Editing
MGT Into The Black
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
== Into the Black (MGT) == [[File:Known_Galaxy.png]] ==The Known Galaxy== ''Astrography'' The main region, if viewed on a 2D map, looks a bit like a blobby, rounded starfish - if a starfish had arms that didn't extend very far from the center, and mostly clustered on two major sides, roughly 40-50 Parsecs (around 120-150 Light Years) across at the widest point. The 'arms' appear from roughly 'Northwest' to 'South' with the area from 'South' to 'Northwest' bordering a great rift too wide to travel. The main region, if viewed on a 2D map, looks a bit like a blobby, rounded starfish - if a starfish had arms that didn't extend very far from the center, and mostly clustered on two major sides, roughly 40-50 Light Years (15 ish Parsecs) across at the widest point. The 'arms' appear from roughly 'Northwest' to 'South' with the area from 'South' to 'Northwest' bordering a great rift too wide to travel. Galcen, for all its claims of being where humanity came from, is not found in the center, but in the Northeastern arm of the region - though it is closer to the center than to the far border of that arm. Entibor is on the West-Southwest portion of the region, roughly 5 parsecs from the Rift. Innish-Kyl and the Asteroid City of Suivi Point both reside in the same general area, if slightly closer to the Rift. Khesat is farthest 'East' of the Center, nearly to the end of that truncated 'Arm'. '''Politics''' There are a number of star-faring 'nations' in the region. Foremost among them - at least culturally - is ''Galcen'', from where it can be demonstrated that humanity spread out into the galaxy. Galcen has - depending on the day and the current political climate - as many as 20 client/vassal systems. Galcen focuses heavily on trade between itself and its client systems and other polities. Between Galcen itself and its primary clients, there are enough - and powerful enough - ships to keep things on a mostly peaceful basis. Its greatest rival is ''Entibor'', which has a firm grip on 12 colony systems and 5 client systems. Entibor doesn't have quite the miliary that Galcen has, but every one of its systems has something, and no one wants to try, as they're all fanatically loyal. The next major political entity is the system / planet of ''Khesat''. While Khesat barely has enough of a military to defend its own systems, the wealthy from across the region go there for relaxation and enjoyment. No single system will dare to bother them for fear of bringing the larger ones down on them. There are a large number of single or dual system polities, but due to the outsized impact of the two largest, most fighting is diplomatic or - occasionally - simple raiding. Humanity has been in space now for at least 5 centuries, so most ships, regardless of where they're from, tend to look alike. Given that the lion's share come from the shipyards on ''Gyffer'', or from Waycross on ''Inish-Kil'', this isn't that surprising. '''Other Major Systems''' Some of these are affiliated with one of the major powers, but most are singular systems. ''Ophel'' - A major banking hub<br> ''Mandeyn'' - On the way to a lot of places, often used as a trans-shipment point for goods and commodities<br> ''Nammerin'' - a young system, still geologically unstable, but happy for colonists<br> ''Artat'' - Known primarily for their ranches and the Crallach meat they export<br> ''Pleyver'' - Ostensibly a client of Galcen, it's heavily rumoured that only the presence of Pleyver High Station keeps the planet itself from going entirely private. Wild magnetic fluxes (The Web) mean that space travel will not function closer than 12 hours maneuver to the planet.<br> ''Ovredis'' - A client of Galcen<br> ''Darvell'' - A private system, home to the Rolny family, wealthy enough to field a fleet powerful enough to keep them private.<br> ''Maraghai'' - Homeworld of the Selvaurs - or, as they call themselves, The Forest Lords. Tall, physically imposing, Saurian in appearance, but warm-blooded.<br> ''Suivi Point'' - A system of Asteroid cities. If you can't buy it there, it can't be bought. The official peace forces (and just about everywhere else) maintain lists of suggested gratuities.