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Writer: Alec Humphrey Developer: Rose Bailey ==Bat== Attributes: Intelligence 0, Wits 1, Resolve 0, Strength 1, Dexterity 4, Stamina 1, Presence 1, Manipulation 0, Composure 1 Skills: Athletics (Flight) 4, Brawl 1, Survival 3 Willpower: 1 Initiative: 9 Defense: 4 Speed: 15 (flight only; species factor 10) Size: 1 Weapons/Attacks: Type Damage Dice Pool Bite -- 2 Health: 2 Special: Bats can see in maneuver and total darkness without penalty. ==Badger== Attributes: Intelligence 1, Wits 3, Resolve 3, Strength 2, Dexterity 3, Stamina 5, Presence 2, Manipulation 1, Composure 2 Skills: Athletics 4 (Burrowing), Brawl 3, Intimidation 1, Stealth 2, Survival 4 Willpower: 5 Initiative: 5 Defense: 7 Speed: 9 (species factor 4) Size: 3 Weapons/Attacks: Type Damage Dice Pool Bite +0 5 Health: 9 Special: Badgers add two extra dice to all rolls to resist toxins and disease. ==Bear== Attributes: Intelligence 1, Wits 2, Resolve 4, Strength 6, Dexterity 2, Stamina 4, Presence 3, Manipulation 1, Composure 4 Skills: Athletics (Climbing) 3, Brawl 4, Intimidation 3, Survival 3 Willpower: 5 Initiative: 6 Defense: 5 Speed: 13 (species factor 6) Size: 7 Weapons/Attacks: Type Damage Dice Pool Bite +2 10 Claw +1 10 Health: 11 ==Cat (Domestic)== Attributes: Intelligence 1, Wits 4, Resolve 3, Strength 1, Dexterity 5, Stamina 3, Presence 3, Manipulation 1, Composure 3 Skills: Athletics 4, Brawl 2, Stealth 3 Willpower: 6 Initiative: 8 Defense: 9 Speed: 13 (species factor 7) Size: 2 Weapons/Attacks: Type Damage Dice Pool Bite +0 3 Claw +0 3 Health: 5 Special: Cats have excellent night vision. ==Cat (Great)== Attributes: Intelligence 1, Wits 4, Resolve 4, Strength 5, Dexterity 4, Stamina 3, Presence 3, Manipulation 1, Composure 3 Skills: Athletics (Climbing) 4, Brawl 4 (Claws), Intimidation 3, Stealth 3, Survival (Tracking) 3 Willpower: 7 Initiative: 8 Defense: 8 Speed: 16 (species factor 8) Size: 5 Weapons/Attacks: Type Damage Dice Pool Bite +2 9 Claw +1 10 Health: 8 Special: Cats have excellent night vision. ==Chimpanzee== Attributes: Intelligence 2, Wits 3, Resolve 2, Strength 5, Dexterity 4, Stamina 3, Presence 2, Manipulation 2, Composure 4 Skills: Athletics (Climbing) 3, Brawl (Bite) 3, Intimidation 3, Survival 3 Willpower: 6 Initiative: 8 Defense: 4 Speed: 13 (species factor 6) Size: 4 Weapons/Attacks: Type Damage Dice Pool Bite +0 9 Health: 7 ==Coyote== Attributes: Intelligence 1, Wits 4, Resolve 4, Strength 3, Dexterity 3, Stamina 3, Presence 4, Manipulation 1, Composure 3 Skills: Athletics (Running) 4, Brawl 3, Intimidation 3, Stealth 2, Survival (Tracking) 4 Willpower: 7 Initiative: 6 Defense: 8* Speed: 13 (species factor 7) Size: 3 Weapons/Attacks: Type Damage Dice Pool Bite +0 6 Health: 6 ==Crocodile== Attributes: Intelligence 1, Wits 2, Resolve 3, Strength 4, Dexterity 1, Stamina 4, Presence 2, Manipulation 1, Composure 4 Skills: Athletics 3 (Swimming), Brawl 3 (Grappling), Intimidation 3, Stealth 2 (Swamps), Survival 3 Willpower: 7 Initiative: 6 Defense: 4 Speed: 10 (species factor 5) Size: 4 Weapons/Attacks: Type Damage Dice Pool Bite +2* 7 *When a crocodile succeeds a bite attack it immediately grapples it’s victim. Grappled victims take a two die penalty to counter grapple a crocodile once bitten. Health: 9 ==Deer (Buck)== Attributes: Intelligence 1, Wits 3, Resolve 3, Strength 3, Dexterity 3, Stamina 3, Presence 3, Manipulation 1, Composure 3 Skills: Athletics (Running) 3, Brawl 3 (Horns), Intimidation 2, Survival 2 Willpower: 6 Initiative: 6 Defense: 3 Speed: 14 (species factor 8) Size: 6 Weapons/Attacks: Type Damage Dice Pool Horn +1 7 Health: 9 ==Dog (Large)== Attributes: Intelligence 1, Wits 4, Resolve 4, Strength 4, Dexterity 3, Stamina 3, Presence 4, Manipulation 1, Composure 3 Skills: Athletics (Running) 4, Brawl 3, Intimidation 3, Stealth 1, Survival (Tracking) 3 Willpower: 7 Initiative: 6 Defense: 8* Speed: 14 (species factor 7) Size: 4 Weapons/Attacks: Type Damage Dice Pool Bite +0 6 Health: 7 ==Dog (Small)== Attributes: Intelligence 1, Wits 4, Resolve 4, Strength 2, Dexterity 3, Stamina 3, Presence 3, Manipulation 