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== M&M Star Wars: Equipment (2E) ==
 
  
 
 
 
<h3>Credits</h3>
 
 
    Credits will be handled through wealth checks. Keep a credit total. <br>Every 500 credits accrued will represent a +1 bonus to a character’s wealth checks.
 
 
 
<h3>Ranged Weapons</h3>
 
 
 
'''Blaster Pistol'''<hr>
 
Damage Bonus: +4<br>
 
Purchase DC: 21<br>
 
Equipment Cost: 11<br>
 
Action: Standard<br>
 
Damage Descriptor: Energy<br>
 
Range: 30’<br>
 
Duration: Instant<br>
 
Payload: 100<br>
 
Saving Throw: Toughness 14 (Fortitude 12)<br>
 
Extras: None<br>
 
Flaws: None<br>
 
Power Feats: Alternate Power (Stun-Ranged)<br>
 
 
<br>'''Heavy Blaster Pistol'''<hr>
 
Damage Bonus: +5<br>
 
Purchase DC: 23<br>
 
Equipment Cost: 13<br>
 
Action: Standard<br>
 
Damage Descriptor: Energy<br>
 
Range: 25’<br>
 
Duration: Instant<br>
 
Payload: 50<br>
 
Saving Throw: Toughness 15 (Fortitude 12)<br>
 
Extras: None<br>
 
Power Feats: Alternate Power (Stun-Ranged)<br>
 
 
<br>'''Blaster Rifle'''<hr>
 
Damage Bonus: +5<br>
 
Purchase DC: 24<br>
 
Equipment Cost: 14<br>
 
Action: Standard<br>
 
Damage Descriptor: Energy<br>
 
Range: 90’<br>
 
Duration: Instant<br>
 
Payload: 50<br>
 
Saving Throw: Toughness 15 (Fortitude 12)<br>
 
Extras: None<br>
 
Power Feats: Alternate Power (Stun-Ranged)<br>
 
 
<br>'''Blaster Carbine'''<hr>
 
Damage Bonus: +5<br>
 
Purchase DC: 23<br>
 
Equipment Cost: 13<br>
 
Action: Standard<br>
 
Damage Descriptor: Energy<br>
 
Range: 60’<br>
 
Duration: Instant<br>
 
Payload: 50<br>
 
Saving Throw: Toughness 15 (Fortitude 12)<br>
 
Extras: None<br>
 
Power Feats: Alternate Power (Stun-Ranged)<br>
 
 
<br>'''Hold-out Blaster'''<hr>
 
Damage Bonus: +2<br>
 
Purchase DC: 16<br>
 
Equipment Cost: 6<br>
 
Action: Standard<br>
 
Damage Descriptor: Energy<br>
 
Range: 15’<br>
 
Duration: Instant<br>
 
Payload: 6<br>
 
Saving Throw: Toughness 12 (Fortitude 11)<br>
 
Extras: None<br>
 
Power Feats: Alternate Power (Stun-Ranged)<br>
 
 
<br>'''Sporting Blaster Pistol'''<hr>
 
Damage Bonus: +3<br>
 
Purchase DC: 18<br>
 
Equipment Cost: 8<br>
 
Action: Standard<br>
 
Damage Descriptor: Energy<br>
 
Range: 25’<br>
 
Duration: Instant<br>
 
Payload: 100<br>
 
Saving Throw: Toughness 13 (Fortitude 11)<br>
 
Extras: None<br>
 
Power Feats: Alternate Power (Stun-Ranged)<br>
 
 
<br>'''Sporting Blaster Rifle'''<hr>
 
Damage Bonus: +4<br>
 
Purchase DC: 21<br>
 
Equipment Cost: 11<br>
 
Action: Standard<br>
 
Damage Descriptor: Energy<br>
 
Range: 120’<br>
 
Duration: Instant<br>
 
Payload: 50<br>
 
Saving Throw: Toughness 14 (Fortitude 12)<br>
 
Extras: None<br>
 
Power Feats: Alternate Power (Stun-Ranged)<br>
 
 
<br>'''Light Repeating Blaster'''<hr>
 
Damage Bonus: +6<br>
 
Purchase DC: 28<br>
 
Equipment Cost: 18<br>
 
Action: Standard<br>
 
Damage Descriptor: Energy<br>
 
Range: 120’<br>
 
Duration: Instant<br>
 
Payload: 30<br>
 
Saving Throw: Toughness 16<br>
 
Extras: Autofire (+1)<br>
 
Power Feats: None<br>
 
 