<br> '''Species''' Humans are the predominate species found in the region, though there are some non-humans, though only two are well known. Selvaurs are a race of large, heavy folk, Saurian in appearance and possessed of long, sharp claws. They dwell primarily on the forest world of Maraghai, and their ships keep it separate from the other polities. Polite enough, and willing to trade, they have little respect for most humans, calling them 'thinskins'. Selvaurs gain +2 Str, +1 End, -2 SOC, -1 Int. Their claws do 1D+2 Damage. ==Characters== '''Character Name:''' [[Tavish_Kerensky | Tavish Kerensky]] '''Player Name:''' strange behaviour<br> '''UPP:''' ABC775-7<br> '''Attribute Mods:''' +1 / +1 / +2 / +0 / +0 / -1 - +0<br> '''Skills:''' Art (sketching) 0, Athletics 1, Carouse 0, Drive 1, Electronics 1, Gun combat (energy) 2, Gun Combat (slug) 1, Heavy Weapons 0, Leadership 1, Medic 0, Melee (blade) 1, Stealth 1, Tactics (military) 2, Vacc Suit 0<br> '''Gear:''' Cloth armour +8 TL10, Heavy blaster, Blaster cells x 3, Dagger, Needler, Needler power pack, Radio transiever TL11, Breather mask TL8, Binoculars TL8, Light intensifier goggles TL9, Marine Veteran Association membership Cr 475 Pension: CR 10k<br> '''Notes:''' Joined the Marines to escape the slums of Gyffer. He encountered Scott in his second term, when hostile action necessitated the evacuation of civilians. In his fifth term, an op went wrong. He survived - but many of his unit didn't. He met Xan in a civilian hospital while the survivors waited to ship out. Disillusioned, he mustered out.<br> <br> <br> '''Character Name:''' Harix 'Xan' Dushone '''Player Name:''' ncc2010<br> '''UPP:''' 8C6B66-5<br> '''Attribute Mods:''' +0 / +0 / +0 / +0 / +0 / +0 - +0<br> '''Skills:''' Electronics-0 Steward-0 Survival-0 Mechanic-0 Navigation-1 Astrogation-1 Vacc Suit-1 Pilot-1 (Starship) Engineer-1 (J-Drive) Gun Combat-1 Medic-1 Gunner-1 (Starship)<br> '''Gear:''' Breather Mask (TL 8): 150. Vacc Suit (TL 8): 7000 Commdot Communicator <br> '''Notes:''' <br> Xan didn't so much enlist than stow away. Well, mostly - she enlisted on the first ship off Galcen as soon just after midnight on her 14th birthday and rapidly adjusted to the wonderful universe of the Deep Space Survey Corps. She proved a quick learner, picking up both piloting and navigation fairly quickly, gaining her Flight Certificate by 18, as well as her Journeyman Qualification for Engineering. Her second tour was overshadowed by a hard-driving, fast paced relationship (TBD), which ended in a mutual parting of the ways. Successfully reenlisting, her third tour could have been something - but a random landing on a backwaters world ended up tearing her apart, and she spent more of the rest of the tour in various hospitals and rehab as they replaced and repaired a goodly portion of her intestines, reducing her Endurance in the process. The Service paid for the medical, but decided that this young woman was no longer a prime candidate for continued service.<br> [[file:Xan.jpg]] <br> '''Character Name:''' [https://docs.google.com/document/d/1yujvBjhcDrE5Nw5pC8Q-bH-f5NRcuQPudox5NZozVaI/edit?tab=t.0 Vasser Maddux] '''Player Name:''' sizzle<br> '''UPP:''' 7C7A77-4<br> '''Attribute Mods:''' +0 / +2 / +0 / +1 / +0 / +0 - +0<br> '''Skills:''' Animals 0 Astrogation 1 Carouse 1 Deception 0 Drive 0 Gambling 1 Gunner (Turret) 3 Gun Combat (Energy) 2 Gun Combat (Slug) 1 Mechanic 1 Melee (Bludgeon) 2 Pilot (Small Craft) 1 Stealth 1 Streetwise 1 Survival 0 Vacc Suit 0 <br> '''Gear:''' Cr350 Blaster TL 9 Range 15m Damage 3D-1 Kg 0.5 Cost Cr200 Magazine (Power Cell) 4 25 Power Cell Cost CR5 Flak Jacket TL 8 Protection +5 Kg 6 CR300 Portable Computer TL 11 Computer/2 .5 Kg Cr300 Translator 1 TL 10 Cr500 Expert (Mechanics) 1 TL 11 Cr1000 Light Intensifier Goggles TL 9 Cr1250 (includes IR Goggles) Breather Mask TL 10 Cr2000 Mechanical Toolkit TL 5 Kg 12 Cr1000 Club TL 1 Range Melee Damage 2D Kg 2 <br> '''Notes:''' Rival (Pirate) <br> <br> '''Character Name:''' Sofia Sokolova '''Player Name:''' Lysus<br> '''UPP:''' 465A9A-7<br> '''Attribute Mods:''' -1 / +0 / -1 / +1 / +1 / +1 - +0<br> '''Skills:''' Astrogation 1 Athletics 0 Deception 1 Drive 0 Electronics 1 Engineer (M-drive) 2 