1, Composure 3 Skills: Athletics (Running) 3, Brawl 2, Intimidation 1, Stealth 1, Survival (Tracking) 3 Willpower: 7 Initiative: 6 Defense: 7* Speed: 11 (species factor 6) Size: 2 Weapons/Attacks: Type Damage Dice Pool Bite +0 4 Health: 5 ==Elephant== Attributes: Intelligence 1, Wits 2, Resolve 3, Strength 9, Dexterity 2, Stamina 7, Presence 2, Manipulation 1, Composure 3 Skills : Athletics (Running) 2, Brawl 3 (Tusks), Intimidation 3, Survival 3 Willpower: 6 Initiative: 5 Defense: 4 Speed: 15 (species factor 6) Size: 15 Weapons/Attacks: Type Damage Dice Pool Tusk +1 13 Trample +3 12 Health: 22 ==Fox== Attributes: Intelligence 1, Wits 4, Resolve 3, Strength 1, Dexterity 4, Stamina 3, Presence 2, Manipulation 1, Composure 3 Skills: Athletics (Running) 4, Brawl 3, Intimidation 1, Stealth 3, Survival (Tracking) 3 Willpower: 5 Initiative: 7 Defense: 8 Speed: 13 (species factor 7) Size: 2 Weapons/Attacks: Type Damage Dice Pool Bite +0 4 Health: 5 ==Horse== Attributes: Intelligence 1, Wits 3, Resolve 3, Strength 5, Dexterity 3, Stamina 5, Presence 3, Manipulation 1, Composure 2 Skills: Athletics 4, Brawl 1 (kicking), Survival 2 Willpower: 5 Initiative: 5 Defense: 7 Speed: 19 (species factor 12) Size: 7 Weapons/Attacks: Type Damage Dice Pool Bite +0 5 Hoof +2* 6 *A successful strike from a horse’s hoof inflicts the Knocked Down Tilt (GMC pg. 211) Health: 12 Special: Horses can lift four times as much as a human with comparable Strength and Athletics. ==Owl== Attributes: Intelligence 1, Wits 2, Resolve 3, Strength 1, Dexterity, 3, Stamina 2, Presence 3, Manipulation 1, Composure 3 Skills: Athletics 3, Brawl 2 (Ambush), Intimidation 2, Stealth 2, Survival 3 Willpower: 6 Initiative: 6 Defense: 6 Speed: 14 (flight; species factor 10) Size: 2 Weapons/Attacks: Type Damage Dice Pool Beak +0 3 Talons +1 3 Health: 4 Special: +2 on sight and sound perception rolls ==Rat== Attributes: Intelligence 1, Wits 3, Resolve 2, Strength 1, Dexterity 4, Stamina 2, Presence 1, Manipulation 2, Composure 2 Skills: Athletics 3, Stealth 4, Survival 1 Willpower: 4 Initiative: 5 Defense: 7 Speed: 6 (species factor 2) Size: 1 Weapons/Attacks: Type Damage Dice Pool Bite --- 1 Health: 3 ==Corvid== Attributes: Intelligence 2, Wits 4, Resolve 4, Strength 1, Dexterity 3, Stamina 2, Presence 3, Manipulation 1, Composure 3 Skills: Athletics 3, Brawl 1, Intimidation 2, Survival 3 Willpower: 7 Initiative: 6 Defense: 6 Speed: 14 (flight only; species factor 10) Size: 2 Weapons/Attacks: Type Damage Dice Pool Beak +0 2 Health: 4 ==Snake== Attributes: Intelligence 1, Wits 2, Resolve 3, Strength 1, Dexterity 3, Stamina 1, Presence 3, Manipulation 1, Composure 4 Skills: Athletics 1, Brawl 1, Intimidation 2, Stealth 4, Survival 3 Willpower: 7 Initiative: 7 Defense: 4 Speed: 6 (species factor 2) Size: 2 Weapons/Attacks: Type Damage Dice Pool Bite +0* 2 *Many snakes possess a venomous bite, with Toxicity varying from 3, for weaker poisons, all the way to 10 for the most lethal vipers. This inflicts the Poisoned tilt with Moderate or Grave severity as deemed appropriate. Health: 3 ==Toad== Attributes: Intelligence 0, Wits 2, Resolve 1, Strength 1, Dexterity 3, Stamina 1, Presence 1, Manipulation 1, Composure 3 Skills: Athletics (Hopping) 2, Survival (Finding Food) 3 Willpower: 4 Initiative: 5 Defense: 5 Speed: 6 (species factor 2) Size: 1 Weapons/Attacks: None Health: 2 ==Weasel or Ferret== Attributes: Intelligence 1, Wits 2, Resolve 2, Strength 1, Dexterity 3, Stamina 2, Presence 2, Manipulation 1, Composure 2 Skills: Athletics 2, Brawl 1, Intimidation 1, Stealth 4, Survival 3 Willpower: 4 Initiative: 5 Defense: 5 Speed: 11 (species factor 7) Size: 2 Weapons/Attacks: Type Damage Dice Pool Bite +0 2 Health: 4 ==Wolf== Attributes: Intelligence 1, Wits 4, Resolve 4, Strength 4, Dexterity 3, Stamina 3, Presence 4, Manipulation 1, Composure 3 Skills: Athletics (Running) 4, Brawl 3, Intimidation 3, Stealth 2, Survival (Tracking) 4 Willpower: 7 Initiative: 6 Defense: 8* Speed: 14 (species factor 7) Size: 4 Weapons/Attacks: Type Damage Dice Pool Bite +1 7 Health: 7
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