Editing Magic Items

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[[STAVES AND WANDS]]
 
[[STAVES AND WANDS]]
 
[[RINGS]]
 
  
 
[[MISCELLANEOUS MAGIC ITEMS]]
 
[[MISCELLANEOUS MAGIC ITEMS]]
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[[IOUN STONES]]
 
[[IOUN STONES]]
  
[[SCROLLS AND POTIONS]]
 
  
[[MAGIC ITEMS AT HOME]]
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SPELL AUGMENTATION:
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Ring of Wizardry: Doubles number of level 2 spells/day
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Scroll: (14th level) Charm Plants - Delayed Blast Fireball - Drawmij’s Instant Summons -
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Mordenkainen’s Sword - Phase Door - Simulacrum - Vanish
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Scroll: (18th level) Geas - Reincarnation - Lightning Bolt - Dig
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Scroll: Conjure Elemental
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Scroll: Monster summoning VI
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Scroll: (At Home) Mage Armor
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Scroll: (At Home) Air Breathing, Clairaudience
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Ithilium:
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This item is made up of gnarled dark brown wood. In the wood are five yellow stones. The growth and shape of the wood makes it look like the wood has grown around the stones. Then name “Ithilium” is etched into the wood. This item can store a single spell in each gem up to third level. The spells are invoked at the same level as the caster who stored the spell in the first place. In order to invoke a spell the user needs to know that the spell is stored there, as the item does not grant the user knowledge of what is stored. If the user tries to activate a spell from the wand without knowing what is stored, then they will trigger a random spell from the wand.
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Amber Puzzle Box
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Size of a Rubik’s cube. Offers the properties of a ring of protection +2
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Tokens:
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Isle of Dread: Boat
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Secret Glade: Gold Leaf
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Istros: Hourglass
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Flip Caves: Arrowhead
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Marble with island inside
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Ammitar: Coral Dragon (Figurine of Wondrous Power)
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This is a delicate, multicolor carving of a dragon, approximately 3 inches long. When
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its command word is spoken, the dragon animates and grows to about 3 feet long. Once animated, it remains so for four hours or until "killed," a dispel magic spell is cast on it, or the
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command word is spoken again. The dragon may be used once each week for scouting, combat, or conversation.These figurines are especially rare and usually quite old. They often accumulate much wisdom over the course of their long lives and can act as advisors to the people who activate them. Coral dragons often know about philosophy, religion, and history; the latter gives them a 25% chance to identify the general purpose and function of any magical item. The coral dragon has 8 HD, AC 3, and Intelligence and Wisdom of 15. The dragon has MV 12 on the ground, 24 Fl and 36 Sw. A coral dragon may attack with two claws and one bite each round, with successful hits causing 1d10 damage per claw and 2d6 damage per bite. Once per activation, a coral dragon can cast gust of wind, airy water, and create water.

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