<br>'''Medium Repeating Blaster'''<hr>
 
Damage Bonus: +7<br>
 
Purchase DC: 31<br>
 
Equipment Cost: 21<br>
 
Action: Standard<br>
 
Damage Descriptor: Energy<br>
 
Range: 90’<br>
 
Duration: Instant<br>
 
Payload: 20<br>
 
Saving Throw: Toughness 17<br>
 
Extras: Autofire (+1)<br>
 
Power Feats: None<br>
 
 
<br>'''E-Web Repeating Blaster'''<hr>
 
Damage Bonus: +8<br>
 
Purchase DC: 42<br>
 
Equipment Cost: 32<br>
 
Action: Standard<br>
 
Damage Descriptor: Energy<br>
 
Range: 240’<br>
 
Duration: Instant<br>
 
Payload: Unlimited<br>
 
Saving Throw: Toughness 18<br>
 
Extras: Autofire (+2)<br>
 
Power Feats: None<br>
 
 
<br>'''Bowcaster'''<hr>
 
Damage Bonus: +4<br>
 
Purchase DC: 26 (36 for nonwookies)<br>
 
Equipment Cost: 16<br>
 
Action: Standard<br>
 
Damage Descriptor: Ballistic & Energy<br>
 
Range: 30’<br>
 
Duration: Instant<br>
 
Payload: 10<br>
 
Saving Throw: Toughness 14<br>
 
Extras: Linked (1 save applied twice)<br>
 
Power Feats: None<br>
 
 
<br>'''Ion Pistol'''<hr>
 
Damage Bonus: Stun 4<br>
 
Purchase DC: 18<br>
 
Equipment Cost: 8<br>
 
Action: Standard<br>
 
Damage Descriptor: Energy<br>
 
Range: 25’<br>
 
Duration: Instant<br>
 
Payload: 30<br>
 
Saving Throw: Toughness 14<br>
 
Extras: Alternate Save (Toughness)<br>
 
Flaws: Limited (Machines Only)<br>
 
Power Feats: None<br>
 
 
<br>'''Ion Rifle'''<hr>
 
Damage Bonus: Stun 5<br>
 
Purchase DC: 20<br>
 
Equipment Cost: 10<br>
 
Action: Standard<br>
 
Damage Descriptor: Energy<br>
 
Range: 90’<br>
 
Duration: Instant<br>
 
Payload: 30<br>
 
Saving Throw: Toughness 15<br>
 
Extras: Alternate Save (Toughness)<br>
 
Flaws: Limited (Machines Only)<br>
 
Power Feats: None<br>
 
 
<br>'''Frag Grenade'''<hr>
 
Damage Bonus: +5<br>
 
Purchase DC: 22<br>
 
Equipment Cost: 12<br>
 
Action: Standard<br>
 
Damage Descriptor: Physical<br>
 
Range: 10’<br>
 
Duration: Instant<br>
 
Payload: 1<br>
 
Saving Throw: Reflex 15<br>
 
Extras: Area (50’ Radius Explosion)<br>
 
Flaws: None<br>
 
Power Feats: Thrown, Triggered 2 (6 seconds or 12 seconds)<br>
 
 
<br>'''Thermal Detonator'''<hr>
 
Damage Bonus: +10<br>
 
Purchase DC: 35<br>
 
Equipment Cost: 25<br>
 
Action: Standard<br>
 
Damage Descriptor: Ballistic, Energy<br>
 
Range: 10’<br>
 
Duration: Instant<br>
 
Payload: 1<br>
 
Saving Throw: Reflex 20<br>
 
Extras: Area (100’ Radius Explosion)<br>
 
Flaws: None<br>
 
Power Feats: Thrown, Triggered 4 (6, 12, 18, or 24 seconds)<br>
 
 
<br><h3>Melee Weapons</h3>
 
 
<br>'''Lightsaber'''<hr>
 
Damage Bonus: +5<br>
 
Purchase DC: N/A<br>
 
Equipment Cost: 10<br>
 
Action: Standard<br>
 
Damage Descriptor: Energy<br>
 
Range: Touch<br>
 
Duration: Instant<br>
 
Saving Throw: Toughness 15 (variable with Lightsaber Combat Power)<br>
 
Extras: Penetrating<br>
 
Flaws: None<br>
 
Power Feats: None<br>
 
 
<br>'''Duel Blade Lightsaber'''<hr>
 
Damage Bonus: +5<br>
 
Purchase DC: N/A<br>
 
Equipment Cost: 15<br>
 
Action: Move<br>
 
Damage Descriptor: Energy<br>
 
Range: Touch<br>
 
Duration: Instant<br>
 
