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[[Category:Mage:_The_Awakening]][[Category:PBP]]
 
[[Category:Mage:_The_Awakening]][[Category:PBP]]
<center>'''''Twenty-Five Lighters'''''<br/>
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'''''Twenty-Five Lighters'''''
'''''Featuring the Scholars of the Lost'''''
 
  
 
[[Image: Htown-eclipse.jpg]]
 
[[Image: Htown-eclipse.jpg]]
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''A Storytelling Campaign of Ambition and Passion set in Houston, Texas''
 
''A Storytelling Campaign of Ambition and Passion set in Houston, Texas''
  
Run by [http://forum.rpg.net/member.php?u=6778 Martys] on the RPGnet Forums</center>
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Run by [http://forum.rpg.net/member.php?u=6778 Martys] on the RPGnet Forums
  
  
 
==Thread Info==
 
==Thread Info==
 
* [http://forum.rpg.net/showthread.php?568172-GM-Wanted-nWoD-anyone Recruitment]
 
* [http://forum.rpg.net/showthread.php?568172-GM-Wanted-nWoD-anyone Recruitment]
* [http://forum.rpg.net/showthread.php?570104-Mage-The-Awakening-Twenty-Five-Lighters OOC]
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* OOC
* [http://forum.rpg.net/showthread.php?570105-Mage-The-Awakening-Twenty-Five-Lighters IC]
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* IC
  
 
==The Scholars of the Lost==
 
==The Scholars of the Lost==
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==The Sanctum==
 
==The Sanctum==
 
===Melete House===
 
[[Image: KirbyHouse.jpg]]
 
* Constructed during the Roaring Twenties, Melete House is the current safehouse and research center for the Scholars of the Lost. Located on the outskirts of the Museum District just south of Highway 59, the structure is guarded only by the spells of obfuscation and layered mystical wards and traps erected by each of the cabal members.
 
 
===Sanctum Stats===
 
 
* Size 3 (eight-room office building later converted into a private home and art gallery before its acquisition by the cabal)
 
* Security 3 (protected by mundane locks and burglar bars, plus a set of Indefinite Duration nested wards and traps each rated at Potency 3)
 
* Library 4 (located in center of upper level; volumes include various grimoires confiscated from enemies, records and maps of global mystical sites, and detailed histories of past Atlantean and mortal sorcerers)
 
* Hallow 4 (entire library suffused with Mana of Resonance of "studious"; Tass collects in the form of spontaneously-appearing empty books and pamphlets)
 
  
 
==Cabal Associates==
 
==Cabal Associates==
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* '''Sgt. Jonathan Core''' -- HPD patrolman placed on medical leave after reporting an assault by "blood-drinking skinhead freaks"
 
* '''Sgt. Jonathan Core''' -- HPD patrolman placed on medical leave after reporting an assault by "blood-drinking skinhead freaks"
 
* '''Francisco Reyes''' -- minister of the Promise House, a nondenominational agency providing shelter and counseling services to homeless and runaway youths  
 
* '''Francisco Reyes''' -- minister of the Promise House, a nondenominational agency providing shelter and counseling services to homeless and runaway youths  
* '''An Shen-Li''' -- music promoter affiliated with the 4-Tay collective; occasional live turntablist and instrumental artist under the alter ego "Surgical Strife"
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* '''An Shen-Li''' -- music promoter affiliated with the 4-Tay collective
  
 
==Local Rumors and Legends==
 
==Local Rumors and Legends==
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===House Rules===
 
