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MTH:Flight
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==Flight== ===Evasive Maneuver (*)=== Prerequisites: Flight 1+ Effect: If the character flies at least 10 yards on his turn, he adds 1 to his Defense until his next turn. This bonus is added before calculating his Dodge pool if he chooses to Dodge. ===Blurred Target (*)=== Prerequisites: Flight 1+ Effect: While flying, the character may apply his dots in Flight to his Defense in place of Athletics. This effect may stack with Barrel Roll. ===Barrel Roll (*)=== Prerequisites: Flight 2+ Effect: Add the character's Flight to any Dodge pool. This effect may stack with Blurred Target. ===Sonic Boom (***)=== Prerequisites: Flight 3+ or Super Speed 1+ Effect: As part of a flyby attack where he flies at least 10 yards before and after attacking, the character can spend a point of Willpower to make a special area attack that deals bashing damage and ignores Defense but not Armor. His pool for this attack is Dexterity + Flight, and the radius is Power Level yards. He makes one attack roll and applies it to each target. [[MTH:Power_Trees|Back to Power Trees]]<br> [[MTH:Merits|Back to Merits & Flaws]]<br> [[MTH:Main_Page|Back to Main]]<br>
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