Editing M&M 2E GeneForce

Jump to: navigation, search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision Your text
Line 432: Line 432:
  
 
====Powers====
 
====Powers====
What follows is a list of powers and their basic details. I also list all power modifiers. For detailed explanation please ask.
 
 
=====List of Powers=====
 
{| class="wikitable"
 
!Name!!Action!!Range!!Duration!!Save!!Cost
 
|-
 
|Additional Limbs||None||Personal||Permanent||None||1/rank
 
|-
 
|Anatomic Separation||Move||Personal ||Continuous ||None ||2/rank
 
|-
 
|Boost||Standard|| Touch ||Instant|| Fortitude(H) ||1-5/rank
 
|}
 
=====Power Modifiers=====
 
======Power Feats======
 
======Power Extras======
 
======Power Drawbacks======
 
======Power Flaws======
 
 
 
====Saves====
 
====Saves====
 
Like other d20 games, M&M uses three saving throws to ward off certain effects and damages. They are each based on a different ability and can be raised with pp, at a rate of 1pp per rank. The PL counts as the maximum rank for the saves.
 
Like other d20 games, M&M uses three saving throws to ward off certain effects and damages. They are each based on a different ability and can be raised with pp, at a rate of 1pp per rank. The PL counts as the maximum rank for the saves.

Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see RPGnet:Copyrights for details). Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)