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=== The Dragon Gate === | === The Dragon Gate === | ||
− | The | + | The Dragon Gate is a literal dragon -- thought to be the last of its species. It is held paralyzed with magic (at constant, staggering expense), and the cunning stone-work of the walls is built up around its gigantic hindquarters. The gate goes between its legs, and its wings, upper-body, and head are all free and clear above the 30' tall walls. Normally, it stands motionless over a large parade square. On the King's birthday each year, the dragon lifts its head in response to goads from its magical handlers and breathes a blast of fire up into the sky that literally lights up the city. |
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= The Glass Mills = | = The Glass Mills = | ||
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= The Slums = | = The Slums = | ||
− | The Alliances try to control their workers in Alliance-owned dormitory housing, but there are always people | + | The Alliances try to control their workers in Alliance-owned dormitory housing, but there are always people who are willing to put up with the inconveniance of a commute. The poorer parts of town that are not heavily Alliance-controlled tend to have narrow, winding streets, lilting, poorly-constructed buildings, and a much more lively feel than the industrial sectors. The derelict population is high, tending towards drunks and druggies or gangs of unwanted goblin children. In the evening, they're joined by muggers and rapists. Elves are practically unknown in these parts of town, unless they're out slumming for human mates, but such goblins as manage to survive to adulthood are common, and often fiercely critical of elves and those goblins who have gone to live in the Elvish Quarter. |
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− | The derelict population is high, tending towards drunks and druggies or gangs of unwanted goblin children. In the evening, they're joined by | ||
Crime is endemic to the slums, patrolled as they are by the underfunded City Watch instead of the various Alliance guards. Small organized crime gangs are increasingly finding that protection rackets are profitable. | Crime is endemic to the slums, patrolled as they are by the underfunded City Watch instead of the various Alliance guards. Small organized crime gangs are increasingly finding that protection rackets are profitable. | ||
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On the south-and-west part of the hills on the eastern side of town, Uptown is both literally physically higher than most of the city, and the residence of the rich and powerful. | On the south-and-west part of the hills on the eastern side of town, Uptown is both literally physically higher than most of the city, and the residence of the rich and powerful. | ||
− | Uptown is a sharp visual contrast with the rest of Atathorn. It's mostly well-constructed stone buildings, with relatively broad straight streets under good repair. Vagrants and derelicts are non-existant, chased off by either the Alliance | + | Uptown is a sharp visual contrast with the rest of Atathorn. It's mostly well-constructed stone buildings, with relatively broad straight streets under good repair. Vagrants and derelicts are non-existant, chased off by either the Alliance guards that are detached to specific residences of important people within the various organizations, and the [[Magipunk:Organizations#The_City_Watch|City Watch]] who make a token effort to show their presence here in the most influential parts of town. |
Elegant stone townhouses and fancy salons are the order of the day in Uptown -- there's no industry to be had here, and precious little commerce. | Elegant stone townhouses and fancy salons are the order of the day in Uptown -- there's no industry to be had here, and precious little commerce. |