Editing Magical Girls: Fantasy Fucking Vietnam

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*I let the dice fall where they may, and PCs can die, particularly starting PCs.
 
*I let the dice fall where they may, and PCs can die, particularly starting PCs.
 
*This campaign is going to be moderately dark. Bad things can happen. However, it is NOT "Grimdark," because the PCs can become strong enough to change things for the better. The system is malicious, but by working within it you can become powerful enough to effect change from within or, potentially, tear it down.
 
*This campaign is going to be moderately dark. Bad things can happen. However, it is NOT "Grimdark," because the PCs can become strong enough to change things for the better. The system is malicious, but by working within it you can become powerful enough to effect change from within or, potentially, tear it down.
*There is a horrifically powerful NPC who will be pushing you guys around a bit, mostly at the very start. This will not be as abusive and obnoxious as it is in most of the horror stories from TRO (at least not out of character), but she is out there and you'll have to interact with her at least occasionally. On the plus side, I don't expect you to like her or anything.
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*There is a horrifically powerful NPC who will be pushing you guys around a bit, mostly at the very start. This will not be as abusive and obnoxious as it is in most of the horror stories from TRO, but she is out there and you'll have to interact with her at least occasionally. On the plus side, I don't expect you to like her or anything.
  
 
=== Preface ===
 
=== Preface ===
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*Information Sharing: I presume (and the other players may therefore presume) that PCs share relevant information at the earliest reasonable opportunity, unless the player informs us otherwise. If I suspect that information is likely to be concealed, I may or may not PM the player. However, secrecy and intra-party intrigue is strongly discouraged.
 
*Information Sharing: I presume (and the other players may therefore presume) that PCs share relevant information at the earliest reasonable opportunity, unless the player informs us otherwise. If I suspect that information is likely to be concealed, I may or may not PM the player. However, secrecy and intra-party intrigue is strongly discouraged.
 
*We're all adults, and I will typically expect that people can talk about any issues that arise. If there is an element that you really don't want to have appear in the game, or there is another issue that you want raised anonymously, bring it up with me.
 
*We're all adults, and I will typically expect that people can talk about any issues that arise. If there is an element that you really don't want to have appear in the game, or there is another issue that you want raised anonymously, bring it up with me.
 
=== How to Wiki ===
 
 
*I use wikis to keep track of stuff in the campaign. This is partly because I like being able to look over a record of what's going on, and partly because I tend to produce a ton of information off the cuff during games, and if nobody writes it down then we end up with nobody able to remember the name of that important NPC from three weeks ago. Therefore, the wiki exists and maintaining it is largely the job of the players. As stuff happens in game, record what you think might be important later. This is a way for the players to help me keep track of everything, as well as for their own benefit.
 
*I split the wiki up into lots of subsections so that people can edit only one part of it. Don't try to edit the entire section for player characters. Just edit the one for your own PC. This tends to prevent a lot of cross-edit issues, which are hard to fix.
 
*If you mess something up, we can revert versions or something. If you absolutely don't know how to deal with wikis, that's okay. It's very simple, and I'll hold your hand through the first couple game sessions. This is not intended to be a barrier to entry, and I pretty much promise that you'll find it very helpful if we keep playing.
 
  
 
== House Rules ==
 
== House Rules ==

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