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CLASS TRAITS | CLASS TRAITS | ||
− | '''Role:''' Controller. | + | '''Role:''' Controller. |
− | '''Power Source:''' Arcane | + | '''Power Source:''' Arcane |
− | '''Armor Proficiencies:''' Cloth | + | '''Armor Proficiencies:''' Cloth |
− | '''Weapon Proficiencies:''' Dagger, quarterstaff | + | '''Weapon Proficiencies:''' Dagger, quarterstaff |
− | '''Implements:''' Orbs, staffs, wands | + | '''Implements:''' Orbs, staffs, wands |
− | '''Bonus to Defense:''' +2 Will | + | '''Bonus to Defense:''' +2 Will |
− | '''Hit Points at 1st Level:''' 10 + Constitution score | + | '''Hit Points at 1st Level:''' 10 + Constitution score |
− | '''Hit Points per Level Gained:''' 4 | + | '''Hit Points per Level Gained:''' 4 |
− | '''Healing Surges per Day:''' 6 + Constitution modifier | + | '''Healing Surges per Day:''' 6 + Constitution modifier |
'''Trained Skills:''' Arcana. From the class skills list below, | '''Trained Skills:''' Arcana. From the class skills list below, | ||
− | choose three more trained skills at 1st level. | + | choose three more trained skills at 1st level. |
'''Class Skills:''' Arcana (Int), Diplomacy (Cha), Dungeoneering | '''Class Skills:''' Arcana (Int), Diplomacy (Cha), Dungeoneering | ||
(Wis), History (Int), Insight (Wis), Nature | (Wis), History (Int), Insight (Wis), Nature | ||
− | (Int), Religion (Int) | + | (Int), Religion (Int) |
'''Class Features:''' Arcane Implement Mastery, cantrips, | '''Class Features:''' Arcane Implement Mastery, cantrips, | ||
− | Ritual Casting, spellbook | + | Ritual Casting, spellbook |
'''''FEATURES''''' | '''''FEATURES''''' | ||
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benefit from this feature. This form of mastery is good | benefit from this feature. This form of mastery is good | ||
for war wizards because it helps increase their accuracy | for war wizards because it helps increase their accuracy | ||
− | with damaging powers. | + | with damaging powers. |
'''Cantrips''' | '''Cantrips''' | ||
Cantrips are minor spells you gain at 1st level. You can | Cantrips are minor spells you gain at 1st level. You can | ||
use the ghost sound, light, mage hand, and prestidigitation | use the ghost sound, light, mage hand, and prestidigitation | ||
− | cantrips as at-will powers. | + | cantrips as at-will powers. |
'''Ritual Casting''' | '''Ritual Casting''' | ||
You gain the Ritual Caster feat (page 200) as a | You gain the Ritual Caster feat (page 200) as a | ||
bonus feat, allowing you to use magical rituals (see | bonus feat, allowing you to use magical rituals (see | ||
− | Chapter 10). | + | Chapter 10). |
'''Spellbook''' | '''Spellbook''' | ||
You possess a spellbook, a book full of mystic lore in | You possess a spellbook, a book full of mystic lore in | ||
which you store your rituals and your daily and utility | which you store your rituals and your daily and utility | ||
− | spells. | + | spells. |
'''Rituals:''' Your book contains three 1st-level rituals | '''Rituals:''' Your book contains three 1st-level rituals | ||
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level, you master two more rituals of your choice and | level, you master two more rituals of your choice and | ||
add them to your spellbook. Any ritual you add must | add them to your spellbook. Any ritual you add must | ||
− | be your level or lower. | + | be your level or lower. |
'''Daily and Utility Spells:''' Your spellbook also | '''Daily and Utility Spells:''' Your spellbook also | ||
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daily and utility spells according to what you can cast | daily and utility spells according to what you can cast | ||
per day for your level. You can’t prepare the same spell | per day for your level. You can’t prepare the same spell | ||
− | twice. | + | twice. |
If you replace a spell because of gaining a level or | If you replace a spell because of gaining a level or | ||
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Capacity: A typical spellbook has 128 pages. Each | Capacity: A typical spellbook has 128 pages. Each | ||
spell takes up 1 page. A ritual takes up a number of | spell takes up 1 page. A ritual takes up a number of | ||
− | pages equal to its level. | + | pages equal to its level. |
== '''''Feats''''' == | == '''''Feats''''' == |