Editing MTH:Physical Merits
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Spectrum Vision - The character can see the entire visual spectrum of light. This allows the character to see anything which would become visible under a black light (ultraviolet), and recognize temperatures by sight (infrared). Many forms of technology emit wave forms the character might see as well. The player is granted some leeway in creative uses for this power. | Spectrum Vision - The character can see the entire visual spectrum of light. This allows the character to see anything which would become visible under a black light (ultraviolet), and recognize temperatures by sight (infrared). Many forms of technology emit wave forms the character might see as well. The player is granted some leeway in creative uses for this power. | ||
β | Telescopic Vision - The character has distance vision equivalent to someone using a moderately good pair of binoculars (x 25 magnification). The character eliminates most penalties for observing events at a distance, and can easily read text on a computer monitor from a distance of up to 100 feet. In addition, when using ranged weapons, the character | + | Telescopic Vision - The character has distance vision equivalent to someone using a moderately good pair of binoculars (x 25 magnification). The character eliminates most penalties for observing events at a distance, and can easily read text on a computer monitor from a distance of up to 100 feet. In addition, when using ranged weapons, the character eliminates all penalties for medium range and reduces the penalties for attacks at long range to -2. |
Microscopic Vision - The character is considered to be equipped with a microscope. | Microscopic Vision - The character is considered to be equipped with a microscope. | ||
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X-Ray Vision - The character can look through substances which aren't sufficiently dense. Typically, this means most walls and clothing. Dense metal or stone structures block the character's vision, such as armor or lead. | X-Ray Vision - The character can look through substances which aren't sufficiently dense. Typically, this means most walls and clothing. Dense metal or stone structures block the character's vision, such as armor or lead. | ||
β | Players looking for weaponized vision, like heat ray vision, should try the power Force | + | Players looking for weaponized vision, like heat ray vision, should try the power Force Bolt, and simply have the bolt emanate from the character's eyes. |
===TINY (* to ***)=== | ===TINY (* to ***)=== |