===House Rules===
  
* I'm using the "To the Limit" rule from '''Tome of the Mysteries''' p.168-169, which allows mages to cast an improvised spell of one dot higher ranking than normal, if the mage has at least one dot in all of the Arcana necessary to complete the spell. Base casting pool will always be Gnosis + Arcanum, but the mage must spend one Willpower point in order to complete the casting. Also, the spell is automatically vulgar, and three additional dice will be added to the Paradox roll (which can still be reduced as normal by using magical tools or spending Mana). The Duration of any Paradox manifestations will be applied as normal.
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* I'm using the "To the Limit" rule from Tome of the Mysteries, which allows mages to cast an improvised spell of one dot higher ranking than normal, if the mage has at least one dot in all of the Arcana necessary to complete the spell. Base casting pool will always be Gnosis + Arcanum, but the mage must spend one Willpower point in order to complete the casting. Also, the spell is automatically vulgar, and three additional dice will be added to the Paradox roll (which can still be reduced as normal by using magical tools or spending Mana). The Duration of any Paradox manifestations will be applied as normal.
  
 
* When using a rote, the Base Paradox Dice Pool as detailed on p.123 of the corebook is reduced by an additional die. So, a mage with Gnosis 3 or 4 will normally not roll for Paradox when casting by rote, while a mage with Gnosis 7 or 8 will have a base Paradox pool of 2 dice in a similar situation. Paradox dice can still be increased by making subsequent castings within the same scene, being in the presence of Sleeper witnesses, etc.
 
* When using a rote, the Base Paradox Dice Pool as detailed on p.123 of the corebook is reduced by an additional die. So, a mage with Gnosis 3 or 4 will normally not roll for Paradox when casting by rote, while a mage with Gnosis 7 or 8 will have a base Paradox pool of 2 dice in a similar situation. Paradox dice can still be increased by making subsequent castings within the same scene, being in the presence of Sleeper witnesses, etc.
 
* Havoc and Branding will be the most common results of Paradox. Bedlam, Anomalies and Manifestations will appear only with Paradox die rolls of 4+ successes, but the kind of result and its nature is totally given over to the whim of the GM.
 
 
* When attempting to contain Paradox within his own body in a backlash, the character must roll Willpower. Successes on the roll allow the mage to absorb points of Paradox bashing damage on a one-to-one basis. Failure on the roll invokes a Havoc Paradox.
 
 
* Human sacrifice gains a number of Mana points up to the victim's Wisdom/Morality rather than Health.
 
 
* Additional rotes, new Arcana ratings and increased Gnosis can be purchased only with Arcane XP.
 
  
 
* Special Skill note:<br/>
 
* Special Skill note:<br/>
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* After the game starts, XP cost for acquiring new rotes will be one point per dot.
 
* After the game starts, XP cost for acquiring new rotes will be one point per dot.
  
* Spell Tolerance = Stamina + 2, as opposed to Stamina + 1. Enchanted or imbued items carried by a mage will not count toward his Spell Tolerance limit.
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* Spell Tolerance = Stamina + 2, as opposed to Stamina + 1.
 
 
* The "Arcana Mastery" chart on p.76 of the corebook will be ignored.
 
  
 
* PCs effectively possess two dots of Consilium Status and two dots of Order Status, with all the benefits and drawbacks thereof.
 
* PCs effectively possess two dots of Consilium Status and two dots of Order Status, with all the benefits and drawbacks thereof.
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* Hallows generate their level in Tass and twice their level in Mana each day--i.e., a level 4 Hallow generates 8 points of Mana in addition to 4 points of Tass. However, Mana from a Hallow cannot be transferred directly to a Mage without the use of Prime 3 (thus, oblations will not replenish Mana unless the character has learned a Legacy) except by consuming the Tass itself in some fashion.
 
* Hallows generate their level in Tass and twice their level in Mana each day--i.e., a level 4 Hallow generates 8 points of Mana in addition to 4 points of Tass. However, Mana from a Hallow cannot be transferred directly to a Mage without the use of Prime 3 (thus, oblations will not replenish Mana unless the character has learned a Legacy) except by consuming the Tass itself in some fashion.
 
* [http://worldofdarkness.wikia.com/wiki/Errata_(MtAw) Unofficial Mage Errata]
 

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