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CLASS TRAITS
 
CLASS TRAITS
'''Role:''' Controller. <br>
+
'''Role:''' Controller.  
'''Power Source:''' Arcane<br>
+
'''Power Source:''' Arcane
'''Armor Proficiencies:''' Cloth<br>
+
'''Armor Proficiencies:''' Cloth
'''Weapon Proficiencies:''' Dagger, quarterstaff<br>
+
'''Weapon Proficiencies:''' Dagger, quarterstaff
'''Implements:''' Orbs, staffs, wands<br>
+
'''Implements:''' Orbs, staffs, wands
'''Bonus to Defense:''' +2 Will<br>
+
'''Bonus to Defense:''' +2 Will
'''Hit Points at 1st Level:''' 10 + Constitution score<br>
+
'''Hit Points at 1st Level:''' 10 + Constitution score
'''Hit Points per Level Gained:''' 4<br>
+
'''Hit Points per Level Gained:''' 4
'''Healing Surges per Day:''' 6 + Constitution modifier<br>
+
'''Healing Surges per Day:''' 6 + Constitution modifier
 
'''Trained Skills:''' Arcana. From the class skills list below,
 
'''Trained Skills:''' Arcana. From the class skills list below,
choose three more trained skills at 1st level.<br>
+
choose three more trained skills at 1st level.
 
'''Class Skills:''' Arcana (Int), Diplomacy (Cha), Dungeoneering
 
'''Class Skills:''' Arcana (Int), Diplomacy (Cha), Dungeoneering
 
(Wis), History (Int), Insight (Wis), Nature
 
(Wis), History (Int), Insight (Wis), Nature
(Int), Religion (Int)<br>
+
(Int), Religion (Int)
 
'''Class Features:''' Arcane Implement Mastery, cantrips,
 
'''Class Features:''' Arcane Implement Mastery, cantrips,
Ritual Casting, spellbook<br>
+
Ritual Casting, spellbook
  
 
'''''FEATURES'''''
 
'''''FEATURES'''''
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benefit from this feature. This form of mastery is good
 
benefit from this feature. This form of mastery is good
 
for war wizards because it helps increase their accuracy
 
for war wizards because it helps increase their accuracy
with damaging powers.<br>
+
with damaging powers.
  
 
'''Cantrips'''
 
'''Cantrips'''
 
Cantrips are minor spells you gain at 1st level. You can
 
Cantrips are minor spells you gain at 1st level. You can
 
use the ghost sound, light, mage hand, and prestidigitation
 
use the ghost sound, light, mage hand, and prestidigitation
cantrips as at-will powers.<br>
+
cantrips as at-will powers.
  
 
'''Ritual Casting'''
 
'''Ritual Casting'''
 
You gain the Ritual Caster feat (page 200) as a
 
You gain the Ritual Caster feat (page 200) as a
 
bonus feat, allowing you to use magical rituals (see
 
bonus feat, allowing you to use magical rituals (see
Chapter 10).<br>
+
Chapter 10).
  
 
'''Spellbook'''
 
'''Spellbook'''
 
You possess a spellbook, a book full of mystic lore in
 
You possess a spellbook, a book full of mystic lore in
 
which you store your rituals and your daily and utility
 
which you store your rituals and your daily and utility
spells.<br>
+
spells.
  
 
'''Rituals:''' Your book contains three 1st-level rituals
 
'''Rituals:''' Your book contains three 1st-level rituals
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level, you master two more rituals of your choice and
 
level, you master two more rituals of your choice and
 
add them to your spellbook. Any ritual you add must
 
add them to your spellbook. Any ritual you add must
be your level or lower.<br>
+
be your level or lower.
  
 
'''Daily and Utility Spells:''' Your spellbook also
 
'''Daily and Utility Spells:''' Your spellbook also
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daily and utility spells according to what you can cast
 
daily and utility spells according to what you can cast
 
per day for your level. You can’t prepare the same spell
 
per day for your level. You can’t prepare the same spell
twice.<br>
+
twice.
  
 
If you replace a spell because of gaining a level or
 
If you replace a spell because of gaining a level or
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Capacity: A typical spellbook has 128 pages. Each
 
Capacity: A typical spellbook has 128 pages. Each
 
spell takes up 1 page. A ritual takes up a number of
 
spell takes up 1 page. A ritual takes up a number of
pages equal to its level.<br>
+
pages equal to its level.
  
 
== '''''Feats''''' ==
 
== '''''Feats''''' ==

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