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[[Legacy_of_the_Lady_Alice | Back to Legacy of the Lady Alice]]
+
[[File:Maggie_Mar.jpeg|350px]]
 
 
[[File:Maggie_Mar_2.jpeg|350px]]
 
 
{|  
 
{|  
 
| colspan="2" | '''Character Name:'''
 
| colspan="2" | '''Character Name:'''
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|-
 
|-
 
| colspan="2" | '''Profession:'''
 
| colspan="2" | '''Profession:'''
| colspan="2" | Grifter (Criminal)
+
| colspan="2" | Con Artist (Thief/Smuggler)
 
| colspan="2" | '''Nationality:'''
 
| colspan="2" | '''Nationality:'''
 
| colspan="2" | British
 
| colspan="2" | British
 
|-
 
|-
 
| colspan="2" |'''Sex (Age):'''  
 
| colspan="2" |'''Sex (Age):'''  
| colspan="2" |Female (13)
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| colspan="2" |Female, (23)
 
|-
 
|-
 
| colspan="2" | '''Education:'''
 
| colspan="2" | '''Education:'''
| colspan="2" | School of Hard Knocks
+
| colspan="2" | University of Hard Knocks
 
|}
 
|}
  
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|-
 
|-
 
|'''Strength'''
 
|'''Strength'''
|12
+
|10
|60
+
|50
|Wiry
+
|Average
 
|-
 
|-
 
|'''Constitution'''
 
|'''Constitution'''
|13
+
|10
|65
+
|50
|Scrappy
+
|Average
 
|-
 
|-
 
|'''Dexterity'''
 
|'''Dexterity'''
|15
+
|14
|75
+
|70
|Lithe
+
|Agile
 
|-
 
|-
 
|'''Intelligence'''
 
|'''Intelligence'''
 +
|10
 +
|50
 +
|Average
 +
|-
 +
|'''Power'''
 
|14
 
|14
 
|70
 
|70
|Discerning
+
|Forceful Personality
|-
 
|'''Power'''
 
|16
 
|80
 
|Tenacious
 
 
|-
 
|-
 
|'''Charisma'''
 
|'''Charisma'''
 
|15
 
|15
 
|75
 
|75
|Glib
+
|Silver-Tounged
 
|}
 
|}
  
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|-
 
|-
 
|'''Hit Points (HP)'''
 
|'''Hit Points (HP)'''
|13
+
|10
|13
+
|10
 
|-
 
|-
 
|'''Willpower (WP)'''
 
|'''Willpower (WP)'''
|15
+
|14
|15
+
|14
 
|-
 
|-
 
|'''Sanity (SAN)'''
 
|'''Sanity (SAN)'''
|80
+
|70
|77
+
|56
 
|-
 
|-
 
|'''Breaking Point (BP)'''
 
|'''Breaking Point (BP)'''
|64
+
|56
|64
+
|42
 
|-
 
|-
 
|}
 
|}
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|-6/3/0
 
|-6/3/0
 
|'''Resources'''
 
|'''Resources'''
|3
+
|11
| 3 / 0 / 0
+
| 6 / 5 / 0
 
|-
 
|-
 
|}
 
|}
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|-
 
|-
 
|'''Resources'''
 
|'''Resources'''
|O
 
 
|O
 
|O
 
|O
 
|O
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|
 
|
 
|-
 
|-
| Emilie Garilound - Consulting Detective for whom Maggie works as an informant or helping hand.
+
| Beckie Day (Semi-adoptive Sister) 
 
|15
 
|15
 
|-
 
|-
| Eloise Bagley - Writer for a paranormal paper. Pays Maggie for rumors, gossip, or false testimonials (those cost extra!)
+
| Roderick Staff (Grew up on the streets together. On-again, off-again relationship)
 
|15
 
|15
 
|-
 
|-
| Beckie Day - Mob boss's daughter. BFFs that crime together.
+
| Zettie Cochran (Failed honey-trap turned BFF)
 
|15
 
|15
 
|-
 
|-
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|
 
|
 
|-
 
|-
| Day Crime Family | Crime family working out of the East Side.
+
| Day Crime Family
|2
+
|5
 
|-
 
|-
 
|  
 
|  
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|
 
|
 
|-
 
|-
|Alertness (20%) *
+
|Alertness (20%)
|'''70'''
+
|'''50'''
 
|Harangue (10%)
 
