Editing Magical Library

Jump to: navigation, search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision Your text
Line 3: Line 3:
 
Spellbooks add value to a mage's library as follows: Common spells (those within the Core and Player's Companion) are worth 150 gp per level. Uncommon or rare spells (i.e. ones not appearing in those two books) are worth 250 gp per level. Spells on scrolls are worth 75 gp per level (for Common) and 150 per level (for uncommon). Since each mage casts slightly different versions of the same spell the value for similar spells in cumulative. Therefore, a mage with two spellbooks in his library, each containing the spell Sleep would gain 300 gp towards his library.
 
Spellbooks add value to a mage's library as follows: Common spells (those within the Core and Player's Companion) are worth 150 gp per level. Uncommon or rare spells (i.e. ones not appearing in those two books) are worth 250 gp per level. Spells on scrolls are worth 75 gp per level (for Common) and 150 per level (for uncommon). Since each mage casts slightly different versions of the same spell the value for similar spells in cumulative. Therefore, a mage with two spellbooks in his library, each containing the spell Sleep would gain 300 gp towards his library.
  
Our library at the Candle contains the following texts, both magical and mundane.  
+
Our library at the Candle contains the following texts, both magical and mundane. '''Total Magical Value of Library: 16,200 gp'''
 
 
*'''Total Magical Value of Library: 16,200 gp''' (16,700 gp for research related to Faery; 18,200 if researching defensive spells)
 
 
 
 
 
  
 
=Mundane Texts=
 
=Mundane Texts=
Line 16: Line 12:
 
*''Alchemical Applications of Praum'' (LV 500 gp)
 
*''Alchemical Applications of Praum'' (LV 500 gp)
 
*[https://forum.rpg.net/showthread.php?780003-IC-II-ACKS-The-Wilderlands-of-Absalom&p=20229704#post20229704 History of the Faery Door in the Candle] (LV 100 gp or 500 gp relating to faery magic)
 
*[https://forum.rpg.net/showthread.php?780003-IC-II-ACKS-The-Wilderlands-of-Absalom&p=20229704#post20229704 History of the Faery Door in the Candle] (LV 100 gp or 500 gp relating to faery magic)
*[https://forum.rpg.net/showthread.php?801538-IC-III-ACKS-The-Wilderlands-of-Absalom&p=20992631#post20992631 Encoded scrolls]: The scrolls contain detailed notes on the dealings of certain un-named individuals with the three bandit princes of the southern plains: Bad Timos of the Free Folk, Gul Wa of the Redfoot Gang and Sanke One-eyed.  
+
*[https://forum.rpg.net/showthread.php?801538-IC-III-ACKS-The-Wilderlands-of-Absalom&p=20992631#post20992631 Encoded scrolls]: The scrolls contain detailed notes on the dealings of certain un-named individuals with the three bandit princes of the southern plains: Bad Timos of the Free Folk, Gul Wa of the Redfoot Gang and Sanke One-eyed. It's mostly an accounting ledger of goods procured by the bandits and sold to, presumably, the writer of the ledger, but there are snippets here and there that paint a fuller picture of the writer's life. However, Rabanus is not able to tell if the notes are some elaborate fiction, a deeper code for something entirely else, or the recollections of events far in the past, even though the parchment and ink seems no more than a few years old, at most.
**It's mostly an accounting ledger of goods procured by the bandits and sold to, presumably, the writer of the ledger, but there are snippets here and there that paint a fuller picture of the writer's life. However, Rabanus is not able to tell if the notes are some elaborate fiction, a deeper code for something entirely else, or the recollections of events far in the past, even though the parchment and ink seems no more than a few years old, at most.
 
** There are references to a substance called praum, an alchemical substance known colloquially as "godshit" and produced in rare and specific regions around the world. The writer several times refers to the ruined Keep de Chelles, a place Rabanus knows nothing about, and mentions rather derisively a ruling Council in Hob, when the mage knows for a fact that the Salazar family has ruled interrupted in Hob for several Cycles. There are a few throw away references to a place called Pevin, and abandoned buildings within Hob, although that, too, is clearly ludicrous, as Hob is barely large enough to contain its current population, let alone empty warehouses by the docks or dilapidated temples. There was, he thinks, generations ago, a town to the southeast of Hob, near the iron mines, but that place has been abandoned for a hundred years or more and little is left but crumbling stone foundations.
 
  
 +
There are references to a substance called praum, an alchemical substance known colloquially as "godshit" and produced in rare and specific regions around the world. The writer several times refers to the ruined Keep de Chelles, a place Rabanus knows nothing about, and mentions rather derisively a ruling Council in Hob, when the mage knows for a fact that the Salazar family has ruled interrupted in Hob for several Cycles. There are a few throw away references to a place called Pevin, and abandoned buildings within Hob, although that, too, is clearly ludicrous, as Hob is barely large enough to contain its current population, let alone empty warehouses by the docks or dilapidated temples. There was, he thinks, generations ago, a town to the southeast of Hob, near the iron mines, but that place has been abandoned for a hundred years or more and little is left but crumbling stone foundations.
  
 
=Research and Ritual Spells=
 
=Research and Ritual Spells=

Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see RPGnet:Copyrights for details). Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)