Saving Throw: Toughness 15 (variable with Lightsaber Combat Power)<br>
 
Extras: Action (Move), Penetrating<br> 
 
Flaws: None<br>
 
Power Feats: None<br>
 
 
<br>'''Sword'''<hr>
 
Damage Bonus: +3<br>
 
Purchase DC: 13<br>
 
Equipment Cost: 3<br>
 
Action: Standard<br>
 
Damage Descriptor: Slashing<br>
 
Range: Touch<br>
 
Duration: Instant<br>
 
Saving Throw: Toughness 13<br>
 
Extras: None <br>
 
Flaws: None<br>
 
Power Feats: None<br>
 
 
<br>'''Knife'''<hr>
 
Damage Bonus: +1<br>
 
Purchase DC: 12<br>
 
Equipment Cost: 2<br>
 
Action: Standard<br>
 
Damage Descriptor: Piercing<br>
 
Range: 10’<br>
 
Duration: Instant<br>
 
Saving Throw: Toughness 11<br>
 
Extras: None<br>
 
Flaws: None<br>
 
Power Feats: None<br>
 
 
<br>'''Club'''<hr>
 
Damage Bonus: +2<br>
 
Purchase DC: 12<br>
 
Equipment Cost: 2<br>
 
Action: Standard<br>
 
Damage Descriptor: Bludgeoning<br>
 
Range: Touch<br>
 
Duration: Instant<br>
 
Saving Throw: Toughness 12<br>
 
Extras: None<br>
 
Flaws: None<br>
 
Power Feats: None<br>
 
 
<br>'''Spear'''<hr>
 
Damage Bonus: +3<br>
 
Purchase DC: 14<br>
 
Equipment Cost: 4<br>
 
Action: Standard<br>
 
Damage Descriptor: Piercing<br>
 
Range: 20’<br>
 
Duration: Instant<br>
 
Saving Throw: Toughness 13<br>
 
Extras: None<br>
 
Flaws: None<br>
 
Power Feats: None<br>
 
 
<br>'''Staff'''<hr>
 
Damage Bonus: +2<br>
 
Purchase DC: 14<br>
 
Equipment Cost: 4<br>
 
Action: Move<br>
 
Damage Descriptor: Bludgeoning<br>
 
Range: Touch<br>
 
Duration: Instant<br>
 
Saving Throw: Toughness 12<br>
 
Extras: Action (Move)<br>
 
Flaws: None<br>
 
Power Feats: None<br>
 
 
<br>'''Ganderffii'''<hr>
 
Damage Bonus: +3<br>
 
Purchase DC: N/A<br>
 
Equipment Cost: 6<br>
 
Action: Move<br>
 
Damage Descriptor: Bludgeoning, Piercing, Slashing<br>
 
Range: Touch<br>
 
Duration: Instant<br>
 
Saving Throw: Toughness 13<br>
 
Extras: Action (Move)<br>
 
Flaws: None<br>
 
Power Feats: None<br>
 
 
<br>'''Force Pike'''<hr>
 
Damage Bonus: +5<br>
 
Purchase DC: 26<br>
 
Equipment Cost: 6<br>
 
Action: Standard<br>
 
Damage Descriptor: Bludgeoning<br>
 
Range: Touch<br>
 
Duration: Instant<br>
 
Saving Throw: Toughness 15 (Fortitude 12)<br>
 
Extras: None<br>
 
Flaws: None<br>
 
Power Feats: Alternate Power (Stun)<br>
 
 
<br>'''Vibrodagger'''<hr>
 
Damage Bonus: +2<br>
 
Purchase DC: 13<br>
 
Equipment Cost: 3<br>
 
Action: Standard<br>
 
Damage Descriptor: Piercing<br>
 
Range: 10’<br>
 
Duration: Instant<br>
 
Saving Throw: Toughness 12<br>
 
Extras: None <br>
 
Flaws: None<br>
 
Power Feats: None<br>
 
 
<br>'''Vibroblade'''<hr>
 
Damage Bonus: +4<br>
 
Purchase DC: 14<br>
 
Equipment Cost: 4<br>
 
Action: Standard<br>
 
Damage Descriptor: Slashing<br>
 
Range: Touch<br>
 
Duration: Instant<br>
 
Saving Throw: Toughness 14<br>
 
Extras: None <br>
 
Flaws: None<br>
 
Power Feats: None<br>
 
 
<br>'''Duel Vibroblade'''<hr>
 
Damage Bonus: +4<br>
 
Purchase DC: 18<br>
 
Equipment Cost: 8<br>
 
Action: Move<br>
 
Damage Descriptor: Slashing<br>
 
Range: Touch<br>
 
Duration: Instant<br>
 