|Harangue (10%)
|'''60'''
+
|
 
|Ride (10%)
 
|Ride (10%)
 
|
 
|
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|-
 
|-
 
|Appraise (10%)
 
|Appraise (10%)
|'''50'''
+
|'''40'''
 
|History (10%)
 
|History (10%)
 
|
 
|
|Search (20%)*
+
|Search (20%)
|'''60'''
+
|'''50'''
 
|-
 
|-
 
|Archaeology (0%)
 
|Archaeology (0%)
 
|
 
|
|Insight (10%) *
+
|Insight (10%)
 +
|'''60'''
 +
|Social Etiquette (10%)
 
|'''50'''
 
|'''50'''
|Social Etiquette (10%) *
+
|-
 +
|Art (0%)
 
|
 
|
|-
 
|Art (Drawing) (0%) *
 
|'''20'''
 
 
|Law (0%)
 
|Law (0%)
 
|
 
|
 
|Stealth (10%)
 
|Stealth (10%)
|'''60'''
+
|'''50'''
 
|-
 
|-
 
|Athletics (30%)
 
|Athletics (30%)
|'''70'''
+
|'''50'''
 
|Medicine (0%)
 
|Medicine (0%)
 
|
 
|
 
|Streetwise (Criminal Underworld) (0%)
 
|Streetwise (Criminal Underworld) (0%)
|'''60'''
+
|'''40'''
 
|-
 
|-
 
|Charm (20%)
 
|Charm (20%)
 
|'''60'''
 
|'''60'''
|Mechanical Knack (0%)
+
|Melee Weapons (30%)
|'''40'''
+
|'''50'''
 
|Surgery (0%)
 
|Surgery (0%)
 
|  
 
|  
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|Craft (Locksmith) (0%)
 
|Craft (Locksmith) (0%)
 
|'''40'''
 
|'''40'''
|Melee Weapons (30%)
+
|rowspan="2" style="vertical-align:top;"|Military Training (Type) (0%)
|
+
|rowspan="2" style="vertical-align:bottom;"|
 
|Survival (Urban) (10%)
 
|Survival (Urban) (10%)
|
+
|'''30'''
 
|-
 
|-
|Craft (Jurry-Rigging) (0%)
+
|Craft (Type) (0%)
|'''40'''
 
|Military Training (Type) (0%)
 
 
|
 
|
 
|Swim (20%)
 
|Swim (20%)
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|-
 
|-
 
|Dodge (30%)
 
|Dodge (30%)
|'''70''' *
+
|'''50'''
 
|Navigate (10%)
 
|Navigate (10%)
 
|
 
|
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|-
 
|-
 
|Firearms (20%)
 
|Firearms (20%)
|
+
|'''40'''
 
|Persuade (20%)
 
|Persuade (20%)
 
|'''60'''
 
|'''60'''
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|Foreign Language (Type) (0%)
 
|Foreign Language (Type) (0%)
 
|
 
|
|Reassure (10%)
+
|Psychoanalyze (10%)
 
|
 
|
 
|
 
|
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=Armor and Equipment=
 
=Armor and Equipment=
  
==Weapons==
+
=Weapons=
  
 
{| class="wikitable"
 
{| class="wikitable"
|Weapon
+
|
 
|Skill %
 
|Skill %
 
|Base Range
 
|Base Range
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|Shots
 
|Shots
 
|-
 
|-
| Boot Knife
+
|
| 30
+
|
| Melee
+
|
| 1d4
+
|
 
|*
 
|*
 
|*
 
|*
 
|*
 
|*
 +
|
 
|
 
|
 
|-
 
|-
| Boot Knife (Thrown)
+
|
| 70
+
|
| 60 ft
+
|
| 1d4
+
|
|*
+
|
|*
+
|
|*
+
|
 
|
 
|
 
|-
 
|-
| Unarmed
+
|
| 20
+
|
| Melee
+
|
| 1d4-1
+
|
|*
+
|
|*
+
|
|*
+
|
 
|
 
|
 
|-
 
|-
| Heavy Boots
+
|
| 20
+
|
| Melee
+
|
| 1d4
+
|
|*
+
|
|*
+
|
|*
+
|
 
|
 
|
 
|-
 
|-
| Stone (thrown)
+
|
| 70
+
|
| 60 ft
+
|
|  
+
|
|*
+
|
|*
+
|
|*
+
|
 
|
 
|
 
|-
 
|-
|  
+
|
|  
+
|
|  
+
|
|  
+
|
|*
+
|
|*
+
|
|*
+
|
 
|
 
|
 
|-
 
|-
 
|}
 
|}
 
==Armor==
 
{| class="wikitable"
 
|Armor
 
|Armor Rating
 
 
|-
 
|Leather Jacket
 
|1
 
|}
 
 
==Other Equipment==
 
 
: Two sets of clothes
 
: Heavy boots
 
: Tarnished boot knife
 
: Thieves' Tools
 
: Jacket
 
: Various snacks
 
: Pack
 
: Cash hidden across several spots
 
  
 
