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[[Legacy_of_the_Lady_Alice | Back to Legacy of the Lady Alice]]
+
[https://www.jack-the-ripper.org/images/police-officers/melville-macnaghten.jpg Emilie Garilound]
 
 
[[File:Maggie_Mar_2.jpeg|350px]]
 
 
{|  
 
{|  
 
| colspan="2" | '''Character Name:'''
 
| colspan="2" | '''Character Name:'''
| colspan="2" | Magnolia "Maggie" Mar
+
| colspan="2" | Emilie Garilound
 
|-
 
|-
 
| colspan="2" | '''Player Name:'''
 
| colspan="2" | '''Player Name:'''
| colspan="2" | Eplov
+
| colspan="2" | Regular Guy
 
|-
 
|-
 
| colspan="2" | '''Profession:'''
 
| colspan="2" | '''Profession:'''
| colspan="2" | Grifter (Criminal)
+
| colspan="2" | Consulting Detective
 
| colspan="2" | '''Nationality:'''
 
| colspan="2" | '''Nationality:'''
| colspan="2" | British
+
| colspan="2" | French
 
|-
 
|-
 
| colspan="2" |'''Sex (Age):'''  
 
| colspan="2" |'''Sex (Age):'''  
| colspan="2" |Female (13)
+
| colspan="2" |Male, (49)
 
|-
 
|-
 
| colspan="2" | '''Education:'''
 
| colspan="2" | '''Education:'''
| colspan="2" | School of Hard Knocks
+
| colspan="2" | University of Rennes, Law
 
|}
 
|}
  
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|-
 
|-
 
|'''Strength'''
 
|'''Strength'''
|12
+
|10
|60
+
|50
|Wiry
+
|Average
 
|-
 
|-
 
|'''Constitution'''
 
|'''Constitution'''
|13
+
|14
|65
+
|70
|Scrappy
+
|Perfect Health
 
|-
 
|-
 
|'''Dexterity'''
 
|'''Dexterity'''
 +
|10
 +
|50
 +
|Average
 +
|-
 +
|'''Intelligence'''
 
|15
 
|15
 
|75
 
|75
|Lithe
+
|Perceptive
|-
 
|'''Intelligence'''
 
|14
 
|70
 
|Discerning
 
 
|-
 
|-
 
|'''Power'''
 
|'''Power'''
|16
+
|11
|80
+
|55
|Tenacious
+
|Average
 
|-
 
|-
 
|'''Charisma'''
 
|'''Charisma'''
|15
+
|12
|75
+
|60
|Glib
+
|Charming
 
|}
 
|}
  
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|-
 
|-
 
|'''Hit Points (HP)'''
 
|'''Hit Points (HP)'''
|13
+
|12
|13
+
|11
 
|-
 
|-
 
|'''Willpower (WP)'''
 
|'''Willpower (WP)'''
|15
+
|11
|15
+
|11
 
|-
 
|-
 
|'''Sanity (SAN)'''
 
|'''Sanity (SAN)'''
|80
+
|56
|77
+
|64
 
|-
 
|-
 
|'''Breaking Point (BP)'''
 
|'''Breaking Point (BP)'''
|64
+
|44
|64
+
|44
 
|-
 
|-
 
|}
 
|}
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|-6/3/0
 
|-6/3/0
 
|'''Resources'''
 
|'''Resources'''
|3
+
|9
| 3 / 0 / 0
+
| 6 / 3 / 0
 
|-
 
|-
 
|}
 
|}
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|
 
|
 
|-
 
|-
| Emilie Garilound - Consulting Detective for whom Maggie works as an informant or helping hand.
+
| William Smythe (Partner) 
|15
+
|12
 
|-
 
|-
| Eloise Bagley - Writer for a paranormal paper. Pays Maggie for rumors, gossip, or false testimonials (those cost extra!)
+
|  
|15
+
|
 
|-
 
|-
| Beckie Day - Mob boss's daughter. BFFs that crime together.
+
|
|15
+
|
 
|-
 
|-
 
|  
 
|  
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|
 
|
 
|-
 
|-
| Day Crime Family | Crime family working out of the East Side.
+
| British Scientific Association
|2
+
|5
 
