction skills are awesome to behold, Emotion Control power
 +
Hunter's Eye You can reconstruct recent events by examining the tracks left, Postcognition power
 +
Jaded Nothing fazes you, Immunity to interaction skills power
 +
Perfect Aim So long as there are no obstructions, you hit what you aim at, Perception Range modifier
 +
Rain of Arrows Your speed with ranged projectile attacks is uncanny, Autofire extra
 +
Sniper You can shoot much further when focusing on the shot, Improved range power feat
 +
Two-handed attack You fight with a weapon in each hand and can attack multiple targets, Split attack extra
 +
Wallop Your blows carry greater force and send others flying, Knockback power feat
  
 
=====Powers as feats=====
 
=====Powers as feats=====
*Cat's feet
+
Cat's feet You are so adept at sneaking, you are virtually undetectable by normal hearing.
::-You are so adept at sneaking, you are virtually undetectable by normal hearing.
+
Combat Concealment Make a Stealth roll against Notice to acquire partial concealment
*Combat Concealment
+
Deflect Arrows (+) Make Block rolls to deflect thrown weapons and slow projectiles with +1 bonus per rank
::-Make a Stealth roll against Notice to acquire partial concealment
+
Direction Sense You always know which way is north and are able to retrace your steps.
*Deflect Arrows (+)
+
Eagle Eyes Your eyesight is sharpened and reaches much further.
::-Make Block rolls to deflect thrown weapons and slow projectiles with +1 bonus per rank
+
Extra Limb You have one extra limb (most likely prehensile tail or prehensile feet and toes).
*Direction Sense
+
Eyes in the back of your head You have amazing awareness and are impossible to sneak upon.
::-You always know which way is north and are able to retrace your steps.
+
Hardy You are much more resilient to diseases and poisons, halving their effect.
*Eagle Eyes
+
Immunity to Disease You are unaffected by diseases and pathogens
::-Your eyesight is sharpened and reaches much further.
+
Improved Strike Your unarmed attacks count as armed and do lethal damage.
*Hardy
+
Lightning Calculator You perform mathematical functions in your head ten times faster.
::-You are much more resilient to diseases and poisons, halving their effect.
+
Low-Light Vision You can see twice as far in low-light conditions.
*Lightning Calculator
+
Mental Grapple (+) You can reach out and affect others with your mental power.
::-You perform mathematical functions in your head ten times faster.
+
Powerhouse You have reserves of raw strength but must focus to use them.
*Powerhouse
+
Rapid Healing (+) Your flesh heals better. You gain +1 bonus on recovery checks per rank.
::-You have reserves of raw strength but it is tiring to use them.
+
Rapid Recovery Your body recovers from being disabled much faster. A check every 5 hours.
*Rapid Healing (+)
+
Steadfast (+) You gain +4 bonus per rank against attempts to rush, trip or throw you.
::-Your flesh heals better. You gain +1 bonus on recovery checks per rank.
+
Swift (+) You can move faster than the usual human
*Rapid Recovery
+
Take it in at a glance You process visual information much faster, at a tenth of time.
::-Your body recovers from being disabled much faster. A check every 5 hours.
+
Talented You are adept at two skills. Both receive a +2 bonus.
*Steadfast (+)
+
Tiger Leap You have exceptional ability in jumping and jump twice as far.
::-You gain +4 bonus per rank against attempts to rush, trip or throw you.
+
Time Sense You always know what time it is and have a sense for time's passing.
*Swift
+
Tough (+) Gain a +1 bonus to Toughness per rank
::-You can move faster than the usual human
+
Wolf's Ears Your hearing is sharpened and reaches much further.
*Talented
 
::-You are adept at two skills. Both receive a +2 bonus.
 
*Tiger Leap
 
::-You have exceptional ability in jumping and jump twice as far.
 
*Time Sense
 
::-You always know what time it is and have a sense for time's passing.
 
*Tough (+)
 
::-Gain a +1 bonus to Toughness per rank
 
*Wolf's Ears
 
::-Your hearing is sharpened and reaches much further.
 
  
 
====Powers====
 
====Powers====

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