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In game terms each of their Powers but one is related to a pair of Conditions. Having one of these Conditions prohibits the character from using the power, and the other grants them the 9-again quality while they bear it. This is considered an Extra and a Weakness, so the power remains at the same level. Invulnerability is an exception (having 9-again isn't helpful for Invulnerability). In this case the power can only be inhibited, so it is considered a weakness.  
 
In game terms each of their Powers but one is related to a pair of Conditions. Having one of these Conditions prohibits the character from using the power, and the other grants them the 9-again quality while they bear it. This is considered an Extra and a Weakness, so the power remains at the same level. Invulnerability is an exception (having 9-again isn't helpful for Invulnerability). In this case the power can only be inhibited, so it is considered a weakness.  
  
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Mandatory<br>
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Monitory<br>
 
Power: Flight<br>
 
Power: Flight<br>
 
Empowered by: Joyful<br>
 
Empowered by: Joyful<br>
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Inhibited by: Broken, Shaken, Notoriety, Guilty<br>
 
Inhibited by: Broken, Shaken, Notoriety, Guilty<br>
  
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New Merit- Language Acquisition (***): The character exchanges the normal training time to learn a standard language merit with '3 turns of skin contact with a speaker of that language'. The exp cost remains the same. 'Standard', in this context, means not a language merit from this rules supplement.
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New Merit- Language Acquisition (***): Tamaraneans also have the ability to 'absorb' the capacity for a language through skin contact with a speaker of that language. Treat this as if the character has the appropriate language merit, with the need for 3 turns of skin contact replacing the usual requirements. The character retains the use of the language as long as they do not go a week without using it or making physical contact with a speaker of that language.
  
 
=Character Creation Notes=
 
=Character Creation Notes=

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