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[[The Wilderlands of Absalom]] | [[The Wilderlands of Absalom]] | ||
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− | + | =Research / Ritual Spells= | |
+ | *A [https://forum.rpg.net/showthread.php?780003-IC-II-ACKS-The-Wilderlands-of-Absalom&p=20229704#post20229704 thick tome] bound in two sheets of thin, hard greenish crystal that seems to radiate cold. The chill emanating from the book is cold enough to burn flesh. This is a ritual spell that opens a planar gate to a realm called Leng, a cruel, cold and unforgiving place, inhabited by beings who desire to eat the souls of Men. To the right buyer, it is worth 10k gold, but only holds 500 gp value for the magical library. | ||
+ | *The spellbook of Apaflas Da. It contains the first level spells ''Magic Rope'', ''Wall of Smoke'', ''Summon Dervishes''; the second level spells ''Gust of Wind'', ''Locate Object'', ''Stinking Cloud'', ''Summon Steed''; third level spells ''Earth's Teeth'', ''Summon Winged Steed''; fourth level spell ''Wall of Sand''; fifth level spell ''Conjure Elemental''. It also contains two ritual spells: one binds a familiar, the second binds Lusbecira to the caster's will for seven days. | ||
+ | *There is the book that radiates magic. It bears runes that looks like this upon the embossed leather cover: አንድ . [[Journal of Likang Ulin|The runes on the magical book read as "Likang Ulin".]] | ||
+ | *A [https://forum.rpg.net/showthread.php?780003-IC-II-ACKS-The-Wilderlands-of-Absalom&p=20229704#post20229704 history of four companions of the Candle], who found a door to faerie within the Candle. Magical library value of 100 gp or 500 gp for spells related directly to Faerie. Could be sold for 5000 gp to a sage. | ||
+ | *Rabanus finishes decoding the magical formula found in the lair of the Lady of Shadows. It contains detailed instructions for endowing arrows with a modest enchantment. It does not look to be in Ulin's handwriting. [https://forum.rpg.net/showthread.php?801538-IC-III-ACKS-The-Wilderlands-of-Absalom&p=21216494#post21216494 Formula for crafting arrows +1] | ||
+ | *The scroll taken from the demon boar lair turns out to be a short treatise on transfiguration magic. While brief, it seems to deal with theoretical abstracts that could be helpful to any mage attempting to experiment with new spells related to that school of magic. [https://forum.rpg.net/showthread.php?801538-IC-III-ACKS-The-Wilderlands-of-Absalom&p=21214046#post21214046 +1 to Magic Research Roll when researching transfiguration spells.] | ||
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− | + | =Scrolls and Spellbooks= | |
− | + | *Karag's spell scroll (from start of game): ''Floating Disc'', ''Shield'', ''Protection from Evil - Sustained'', ''Animate Dead'', ''Conjure Elemental'', ''Trollblood'' | |
− | = | + | *Brass scrollcase from secret room in Keep, containing a scroll with the following spell: ''Hold Monster'' |
− | + | *A brass scrollcase containing a single rolled scroll of soft vellum. It is a scroll of arcane magics, written in an archaic dialect of Common. It contains the following spells: ''Sleep'', ''Read Languages'', ''Dispel Magic'' and ''Giant Strength'' | |
− | + | *A curious cylinder of wood, perhaps six inches in diameter and a foot and-a half long. One quarter of the height has writing carved into it; those capable of understanding Faerie note that it is in that tongue, and those of a magical nature further note that the writings are magical. The cylinder weighs one stone. It is a spellbook containing ''Sleep, Cause Fear, and Detect Faerie Lands'' | |
− | + | *Owlbear spellbook with ''Jump, Shield and Wall of Smoke''. The pages are swollen with moisture and some of the ink is smeared. There exists a possibility that using the book to study might result in magical mishap, if care is not taken to transcribe the spell properly. | |
− | + | *An apprentice‘s spellbook that contains ''Detect Magic'', ''Floating Disc'', ''Ventriloquism'', ''Locate Object'', and ''Mirror Image''. | |