Saving Throw: Toughness 14<br>
 
Extras: Action (Move)<br>
 
Flaws: None<br>
 
Power Feats: None<br>
 
 
<br>'''Vibroaxe'''<hr>
 
Damage Bonus: +6<br>
 
Purchase DC: 16<br>
 
Equipment Cost: 6<br>
 
Action: Standard<br>
 
Damage Descriptor: Slashing<br>
 
Range: Touch<br>
 
Duration: Instant<br>
 
Saving Throw: Toughness 16<br>
 
Extras: None <br>
 
Flaws: None<br>
 
Power Feats: None<br>
 
 
<br>'''Stun Baton'''<hr>
 
Damage Bonus: Stun 3<br>
 
Purchase DC: 16<br>
 
Equipment Cost: 6<br>
 
Action: Standard<br>
 
Damage Descriptor: Electricity<br>
 
Range: Touch<br>
 
Duration: Instant<br>
 
Saving Throw: Fortitude 13<br>
 
Extras: None<br>
 
Flaws: None<br>
 
Power Feats: None<br>
 
 
<h3>Armor</h3>
 
 
<br>'''Blast Helmet, Vest'''<hr>
 
Toughness Bonus: +1<br>
 
Purchase DC: 11<br>
 
Equipment Cost: 1 <br>
 
 
<br>'''Padded Flight Suit'''<hr>
 
Toughness Bonus: +1<br>
 
Powers: +2 Fortitude saves to resist cold environments, Immunity (Life Support-Fades after 10 Hours)<br>
 
Purchase DC: 21<br>
 
Equipment Cost: 11<br>
 
 
<br>'''Armored Flight Suit'''<hr>
 
Toughness Bonus: +3<br>
 
Powers: +2 Fortitude saves to resist cold environments, Immunity (Life Support-Fades after 10 Hours)<br>
 
Purchase DC: 23<br>
 
Equipment Cost: 13<br>
 
 
<br>'''Combat Jumpsuit'''<hr>
 
Toughness Bonus: +2<br>
 
Purchase DC: 12<br>
 
Equipment Cost: 2<br>
 
 
<br>'''Padded Battle Armor'''<hr>
 
Toughness Bonus: +2<br>
 
Purchase DC: 12<br>
 
Equipment Cost: 2<br>
 
 
<br>'''Medium Battle Armor'''<hr>
 
Toughness Bonus: +3<br>
 
Purchase DC: 13<br>
 
Equipment Cost: 3<br>
 
 
<br>'''Heavy Battle Armor'''<hr>
 
Toughness Bonus: +4<br>
 
Purchase DC: 14<br>
 
Equipment Cost: 4<br>
 
 
<br>'''Armored Spacesuit'''<hr>
 
Toughness Bonus: +4<br>
 
Powers: +2 Fortitude saves to resist cold environments, Immunity (Life Support-Fades after 10 Days)<br>
 
Purchase DC: 25<br>
 
Equipment Cost: 15<br>
 
 
<br>'''Corellian Powersuit'''<hr>
 
Toughness Bonus: +3<br>
 
Powers: Enhanced Ability (Strength) 2 (Side-Effect-If suit is powered down, -2 Strength and Dexterity)<br>
 
Purchase DC: 15<br>
 
Equipment Cost: 5<br>
 
 
<br>'''Stormtrooper/ Clonetrooper Armor'''<hr>
 
Toughness Bonus: +4<br>
 
Powers: +2 Notice checks, +2 Fortitude saves to resist hostile environments, Internal Comlink (Communication 6)<br>
 
Purchase DC: N/A<br>
 
Equipment Cost: 12<br>
 
 
<br>'''Snowtrooper Armor'''<hr>
 
Toughness Bonus: +4<br>
 
Powers: +2 Notice checks, +6 Fortitude saves to resist cold environments, Internal Comlink (Communication 6)<br>
 
Purchase DC: N/A<br>
 
Equipment Cost: 14<br>
 
 
<br>'''Sandtrooper Armor'''<hr>
 
Toughness Bonus: +4<br>
 
Powers: +2 Notice checks, +6 Fortitude saves to resist hot environments, Internal Comlink (Communication 6)<br>
 
Purchase DC: N/A<br>
 
Equipment Cost: 14<br>
 
 
<br>'''Scout Trooper Armor'''<hr>
 
Toughness Bonus: +3<br>
 
Powers: +4 Notice checks, +4 Fortitude saves to resist hostile environments, Internal Comlink (Communication 6), Super-Senses (Low-Light Vision)<br>
 
