Editing Magical Girl Gangs:Lyrical Shrike

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'''Normal Person Name''': Mary Miller
 
'''Normal Person Name''': Mary Miller
  
*High Concept: '''Chair Bound Musical Soul'''
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*High Concept: Chair Bound Musical Soul
*Trouble: '''Too Sassy to be Oppressed'''
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*Trouble: Too Sassy to be Oppressed
*Core Aspect:  '''Professional not Celebrity'''
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*Core Aspect:  Professional not Celebrity
*Phase 1 Aspect: '''I'd even take a cat's paw'''
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*Phase 1 Aspect: I'd even take a cat's paw
 
*Phase 2 Aspect
 
*Phase 2 Aspect
  
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====Stunts====
 
====Stunts====
*'''Virtuoso''': You get a +2 to all Rapport rolls relating to singing.
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*Virtuoso: You get a +2 to all Rapport rolls relating to singing.
*'''Infuriate'''. Sometimes fear isn’t an option, but that doesn’t mean you can’t still get up someone’s nose. +2 to Provoke rolls whenever deliberately trying to get someone angry with you
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*Infuriate. Sometimes fear isn’t an option, but that doesn’t mean you can’t still get up someone’s nose. +2 to Provoke rolls whenever deliberately trying to get someone angry with you
*'''Architecture of the Heart'''. Reading a room is a triviality to you. Even more, you can spot the emotional lynchpins in a room and easily understand how actions would impact the mood. If you roll Empathy to read a room—difficulty Mediocre (+0)—count how many shifts you accrue. Over the course of the scene, you may ask the GM to tell you how people would react to any hypothetical scenario. You can do this a number of times equal to the number of shifts generated.  
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*Architecture of the Heart. Reading a room is a triviality to you. Even more, you can spot the emotional lynchpins in a room and easily understand how actions would impact the mood. If you roll Empathy to read a room—difficulty Mediocre (+0)—count how many shifts you accrue. Over the course of the scene, you may ask the GM to tell you how people would react to any hypothetical scenario. You can do this a number of times equal to the number of shifts generated.  
*'''Embracing the song''', Transformation Stunt (Workshoping required)
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*Transformation Stunt (Workshoping required)
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===Magical===
 
===Magical===
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====Aspects====
 
====Aspects====
*High Concept: '''Monster Hunter First, Everything Else Later'''
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*High Concept: Monster Hunter First, Everything Else Later
*Trouble: '''Not yet a team player'''
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*Trouble: Not yet a team player
*Core Aspect:  '''Fey Bought Winged Sirenic Mermaid Form'''
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*Core Aspect:  Fey Bought Winged Sirenic Mermaid Form
*Phase 1 Aspect: '''I'd even take a Magical cat's paw'''
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*Phase 1 Aspect: I'd even take a Magical cat's paw
 
*Phase 2 Aspect:
 
*Phase 2 Aspect:
 
*Phase 3 Aspect:
 
*Phase 3 Aspect:
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====Stunts====
 
====Stunts====
  
*'''Determinate''': Your astonishing determination allows you to push yourself beyond your physical limits. Use Will instead of Physique on any overcome rolls representing feats of endurance.
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*Determinate: Your astonishing determination allows you to push yourself beyond your physical limits. Use Will instead of Physique on any overcome rolls representing feats of endurance.
*'''Only the Wind Will See Me Go''': At the cost of a fate point, you may exit a scene, passing from sight.
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*Only the Wind Will See Me Go: At the cost of a fate point, you may exit a scene, passing from sight.
*'''Magical Hunter''': To you, Magic is not for harming the mundane; it's for killing Magical monster. +2 to Shoot attacks against magical monsters
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*Magical Hunter: To you, Magic is not for harming the mundane; it's for killing Magical monster. +2 to Shoot attacks against magical monsters
  
 
====Magics====
 
====Magics====

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