Flyer 0 Gun Combat 2 Gunner 0 Investigate 1 Medic 1 Persuade 4 Pilot 1 Recon 0 Science 0 Streetwise 0 Tactics (military) 1 Vacc Suit 0<br> '''Gear:''' Scientific Equipment Combat Implant Ship Share<br> '''Notes:''' <br> <br> <br> '''Character Name:''' Scott Porter '''Player Name:''' Knightsky<br> '''UPP:''' 677AB6-3<br> '''Attribute Mods:''' +0 / +0 / +0 / +1 / +1 / +0 / -1<br> '''Skills:''' Advocate 1<br> Art 0 (acoustic guitar)<br> Astrogation 1<br> Athletics 0<br> Broker 2<br> Carouse 0<br> Drive 0<br> Electronics (comms) 3<br> Engineer (power) 1<br> Gun Combat (blasters) 2<br> Mechanic 2<br> Medic 1<br> Persuade 1<br> Pilot (spacecraft) 2<br> Science (economics) 2<br> Steward 0<br> Streetwise 2<br> Vacc Suit 0<br> '''Gear:''' Blaster<br> Power Cells x5<br> Cloth Armor (TL 10)<br> Mobile Comm (TL 10)<br> Medkit (TL 10)<br> Electronics Toolkit<br> Engineering Toolkit (halfsies with Xan)<br> Mechanical Toolkit<br> Cr750<br> '''Notes:''' Homeworld: Galcen<br> Age 38<br> College Graduate with Honors<br> Former Merchant Marine - 2nd Officer (Rank 4)<br> Enemy <br> Rival <br> Contact<br> Yearly Pension (Cr10,000)<br> [[File:81684249 10157062612688507 8850053672759984128 o.jpg]] <br> <br> <br> <br> '''Character Name:''' Malach Tine '''Player Name:''' Roadscholar<br> '''UPP:''' 494DCA-2<br> '''Attribute Mods:''' -1/+1/-1/+2/+2/+1- -2<br> '''Skills:'''<br> Advocate-0<br> Art-0 [live feed media]<br> Animals-0<br> Astrogation-3<br> Athletics [Zero-g]-0<br> Blade Cbt-1[Blades]<br> Carousing-0<br> Deception-1<br> Electronics [Computer-2]<br> Gun Combat [Energy weapons-1, Slug-0]<br> Gunner [Turret-1, Capital-0]<br> Leadership -1<br> Mechanic-0<br> Medic-1<br> Navigation-1<br> Performance [Live]-0<br> Persuasion-1<br> Pilot[ Starcraft-1, Small craft-0]<br> Streetwise-0<br> Tactics[Naval]-1<br> Vacc Suit-0<br> <br> '''Gear:''' <br> Heavy Blaster '''Notes:''' Owns 3 million in mortage for the Ship [Decius Mus] Gain a contact.[college] Gain an enemy,[term 3 Navy] Final Rank Captain. 20 year pension. 10 000cr/yr <br> Benefits 5000cr 3 Ship Shares Weapon [blaster] -1 '''Equipment''' * TL 11 Comms Transceiver unit [laser]+ TL10 radio inbuilt [1750] [ * TL 10 mobile [500] * Tl 11 portable Computer [300]w'comms. * Tl 10 EM probe w'geiger counter built in [1150] * TL 11 Electronics Toolkit [2000] * TL 11 Ceramic Blade [?] ==PC's Ship== '''Nomad'''<br> '''Libra Class Freighter'''<br> (Visual: A rounded disc with bridge on the upper part of the disc, high-strength crystal windows, turret guns on the top and bottom of the disc, and four engines - two Realspace, two Hyperspace - situated at the back on the discs midline.)<br> Hull: 80 Tonnes, Streamlined<br> Realspace Engines Thrust 2g<br> Hyperspace Engines Thrust 2 LY/Hour<br> Power Plant Fusion, Power 20<br> Fuel Tanks 7.2 Tonnes - 7.5 Days fuel assuming full rated speed in constant use.<br> Bridge<br> Computer Computer / 10<br> Sensors Standard (Lidar/Radar)<br> Weapons Two Turrets - Dorsal and Ventral, Pulse Blasters<br> Staterooms 4, with Common Area/Galley<br> Cargo 15.6 Tonnes<br> Purchase Cost (New) MCr 41.2 Libra class Freighters are no longer built new. The newest of these ships are 40 years old at this point in the setting. They are, however, known as workhorses and while not necessarily the most popular design, can still be found at more or less reasonable prices. The ship I have for you is a newer model, so 45 years old. Purchase Cost (Used) (GM Fiat, 20% discount for a 45 year old space ship seems too low. It's not like these are the Porsches of the trade). MCr 23.5 (MCr 20.5 after known Ship's Shares)<br> Quirks Concealed smuggling compartments; small, but persistent, fuel leak - Each day's fuel use counts as 4 hours extra; Ship is known - exact reputation depends on location.<br> Maintenance Costs: CR1,958 per month (Cr1,710 after known Ship's Shares)<br> ==Pooled Money/Cargo == KCr14.9 8 tons of Crystals/Gems 5 tons of Sapne Treesilk
Summary:
Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
RPGnet:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
View history
More
Search
Navigation
RPGnet
Main Page
Major Projects
Categories
Recent changes
Random page
Help
Tools
What links here
Related changes
Special pages
Page information