Purchase DC: N/A<br>
 
Equipment Cost: 14<br>
 
 
<br>'''Imperial Guard Armor'''<hr>
 
Toughness Bonus: +4 (Impervious)<br>
 
Powers: +4 Notice checks, +4 Fortitude saves to resist hostile environments, Internal Comlink (Communication 6), Super-Senses (Darkvision)<br>
 
Purchase DC: N/A<br>
 
Equipment Cost: 19<br>
 
 
<h3>Equipment</h3>
 
 
<br>'''All-Temperature Cloak'''<hr>
 
Effects: +2 Fortitude saves to resist severe weather.<br>
 
Purchase DC: 8<br>
 
Equipment Cost: 1<br>
 
 
<br>'''Aquata Breather'''<hr>
 
Effects: Provides 2 hours of breathable air when submerged.<br>
 
Purchase DC: 12<br>
 
Equipment Cost: 1<br>
 
 
<br>'''Bacta Tank'''<hr>
 
Effects: +5 Constitution checks to recover from damage.<br>
 
Purchase DC: 30<br>
 
Equipment Cost: 3<br>
 
 
<br>'''Breath Mask'''<hr>
 
Effects: Provides 1 hour of breathable atmosphere before the canister must be replaced.<br>
 
Purchase DC: 10 (Replacement Canisters 5)<br>
 
Equipment Cost: 1<br>
 
   
 
<br>'''Comlink'''<hr>
 
Effects: Communication 6<br>
 
Purchase DC: 10<br>
 
Equipment Cost: 6<br>
 
 
<br>'''Datapad'''<hr>
 
Effects: Provides the user with a +2 bonus on Intelligence checks relating to calculations or Computer checks involving information downloads. Datapads with datacards containing specific information provide a +2 bonus on related Knowledge checks.<br>
 
Purchase DC: 18 (Datacard, Blank 4, Datacard, 1 Program 12)<br>
 
Equipment Cost: 1<br>
 
 
<br>'''Electrobinoculars'''<hr>
 
Effects: Reduces the range penalty for Notice checks to -1 for every 50 feet of distance (instead of -1 for every 10 feet), Super-Senses (Darkvision), Super-Senses (Radiation Detection).<br>
 
Purchase DC: 18<br>
 
Equipment Cost: 4<br>
 
 
<br>'''Glow Rod'''<hr>
 
Effects: Projects a beam of light 30 feet long and 15 feet across at its end.<br>
 
Purchase DC: 4<br>
 
Equipment Cost: 1<br>
 
 
<br>'''Grappling Spike Launcher'''<hr>
 
Effects: Super-Movement (Swinging) or simply provides rope for climbing.<br>
 
Purchase DC: 6<br>
 
Equipment Cost: 2<br>
 
 
<br>'''Holoprojector'''<hr>
 
Effects: Used to view real-time or recorded three-dimensional images or to pass the information through a comlink connection.<br>
 
Purchase DC: 18<br>
 
Equipment Cost: 4<br>
 
 
<br>'''Holorecorder'''<hr>
 
Effects: Stores up to 200 hours of images in its internal memory system.<br>
 
Purchase DC: 25<br>
 
Equipment Cost: 6<br>
 
 
<br>'''Jet Pack'''<hr>
 
Effects: Flight (Levitation-Fades after 1500 feet of travel) 2<br>
 
Purchase DC: 20<br>
 
Equipment Cost: 2<br>
 
 
<br>'''Macrobinoculars'''<hr>
 
Effects: Reduces the range penalty for Notice checks to -1 for every 25 feet of distance (instead of -1 for every 10 feet), Super-Senses (Low-Light Vision)<br>
 
Purchase DC: 14<br>
 
Equipment Cost: 2<br>
 
 
<br>'''Medpac'''<hr>
 
Effects: Healing 1<br>
 
Purchase DC: 8<br>
 
Equipment Cost: 2<br>
 
 
<br>'''Recording Rod'''<hr>
 
Effects: Stores up to 100 hours of 2D images in its internal memory system.<br>
 
Purchase DC: 13<br>
 
Equipment Cost: 3<br>
 
 
<br>'''Security Kit'''<hr>
 
Effects: +2 Disable Device and Repair checks relating to security systems.<br>
 
Purchase DC: 16<br>
 
Equipment Cost: 2<br>
 
 
<br>'''Sensor Pack'''<hr>
 
Effects: +2 Notice and Search checks.<br>
 
Purchase DC: 20<br>
 
Equipment Cost: 2<br>
 
 
<br>'''Tool Kit'''<hr>
 
Effects: +2 Repair checks.<br>
 
Purchase DC: 11<br>
 
Equipment Cost: 1<br>
 
<hr>
 
<br><h1>Send any questions to zelon@suscom.net</h1>
 

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