− | + | *The scroll contains the spell ''Levitate''. IC 1220 | |
− | + | *The writing upon the slate is a magical formulae for a spell that seems to be able to turn -- at least temporarily -- a certain number of steel or iron weapons into silver. [http://forum.rpg.net/showthread.php?765089-IC-ACKS-The-Wilderlands-of-Absalom&p=19676675#post19676675 Steel to Silver spell] | |
− | + | *The shaman carries several thin sheets of metal, bound together by leather and containing writings in what looks to be the Bestial tongue. They contain the spells ''Sleep'' and ''Ventriloquism'' | |
− | + | *A scroll of some thin, pale leather that contains more writing in Bestial. The scroll has the spells ''Wizard Lock'' and ''Phantasmal Force'' | |
− | + | *There are two spell scrolls, both containing arcane magics. One contains two spells: ''Ventriloquism'' and ''Water Breathing''. The second contains five spells: ''Floating Disc'', ''Slipperiness'', ''Infravision'', ''Polymorph Other'' and ''Cloudkill''. | |
− | + | *Redfoot Gang scrolls: one contains a single spell, ''Massmorph''. The other contains seven spells, as follows: ''Jump'', ''Sharpness'', ''ESP'', ''Mirror Image'', ''Uncanny Gyration'', ''Scry'', and ''Enslave''. | |
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− | *Karag's spell scroll (from start of game): ''Floating Disc'', ''Shield'', ''Protection from Evil - Sustained'', ''Animate Dead'', ''Conjure Elemental'', ''Trollblood'' | ||
− | *Brass scrollcase from secret room in Keep, containing a scroll with the following spell: ''Hold Monster'' | ||
− | *A brass scrollcase containing a single rolled scroll of soft vellum. It is a scroll of arcane magics, written in an archaic dialect of Common. It contains the following spells: ''Sleep'', ''Read Languages'', ''Dispel Magic'' and ''Giant Strength'' | ||
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− | *A curious cylinder of wood, perhaps six inches in diameter and a foot and-a half long. One quarter of the height has writing carved into it; those capable of understanding Faerie note that it is in that tongue, and those of a magical nature further note that the writings are magical. The cylinder weighs one stone. It is a spellbook containing ''Sleep, Cause Fear, and Detect Faerie Lands'' | ||
− | *Owlbear spellbook with ''Jump, Shield and Wall of Smoke''. The pages are swollen with moisture and some of the ink is smeared. There exists a possibility that using the book to study might result in magical mishap, if care is not taken to transcribe the spell properly. | ||
− | *An apprentice‘s spellbook that contains ''Detect Magic'', ''Floating Disc'', ''Ventriloquism'', ''Locate Object'', and ''Mirror Image''. | ||
− | *The writing upon the slate is a magical formulae for a spell that seems to be able to turn -- at least temporarily -- a certain number of steel or iron weapons into silver. [http://forum.rpg.net/showthread.php?765089-IC-ACKS-The-Wilderlands-of-Absalom&p=19676675#post19676675 Steel to Silver spell] | ||
− | *The shaman carries several thin sheets of metal, bound together by leather and containing writings in what looks to be the Bestial tongue. They contain the spells ''Sleep'' and ''Ventriloquism'' | ||
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=Other / Unidentified= | =Other / Unidentified= | ||
− | *There are two more books upon the table, one covered in red leather, the other in black. There is no writing upon the one in red leather; the one in black has writing upon the spine in silver threads, but it is in a language that none of the adventurers can read. It says "Journey through the Shadowlands". | + | *There are two more books upon the table, one covered in red leather, the other in black. There is no writing upon the one in red leather; the one in black has writing upon the spine in silver threads, but it is in a language that none of the adventurers can read. It says "Journey through the Shadowlands". |