=Personal Details, Work Performance, Special Training, and Other Notes=
 
=Personal Details, Work Performance, Special Training, and Other Notes=
Tall for a girl of only 13, Magnolia "Maggie" Mar has wild hair, a wilder imagination, and a tongue more silver than those spoons the rich folks are born with up their bums.
+
Magnolia Mar, or Maggie to her friends, grew up just this side of starvation. Running with a pack of starving orphaned children, she soon learned that, in order for her to eat, someone else got less. And, if she wanted to eat well, someone else probably didn't eat at all; she was okay with that.  
  
Maggie's upbringing is what some would consider nontraditional; She, however, views it as just another day in the East End, a place that will chew you up and spit you out if you let it. Remarkably well-adjusted, all things considered, Maggie takes an analytical approach to most problems and sees most problems as surmountable. Emelie is always going on about leverage, forces, and the like. She's learned that the force of words, personality, and sometimes a heavy boot, will get most problems moving in the correct direction.
+
Everyone in the pack who actually thrived had some skill to lean on. Some of the orphans used their fists, others learned to be sneaky, but her weapon of choice was her words. You wouldn't believe how many suckers just line up to give a cute orphan something to eat.
  
Maggie has a knack for picking up bits of information and, sometimes, being in the right place at the wrong time. She keeps herself fed by a mixture of handouts from well-meaning strangers and selling information to her two grown-up friends, Emilie and Eloise. It is 'so' much fun to give them both the same info and see what they both come up with! She feels beholden to Emilie, he looked out for her without asking anything in return, but she can't wrap her head around all that sciency stuff he talks about. Eloise however, her stuff makes sense! Of course there are shady cabals performing evil rituals hiding behind every corner, why wouldn't there be?!
+
For as far back as she can remember, Roderick Staff has been at her side. Sometimes he watched her back; other times she watched his. Their friendship periodically turns into an awkward romance for brief periods, but, for now, they've decided that they are just too alike. Roderick still has a hand in the criminal element, but right now he's trying to go legit.
  
Either through Emilie's influence or an odd inborn talent, Maggie has a pronounced knack for all things mechanical. When she's got time to kill - and as a self-guided minor that's a lot - she frequently fiddles with odds and ends, making small mechanical contraptions that do this and that. They usually work, too. Usually.
+
Fast forward several years and her silver tongue earned her a place in the Day Crime Family's orbit. A low place, with "room to grow", but her way with words and forceful personality landed her with her best friend, Beckie Day, Mr. Day's daughter. Her roles among the Day family have been varied, but her favorites are always the long cons.
  
Pretty much everyone in East End works for the Day Family, and Maggie is no exception. She checks in every once in a while, and they have her run errands, pass notes, or other low-level stuff. They're not too bad, as far as organized crime families go. Not that Maggie has much experience with non-criming families. Her introduction to the Days netted her with her BFF, Beckie Day, the big Day's daughter. Beckie is a bit of a spitfire and has no respect for, well, pretty much anyone except her father. Beckie loves to drag Maggie into all kinds of trouble. Usually, the two (mostly Maggie) can talk their way out of it, but other times they just have to book it. The latter kind inevitably results in the two of them cackling the whole way back.
+
That brings her to her most complicated friendship, Zettie Cochran. Zettie was, initially, the victim of a honey trap. Somewhere through it all, Maggie got soft on her, and the con fell apart. Zettie was more than a little shocked to find out the woman she was having an illicit affair with was a fiction. A lot of hard conversations later, and the two became friends.
  
[[Legacy_of_the_Lady_Alice | Back to Legacy of the Lady Alice]]
+
Note: Maggie was built using the "Harsh" upbringing, increasing Con by 1, adding 20 to Survival (urban), and lowering starting Sanity.

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