|-
 
|-
|  
+
| British Anatomical Society
|
+
|5
 
|}
 
|}
  
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|-
 
|-
 
|Administration (10%)
 
|Administration (10%)
|
+
|'''12'''
|Foreign Language (0%)
+
|Foreign Language (French) (0%)
|
+
|'''40'''
 
|Research (10%)
 
|Research (10%)
|
+
|'''62'''
 
|-
 
|-
|Alertness (20%) *
+
|Alertness (20%)
|'''70'''
+
|'''47'''
 
|Harangue (10%)
 
|Harangue (10%)
|'''60'''
+
|'''11'''
 
|Ride (10%)
 
|Ride (10%)
 
|
 
|
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|Heavy Machinery (10%)
 
|Heavy Machinery (10%)
 
|
 
|
|Science (0%)  
+
|Science: (Chemistry) (40%) (Forensics) (61%)
|
+
|'''40%/ 61%'''
 
|-
 
|-
 
|Appraise (10%)
 
|Appraise (10%)
|'''50'''
+
|
 
|History (10%)
 
|History (10%)
 
|
 
|
|Search (20%)*
+
|Search (20%)
|'''60'''
+
|'''73'''
 
|-
 
|-
 
|Archaeology (0%)
 
|Archaeology (0%)
 
|
 
|
|Insight (10%) *
+
|Insight (10%)*
|'''50'''
+
|'''51'''
|Social Etiquette (10%) *
+
|Social Etiquette (10%)
|
+
|'''60'''
 
|-
 
|-
|Art (Drawing) (0%) *
+
|Art (0%)
|'''20'''
 
|Law (0%)
 
 
|
 
|
 +
|Law (British Criminal) (0%)
 +
|'''51'''
 
|Stealth (10%)
 
|Stealth (10%)
|'''60'''
+
|
 
|-
 
|-
 
|Athletics (30%)
 
|Athletics (30%)
|'''70'''
+
|
 
|Medicine (0%)
 
|Medicine (0%)
 
|
 
|
|Streetwise (Criminal Underworld) (0%)
+
|Streetwise (Type) (0%)
|'''60'''
+
|
 
|-
 
|-
 
|Charm (20%)
 
|Charm (20%)
|'''60'''
+
|
|Mechanical Knack (0%)
+
|Melee Weapons (30%)
|'''40'''
+
|
 
|Surgery (0%)
 
|Surgery (0%)
 
|  
 
|  
 
|-
 
|-
|Craft (Locksmith) (0%)
+
|Craft (0%)
|'''40'''
+
|'
|Melee Weapons (30%)
+
|rowspan="2" style="vertical-align:top;"|Military Training (Type) (0%)
|
+
|rowspan="2" style="vertical-align:bottom;"|
|Survival (Urban) (10%)
+
|Survival (10%)
 
|
 
|
 
|-
 
|-
|Craft (Jurry-Rigging) (0%)
+
|Craft (Type) (0%)
|'''40'''
 
|Military Training (Type) (0%)
 
 
|
 
|
 
|Swim (20%)
 
|Swim (20%)
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|-
 
|-
 
|Dodge (30%)
 
|Dodge (30%)
|'''70''' *
+
|
 
|Navigate (10%)
 
|Navigate (10%)
 
|
 
|
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|
 
|
 
|Persuade (20%)
 
|Persuade (20%)
|'''60'''
+
|
 
|Use Gadgets (0%)
 
|Use Gadgets (0%)
 
|
 
|
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|Foreign Language (Type) (0%)
 
|Foreign Language (Type) (0%)
 
|
 
|
|Reassure (10%)
+
|Psychoanalyze (10%)
 
|
 
|
 
|
 
|
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=Armor and Equipment=
 
=Armor and Equipment=
 +
<br>Flask, Bottle of Johnnie Walker, Bottle of Aspirin, Cigarettes
 +
<br>Fountain Pen, Journal
 +
<br>Pen knife, bottle of Tanqueray gin
 +
<br>Suit jacket, button down shirts (2x), slacks (2x), wool tie, Bowler Cap
 +
<br>''Body armor reduces the damage of all attacks except Called Shots and successful Kill Damage.''
  
