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MHR A New Dawn/Characters/CocoVanDyne
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A Character in [[MHR_A_New_Dawn:_Main_Page|MHR A New Dawn]], played by Townswoman =COCO VAN DYNE= ==Affiliations== Solo D10 / Team D8 / Buddy D6 ==Distinctions== *Sweet On The Surface *Poisoned Words *'I Deserve it!' ==Powersets== ===Pym Legacy=== Shrinking D10 / Enhanced Reflexes D8 / Flight D10 / Blast D10 / Insect Control D6 *'''SFX: Can’t Hit Me Now.''' Step up or double an Now I’m Small power for your next reaction. If that reaction fails, add a die to the doom pool equal to the normal rating of that power die. *'''SFX: Multipower.''' Add more than one Pym Legacy power die to your pool. Step back each Ultimate Unifier power die in your pool once for each die beyond the first. *'''Limit: Still Learning.''' Change any Pym Legacy power into a complication to gain 1 PP. Activate an opportunity or remove the complication to recover that power ===Wasteland Mutant=== Telepathy D6 / Telekinesis D6 *'''SFX: I've Got Something Of Yours.''' On a successful reaction against an emo- tional attack action, inflict emotional stress with the effect die. Spend a doom die to step it up. *'''SFX: “It's all your FAULT!”''' Before you make an action including an Pym Legacy power, you may move your Emotional Stress die to the doom pool and step up the Pym Legacy power for this action. *'''Limit: Mutant.''' When affected by mutant-specific complications or tech, earn 1 PP. ==Specialties== Covert Expert D8 / Psyche Master D10 / Combat Expert D8 / Tech Expert D8 / Crime Expert D8 ==Milestones== Damaged Goods *1 XP when you pretend to care about something or someone. *3 XP when you show your true sociopathy by inflicting stress on an opponent or ally. *10 XP when you either discover something that truly moves you and then try to find another line of work or give up on your own humanity and continue destroying lives for your own ends. ==Notes== Granddaughter of Janet (Wasp) and Dr. Henry (Hank) Pym (Ant-Man, Giant Man, Goliath). She has inherited Jan’s abilities and Hank’s schizophrenic tendencies. She would love to be a leader but craves independence, she is smart and sneaky. She seems nice and a little needy but can be nasty and cruel. She’s the great sidekick you don’t know whether you can trust. She doesn’t want to be under the control of the likes of Curtiss Jackson and that’s why joining up with Logan. She’s a city-dweller, a scavenger, a barterer. Flight means she can travel distance which gives her an edge as a scavenger. knowledge of mole-man’s operations in the civil war means she knows where good stuff is.
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