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== Drake Maxwell: The Professional == *'''Age:''' 23 *'''Gender:''' Male *'''Appearance:''' Grey/Green eyes. Short reddish brown hair. Clean shaven. Soft features. Royal Blue suit with red tie. ==Stats== *Charm +0 *Cool +2 *Sharp +2 *Tough -1 *Weird -1 ==Moves== *Bottle it up: You can take up to a +3 bonus when you act under pressure. For each +1 you use the Keeper holds 1. That hold can be spent later (one for one) to give you -1 on any move except act under pressure. *Leave no one behind: In combat, when you help someone escape, roll +Sharp. On a 10+ you get them out clean. On a 7-9, you can either get them out or suffer no harm, you choose. On a miss, you fail to get them out and you’ve attracted hostile attention. *Mobility (Van): Good (Surveillance Gear, Roomy) Bad (Beaten-up) *Deal with the Agency: When you deal with the Agency, requesting help or gear, or making excuses for a failure, roll +Sharp. On a 10+, you’re good—your request for gear or personnel is okayed, or your slip-up goes unnoticed. On a 7-9, things aren’t so great. You might get chewed out by your superiors and there’ll be fallout, but you get what you need for the job. On a miss, you screwed up: you might be suspended or under investigation, or just in the doghouse. ==Gear and Resources== '''Armor''' *Flak Vest (Armor 1, Hidden) '''Weapons''' *Grenade Launcer (4 Harm, Far, Area, Messy, Loud, Reload) *Knife (1 Harm, Hand) '''The Agency''' *Well Financed *Weird Tech Gadgets '''Red Tape''' *Hostile Superiors *Dubious Motives ==Backstory== Long before his days as an agent for Region 13, Drake Maxwell was once a detective for a sleepy little rural town. The kind of town where everyone knows everyone and the biggest cases he ever got were tracking down missing pets. Until one day all those pets started disappearing without a trace at a startling rate. With a keen eye for detail and a tenacious curiosity Drake followed the breadcrumbs all the way to the source, a bizarre and unsettling creature that made Drake question everything he knew about the animal kingdom. Luckily the Region 13 agents tailing Drake spared him the indignity of being listed among the monsters casualties along side Mittens, Fluffy Butt, and Captain Woofer. Impressed with his investigation skills and willingness to follow the grisly trail all the way to it's conclusion the agency offered Drake a choice. He could either have his memory erased, so he can go back to his peaceful job directing traffic and helping cats out of trees. Or he could lend his skills to Region 13 protecting people from otherworldly abominations. Drake thought about it for all of 10 seconds before coming to a decision, the townsfolk could find their own damn pets from now on. ==Histories== *Drake's relationship with his partner Kate has romantic potential. So far it hasn't gone any further. *Region 13 teamed Drake up with a Werewolf Hunter a while back to deal with Conall. Drake saw the humanity struggling within the beast and refused to let the hunter kill Conall. *Drake has tenuous grasp of the mystical and arcane. Thankfully Jim and his library have been an invaluable asset on Drake's assignments. *Whenever Drake's assignments involve a particularly nasty Cryptid, Region 13 is quick to call on Amber for her extermination expertise. *Being ill equipped and working with poor intel can be a death sentence in this job. One such assignment was nearly the end of Drake's career if Maggie hadn't been around to lend a hand.
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