==Weapons==
+
=Weapons=
  
 
{| class="wikitable"
 
{| class="wikitable"
|Weapon
+
|
 
|Skill %
 
|Skill %
 
|Base Range
 
|Base Range
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|Shots
 
|Shots
 
|-
 
|-
| Boot Knife
+
|
| 30
+
|
| Melee
+
|
| 1d4
+
|
 
|*
 
|*
 
|*
 
|*
 
|*
 
|*
 +
|
 
|
 
|
 
|-
 
|-
| Boot Knife (Thrown)
+
|
| 70
+
|
| 60 ft
+
|
| 1d4
+
|
|*
+
|
|*
+
|
|*
+
|
 
|
 
|
 
|-
 
|-
| Unarmed
+
|
| 20
+
|
| Melee
+
|
| 1d4-1
+
|
|*
+
|
|*
+
|
|*
+
|
 
|
 
|
 
|-
 
|-
| Heavy Boots
+
|
| 20
+
|
| Melee
+
|
| 1d4
+
|
|*
+
|
|*
+
|
|*
+
|
 
|
 
|
 
|-
 
|-
| Stone (thrown)
+
|
| 70
+
|
| 60 ft
+
|
|  
+
|
|*
+
|
|*
+
|
|*
+
|
 
|
 
|
 
|-
 
|-
|  
+
|
|  
+
|
|  
+
|
|  
+
|
|*
+
|
|*
+
|
|*
+
|
 
|
 
|
 
|-
 
|-
 
|}
 
|}
  
==Armor==
+
=Personal Details, Work Performance, Special Training and Other Notes=
{| class="wikitable"
+
<br>
|Armor
+
<br>
|Armor Rating
+
''
 
 
|-
 
|Leather Jacket
 
|1
 
|}
 
 
 
==Other Equipment==
 
 
 
: Two sets of clothes
 
: Heavy boots
 
: Tarnished boot knife
 
: Thieves' Tools
 
: Jacket
 
: Various snacks
 
: Pack
 
: Cash hidden across several spots
 
 
 
=Personal Details, Work Performance, Special Training, and Other Notes=
 
Tall for a girl of only 13, Magnolia "Maggie" Mar has wild hair, a wilder imagination, and a tongue more silver than those spoons the rich folks are born with up their bums.
 
 
 
Maggie's upbringing is what some would consider nontraditional; She, however, views it as just another day in the East End, a place that will chew you up and spit you out if you let it. Remarkably well-adjusted, all things considered, Maggie takes an analytical approach to most problems and sees most problems as surmountable. Emelie is always going on about leverage, forces, and the like. She's learned that the force of words, personality, and sometimes a heavy boot, will get most problems moving in the correct direction.
 
 
 
Maggie has a knack for picking up bits of information and, sometimes, being in the right place at the wrong time. She keeps herself fed by a mixture of handouts from well-meaning strangers and selling information to her two grown-up friends, Emilie and Eloise. It is 'so' much fun to give them both the same info and see what they both come up with! She feels beholden to Emilie, he looked out for her without asking anything in return, but she can't wrap her head around all that sciency stuff he talks about. Eloise however, her stuff makes sense! Of course there are shady cabals performing evil rituals hiding behind every corner, why wouldn't there be?!
 
 
 
Either through Emilie's influence or an odd inborn talent, Maggie has a pronounced knack for all things mechanical. When she's got time to kill - and as a self-guided minor that's a lot - she frequently fiddles with odds and ends, making small mechanical contraptions that do this and that. They usually work, too. Usually.
 
 
 
Pretty much everyone in East End works for the Day Family, and Maggie is no exception. She checks in every once in a while, and they have her run errands, pass notes, or other low-level stuff. They're not too bad, as far as organized crime families go. Not that Maggie has much experience with non-criming families. Her introduction to the Days netted her with her BFF, Beckie Day, the big Day's daughter. Beckie is a bit of a spitfire and has no respect for, well, pretty much anyone except her father. Beckie loves to drag Maggie into all kinds of trouble. Usually, the two (mostly Maggie) can talk their way out of it, but other times they just have to book it. The latter kind inevitably results in the two of them cackling the whole way back.
 
 
 
[[Legacy_of_the_Lady_Alice | Back to Legacy of the Lady Alice]]
 

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