− | *The other scrolls appear to be as follows: a list of names (about thirty, in total), half of which are crossed off, a parchment containing seemingly random doodles of moth-like creatures devouring tiny humans, what looks almost to be a recipe but Hira judges to be a formula for the creation of some sort of enchanted item, and an unlabeled map. | + | *The other scrolls appear to be as follows: a list of names (about thirty, in total), half of which are crossed off, a parchment containing seemingly random doodles of moth-like creatures devouring tiny humans, what looks almost to be a recipe but Hira judges to be a formula for the creation of some sort of enchanted item, and an unlabeled map. |
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*Charm Person (Rabanus spellbook) | *Charm Person (Rabanus spellbook) | ||
*Detect Magic | *Detect Magic | ||
− | *Floating Disc x3 (scroll | + | *Floating Disc x3 (scroll) + (Nathet spellbook) |
*Jump x2 | *Jump x2 | ||
*Light (Xallijk spellbook) | *Light (Xallijk spellbook) | ||
− | *Magic Rope (scroll | + | *Magic Rope (scroll) + (Xallijk spellbook) |
*Magic Missile (P'zev, Rabanus, and Xallijk spellbooks) | *Magic Missile (P'zev, Rabanus, and Xallijk spellbooks) | ||
*Magic Mouth (Nathet and Rabanus spellbooks) | *Magic Mouth (Nathet and Rabanus spellbooks) | ||
− | + | *Read Languages (scroll) + (Rabanus spellbook) | |
− | *Read Languages (scroll | ||
*Sharpness | *Sharpness | ||
− | *Shield | + | *Shield x2 (scrolls) + (Anvan spellbook) |
− | *Sleep x2 | + | *Sleep x2 scroll + P'zev spellbook |
*Slipperiness | *Slipperiness | ||
− | + | *Summon Dervishes (scroll) + Summon Berserkers (P'zev spellbook) | |
− | *Summon Dervishes (scroll | ||
*Unseen Servant (Nathet spellbook) | *Unseen Servant (Nathet spellbook) | ||
*Ventriloquism x2 | *Ventriloquism x2 | ||
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==Second Level== | ==Second Level== | ||
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*ESP | *ESP | ||
*Glitterdust (Xallijk spellbook) | *Glitterdust (Xallijk spellbook) | ||
− | *Gust of Wind (scroll | + | *Gust of Wind (scroll) + (Xallijk spellbook) |
*Inaudibility (Xallijk spellbook) | *Inaudibility (Xallijk spellbook) | ||
*Invisibility (P'zev, Rabanus, and Xallijk spellbooks) | *Invisibility (P'zev, Rabanus, and Xallijk spellbooks) | ||
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*Levitate | *Levitate | ||
*Locate Object x2 | *Locate Object x2 | ||
− | *Mirror Image x2 ( | + | *Mirror Image x2 (scrolls) + (Anvan spellbook) |
*Phantasmal Force | *Phantasmal Force | ||
*Stinking Cloud | *Stinking Cloud | ||
*Summon Hero (P'zev and Rabanus spellbooks) | *Summon Hero (P'zev and Rabanus spellbooks) | ||
*Summon Steed | *Summon Steed | ||
− | *Uncanny Gyration (scroll | + | *Uncanny Gyration (scroll) + (Anvan spellbook) |
*Web (Nathet and Rabanus spellbooks) | *Web (Nathet and Rabanus spellbooks) | ||
*Wizard Lock | *Wizard Lock | ||
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==Third Level== | ==Third Level== | ||
*Dispel Magic | *Dispel Magic | ||
− | *Earth's Teeth (scroll | + | *Earth's Teeth (scroll) + (P'zev spellbook) |
*Fireball (Anvan, P'zev, Rabanus, and Xallijk spellbooks) | *Fireball (Anvan, P'zev, Rabanus, and Xallijk spellbooks) | ||
*Fly (Rabanus and Xallijk spellbook) | *Fly (Rabanus and Xallijk spellbook) | ||
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*Infravision | *Infravision | ||
*Protection from Evil, Sustained | *Protection from Evil, Sustained | ||
− | *Protection from Normal Missiles | + | *Protection from Normal Missiles (Rabanus spellbook) |
*Summon Winged Steed | *Summon Winged Steed | ||
− | *Water Breathing (scroll | + | *Water Breathing (scroll) + (Xallijk spellbook) |
==Fourth Level== | ==Fourth Level== | ||
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==Undetermined== | ==Undetermined== | ||
*Detect Faerie Lands | *Detect Faerie Lands | ||
− | + | *Steel to Silver | |
=Divine Spell Library= | =Divine Spell Library= | ||
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*Sleep | *Sleep | ||
*Ventriloquism | *Ventriloquism | ||
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