Editing MTH:Powers A-H

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* Stage 2: The character may issue a single negative or positive command, such as "purchase a rifle at the local sporting goods store" or "stand perfectly still for one minute", that the target must follow to the best of his ability.
 
* Stage 2: The character may issue a single negative or positive command, such as "purchase a rifle at the local sporting goods store" or "stand perfectly still for one minute", that the target must follow to the best of his ability.
 
Commands given at stages 1 and 2 cannot be longer than 10 words, cannot be blatantly impossible ("count all the grains of sand on this beach"), cannot pose any apparent danger to the target or his allies ("walk off this cliff"), and cannot end a conflict instantly ("go to the police station and turn yourself in").
 
Commands given at stages 1 and 2 cannot be longer than 10 words, cannot be blatantly impossible ("count all the grains of sand on this beach"), cannot pose any apparent danger to the target or his allies ("walk off this cliff"), and cannot end a conflict instantly ("go to the police station and turn yourself in").
* Stage 3: As stage 2, except conflict-ending commands are allowed.
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* Stage 3: As stage 2, except the target can be given conflict-ending commands.
* Stage 4: As stage 3, except impossible or dangerous commands are allowed.
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* Stage 4: As stage 3, except the target can be given impossible or dangerous commands.
 
* Stage 5: As stage 4, except the command can be as long and complex as the character wants.
 
* Stage 5: As stage 4, except the command can be as long and complex as the character wants.
 
A target can be subjected to any number of stages of mind control beyond 5 to increase the effect's duration.
 
A target can be subjected to any number of stages of mind control beyond 5 to increase the effect's duration.

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