Editing M&M Revised (v1.5) System Resource Document

Jump to: navigation, search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision Your text
Line 96: Line 96:
 
can even hold their own against super-powered opponents.
 
can even hold their own against super-powered opponents.
 
Skill Cost = 1 power point per 4 skill ranks.
 
Skill Cost = 1 power point per 4 skill ranks.
===HOW SKILLS WORK===
+
==HOW SKILLS WORK==
 
When you use a skill, make a skill check to see how you do. Based on the
 
When you use a skill, make a skill check to see how you do. Based on the
 
circumstances, your result must match or beat a particular number to use
 
circumstances, your result must match or beat a particular number to use
Line 202: Line 202:
 
===[[Skill Descriptions]]===  
 
===[[Skill Descriptions]]===  
 
Heroes can sneak into the well-guarded lairs of criminal masterminds, infiltrate alien computer systems, and create devices beyond the understanding of modern science. They can piece together clues to a villain’s latest plot, run along tightropes, and pilot vehicles through obstacle courses. They do so through the use of various skills, described in this chapter.
 
Heroes can sneak into the well-guarded lairs of criminal masterminds, infiltrate alien computer systems, and create devices beyond the understanding of modern science. They can piece together clues to a villain’s latest plot, run along tightropes, and pilot vehicles through obstacle courses. They do so through the use of various skills, described in this chapter.
* This section describes the skills available to Mutants & Masterminds characters,
 
including their common uses and modifiers. Characters may be
 
able to use skills for tasks other than those given here. The GM sets the
 
DC and decides the results in those cases.
 
The format for skill descriptions is given here. Items that do not apply
 
are omitted from the skill’s description.
 
NAME KEY ABILITY, INTERACTION, MANIPULATION, SPECIALTY, TRAINED ONLY, REQUIRES TOOLS
 
The skill name line contains the following information:
 
• Skill Name: What the skill is called. GMs may feel free to change the
 
names of some skills to better suit the style of their game.
 
• Key Ability: The ability modifier applied to the skill check.
 
• Interaction: If “Interaction” is included next to the skill’s name, it is
 
an interaction skill.
 
• Manipulation: If “Manipulation” is included next to the skill’s name,
 
it is a manipulation skill.
 
• Specialty: If “Specialty” is included next to the skill’s name, you
 
must choose a specialty for the skill.
 
• Trained Only: If “Trained Only” is next to the skill’s name, you must
 
have at least 1 rank in the skill in order to use it. If “Trained Only” is
 
absent, untrained characters (those with 0 ranks in the skill) may use
 
it.
 
• Requires Tools: If “Requires Tools” is included next to the skill’s
 
name, you need to have the proper tools to use the skill. Not having
 
the proper tools results in a –4 penalty to the skill check. See
 
Chapter 7 for more details on tools.
 
The skill name line is followed by a brief description of the skill and four
 
other categories:
 
• Check: How to make a check for the skill, what the results are, and
 
the basic Difficulty Class.
 
• Try Again: Conditions on retrying a check with the skill. If this section
 
is omitted, the skill can be retried an unlimited number of times.
 
• Action: The type of action required to use the skill, how long it takes.
 
As a general rule, if a skill takes a minute or longer to use, you can
 
halve the time required by taking a –5 penalty on the check.
 
• Special: Any extra information about the skill or its use.
 
 
  
  

Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see RPGnet:Copyrights for details). Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)