Editing MTH:Extras

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==EXTENDED DURATION==
 
==EXTENDED DURATION==
 
The effects of the character's powers persist for longer than usual.  If the power previously had a duration of one turn, its duration increases to one scene; if the power previously had a duration of one scene, its duration increases to 24 hours or until the character next sleeps, whichever comes first.  Any power with a duration of longer than one scene has its duration doubled by this Extra.
 
The effects of the character's powers persist for longer than usual.  If the power previously had a duration of one turn, its duration increases to one scene; if the power previously had a duration of one scene, its duration increases to 24 hours or until the character next sleeps, whichever comes first.  Any power with a duration of longer than one scene has its duration doubled by this Extra.
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==FORCEFUL==
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The character's powers can force opponents to move. On a successful attack involving the power (even indirectly, such as a Brawl attack with Claws active), the target is pushed a number of yards equal to 5 + the power's dots + the attack's successes - the target's Size. An exceptional success also renders the target prone.  For the sake of cinematic style, the Invulnerability power does not affect whether or not a target is pushed unless specifically noted.
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==INCREASED RANGE==
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The character is able to project the effects of his powers to a greater range than normal.  A power with a Range given in yards has its Range doubled, and its medium and long ranges increase accordingly.  A power with Range: Touch gains a Range equal to the character’s (Power Level + superpower rating) x 5 yards.  Range: Self becomes Range: Touch; as usual, touching an unwilling target usually requires a Dexterity + Brawl roll, and the target’s Defense applies.  At the Storyteller’s discretion, an unwilling target may also receive a reflexive Power Level + resistance trait roll to resist the superpower, or the appropriate resistance trait may be applied as a penalty to the activation roll.
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==LINGERING DAMAGE==
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The character is able to deal even more damage over time. This extra can only be applied to powers that deal damage and have an instant duration. One turn after the power is activated, each character damaged by the power takes damage of the same type equal to the successes from a pool equal to the power's dots + 2.
  
 
==LUCKY SEVEN==
 
==LUCKY SEVEN==
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The character is able to activate her powers almost effortlessly.  A power with this Extra has its Verve cost reduced by one, to a minimum of zero.  Yes, this makes many powers effectively free, but a large number of the ones that are really useful to make free are Gamma, and that requires a weakness the Storyteller is willing to accept for the Class decrease on that power.
 
The character is able to activate her powers almost effortlessly.  A power with this Extra has its Verve cost reduced by one, to a minimum of zero.  Yes, this makes many powers effectively free, but a large number of the ones that are really useful to make free are Gamma, and that requires a weakness the Storyteller is willing to accept for the Class decrease on that power.
  
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==STUNNING==
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The character hits so hard with this power, it might make an opponent dizzy and unable to fight back. Whenever damage dealt by an attack involving this power equals or exceeds the higher of the target's Size or Power Level, the target loses its next action.
  
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==VAMPIRIC==
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The character is able to regain health from the wounds she causes. For each point of lethal damage dealt by a power with this Extra, the character heals one point of bashing damage or downgrades one point of higher damage.
  
  

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