Editing MYK Ruble

Jump to: navigation, search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision Your text
Line 55: Line 55:
  
 
Faith
 
Faith
 
 
Class Skill
 
Class Skill
 
 
Type Support
 
Type Support
 
 
Target Court
 
Target Court
 
 
Check Charisma / 10
 
Check Charisma / 10
 
 
Spend 1 Hope and make the above check. If it is successful, each member of the Court recovers [Result - 10 + (Followers x 1/5)] HP.
 
Spend 1 Hope and make the above check. If it is successful, each member of the Court recovers [Result - 10 + (Followers x 1/5)] HP.
 
  
 
Headhunt
 
Headhunt
 
 
Job Skill
 
Job Skill
 
 
Type Assist
 
Type Assist
 
 
Target Self
 
Target Self
 
 
Check None
 
Check None
 
 
You may use this Skill whenever you successfully attack a character in the same Area as you. Spend any number of Drive and roll that many dice. If you roll a 6 on any of those dice, reduce that character's HP to 0.  
 
You may use this Skill whenever you successfully attack a character in the same Area as you. Spend any number of Drive and roll that many dice. If you roll a 6 on any of those dice, reduce that character's HP to 0.  
  
  
  
  Background
+
  Background:
 
When the deceased are laid to rest, they are given a coin or two for their journey in the afterlife. Hence, the kingdom's executioner came to be known as Mister Ruble. There were rumors that he took the coins for himself, which made a lonely job even lonelier. But he was no mere "I chop da heads" axe jockey. In his quieter moments, he contemplated the nature of death, and life, and what it all meant.
 
When the deceased are laid to rest, they are given a coin or two for their journey in the afterlife. Hence, the kingdom's executioner came to be known as Mister Ruble. There were rumors that he took the coins for himself, which made a lonely job even lonelier. But he was no mere "I chop da heads" axe jockey. In his quieter moments, he contemplated the nature of death, and life, and what it all meant.
  

Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see RPGnet:Copyrights for details). Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)