Editing Mad Season: Geographical Setting

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==[[D%26D_5e:_The_Mad_Season|Return to Main Page]]==
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==[[D%26D_5E:_Mad_Season|Return to Main Page]]==
  
 
[[File:Scmap0002 copy.png|400px]]
 
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Now it is the haven of the Blackhand, guildmaster of the Dwarven assassin's guild. Any outsider found in the Vale after dark is either murdered in the night or survives until morning and takes the brand of the hand.
 
Now it is the haven of the Blackhand, guildmaster of the Dwarven assassin's guild. Any outsider found in the Vale after dark is either murdered in the night or survives until morning and takes the brand of the hand.
  
==[[D%26D_5e:_The_Mad_Season|Return to Main Page]]==
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==[[D%26D_5E:_Mad_Season|Return to Main Page]]==
  
 
=The Tiefling Confederacy=
 
=The Tiefling Confederacy=
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The Wind Road may only be reilably traversed by sextant and star.
 
The Wind Road may only be reilably traversed by sextant and star.
  
==[[D%26D_5e:_The_Mad_Season|Return to Main Page]]==
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==[[D%26D_5E:_Mad_Season|Return to Main Page]]==
  
 
=The Dragon Archipelago=
 
=The Dragon Archipelago=
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North of the White River, the harder and more warlike of the clans make their home. Like their southern kinsmen, they are herders of horses, but the steppe horses are stouter and more enduring if not as fleet as the plains breeds.
 
North of the White River, the harder and more warlike of the clans make their home. Like their southern kinsmen, they are herders of horses, but the steppe horses are stouter and more enduring if not as fleet as the plains breeds.
  
==[[D%26D_5e:_The_Mad_Season|Return to Main Page]]==
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==[[D%26D_5E:_Mad_Season|Return to Main Page]]==

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