Editing MYK Ruble
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Executioner | Executioner | ||
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Primary Ability Warfare | Primary Ability Warfare | ||
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Skill Groups Melee, Negotiation | Skill Groups Melee, Negotiation | ||
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Effect as a Talent | Effect as a Talent | ||
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(Permanent) At the start of the game, increase the Voices of the People by 1 point. | (Permanent) At the start of the game, increase the Voices of the People by 1 point. | ||
Starting Equipment | Starting Equipment | ||
Drink: Recover 1 point of Drive. This Item disappears when used. | Drink: Recover 1 point of Drive. This Item disappears when used. | ||
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Amulet x2: Check Quest / 9. You may use this Item whenever a Trap produces an effect. If the above check is successful, for the rest of the cycle, that Trap has no effect. This Item disappears when used. | Amulet x2: Check Quest / 9. You may use this Item whenever a Trap produces an effect. If the above check is successful, for the rest of the cycle, that Trap has no effect. This Item disappears when used. | ||
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BattleAxe: -2 to Attack, 2d6-2 damage | BattleAxe: -2 to Attack, 2d6-2 damage | ||
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Instrument of Torture: Check Warfare / Monster Level + 5. You may use this Item as an Interrupt Action after a Combat has been won. Choose a defeated Monster, and make the above check. If it is successful, if that map has a Ruler, you may learn its name and record it on the Map Sheet. | Instrument of Torture: Check Warfare / Monster Level + 5. You may use this Item as an Interrupt Action after a Combat has been won. Choose a defeated Monster, and make the above check. If it is successful, if that map has a Ruler, you may learn its name and record it on the Map Sheet. | ||
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Firearm: Range: 3 Damage: 1D6. If this weapon targets an Area with multiple characters and the Attack Check is successful, choose one of those characters at random to take damage | Firearm: Range: 3 Damage: 1D6. If this weapon targets an Area with multiple characters and the Attack Check is successful, choose one of those characters at random to take damage | ||
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Faith | Faith | ||
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Class Skill | Class Skill | ||
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Type Support | Type Support | ||
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Target Court | Target Court | ||
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Check Charisma / 10 | Check Charisma / 10 | ||
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Spend 1 Hope and make the above check. If it is successful, each member of the Court recovers [Result - 10 + (Followers x 1/5)] HP. | Spend 1 Hope and make the above check. If it is successful, each member of the Court recovers [Result - 10 + (Followers x 1/5)] HP. | ||
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Headhunt | Headhunt | ||
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Job Skill | Job Skill | ||
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Type Assist | Type Assist | ||
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Target Self | Target Self | ||
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Check None | Check None | ||
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You may use this Skill whenever you successfully attack a character in the same Area as you. Spend any number of Drive and roll that many dice. If you roll a 6 on any of those dice, reduce that character's HP to 0. | You may use this Skill whenever you successfully attack a character in the same Area as you. Spend any number of Drive and roll that many dice. If you roll a 6 on any of those dice, reduce that character's HP to 0. | ||
− | Background | + | Background: |
When the deceased are laid to rest, they are given a coin or two for their journey in the afterlife. Hence, the kingdom's executioner came to be known as Mister Ruble. There were rumors that he took the coins for himself, which made a lonely job even lonelier. But he was no mere "I chop da heads" axe jockey. In his quieter moments, he contemplated the nature of death, and life, and what it all meant. | When the deceased are laid to rest, they are given a coin or two for their journey in the afterlife. Hence, the kingdom's executioner came to be known as Mister Ruble. There were rumors that he took the coins for himself, which made a lonely job even lonelier. But he was no mere "I chop da heads" axe jockey. In his quieter moments, he contemplated the nature of death, and life, and what it all meant. | ||
− | Once, after a slow day at work, he cut open one of the heads, to see what was inside. He was amazed to find that a brain looks like a twisting maze of tunnels, just like the Dungeon. That night, he had a dream about it, and awoke with an epiphany. | + | Once, after a slow day at work, he cut open one of the heads, to see what was inside. He was amazed to find that a brain looks like a twisting maze of tunnels, [i]just like the Dungeon[/i]. That night, he had a dream about it, and awoke with an epiphany. |
The Dungeon, he realized, was the brain of a god, and everything in it was the god's thoughts. The people he killed weren't just criminals; they were bad thoughts that he was removing. This would make the god happier, and life better for everyone. | The Dungeon, he realized, was the brain of a god, and everything in it was the god's thoughts. The people he killed weren't just criminals; they were bad thoughts that he was removing. This would make the god happier, and life better for everyone. |