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RACIAL TRAITS
 
RACIAL TRAITS
 
Average Height: 5´ 5˝–6´ 1˝
 
Average Height: 5´ 5˝–6´ 1˝
Average Weight: 130–180 lb.<br>
+
Average Weight: 130–180 lb.
  
'''Ability Scores:''' +2 Dexterity, +2 Intelligence<br>
+
'''Ability Scores:''' +2 Dexterity, +2 Intelligence
'''Size:''' Medium<br>
+
'''Size:''' Medium
'''Speed:''' 6 squares<br>
+
'''Speed:''' 6 squares
'''Vision:''' Low-light<br>
+
'''Vision:''' Low-light
  
'''Languages:''' Common, Elven<br>
+
'''Languages:''' Common, Elven
  
'''Skill Bonuses:''' +2 Arcana, +2 History<br>
+
'''Skill Bonuses:''' +2 Arcana, +2 History
  
 
'''Eladrin Education:''' You gain training in one additional
 
'''Eladrin Education:''' You gain training in one additional
skill selected from the skill list in Chapter 5.<br>
+
skill selected from the skill list in Chapter 5.
  
 
'''Eladrin Weapon Proficiency:''' You gain proficiency
 
'''Eladrin Weapon Proficiency:''' You gain proficiency
with the longsword.<br>
+
with the longsword.
  
 
'''Eladrin Will:''' You gain a +1 racial bonus to your Will
 
'''Eladrin Will:''' You gain a +1 racial bonus to your Will
defense.<br>
+
defense.
  
 
In addition, you gain a +5 racial bonus to saving
 
In addition, you gain a +5 racial bonus to saving
throws against charm effects.<br>
+
throws against charm effects.
  
 
'''Fey Origin:''' Your ancestors were native to the Feywild,
 
'''Fey Origin:''' Your ancestors were native to the Feywild,
 
so you are considered a fey creature for the purpose
 
so you are considered a fey creature for the purpose
of effects that relate to creature origin.<br>
+
of effects that relate to creature origin.
  
 
'''Trance:''' Rather than sleep, eladrin enter a meditative
 
'''Trance:''' Rather than sleep, eladrin enter a meditative
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from taking a 6-hour extended rest. While in a trance,
 
from taking a 6-hour extended rest. While in a trance,
 
you are fully aware of your surroundings and notice
 
you are fully aware of your surroundings and notice
approaching enemies and other events as normal.<br>
+
approaching enemies and other events as normal.
  
 
'''Fey Step:''' You can use fey step as an encounter power.
 
'''Fey Step:''' You can use fey step as an encounter power.
  
 
Fey Step Eladrin Racial Power
 
Fey Step Eladrin Racial Power
With a step, you vanish from one place and appear in another.<br>
+
With a step, you vanish from one place and appear in another.
'''Encounter'''  Teleportation<br>
+
'''Encounter'''  Teleportation
'''Move Action''' Personal<br
+
'''Move Action''' Personal
 
'''Effect:''' Teleport up to 5 squares
 
'''Effect:''' Teleport up to 5 squares
  
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CLASS TRAITS
 
CLASS TRAITS
'''Role:''' Controller. <br>
+
'''Role:''' Controller.  
'''Power Source:''' Arcane<br>
+
'''Power Source:''' Arcane
'''Armor Proficiencies:''' Cloth<br>
+
'''Armor Proficiencies:''' Cloth
'''Weapon Proficiencies:''' Dagger, quarterstaff<br>
+
'''Weapon Proficiencies:''' Dagger, quarterstaff
'''Implements:''' Orbs, staffs, wands<br>
+
'''Implements:''' Orbs, staffs, wands
'''Bonus to Defense:''' +2 Will<br>
+
'''Bonus to Defense:''' +2 Will
'''Hit Points at 1st Level:''' 10 + Constitution score<br>
+
'''Hit Points at 1st Level:''' 10 + Constitution score
'''Hit Points per Level Gained:''' 4<br>
+
'''Hit Points per Level Gained:''' 4
'''Healing Surges per Day:''' 6 + Constitution modifier<br>
+
'''Healing Surges per Day:''' 6 + Constitution modifier
 
'''Trained Skills:''' Arcana. From the class skills list below,
 
'''Trained Skills:''' Arcana. From the class skills list below,
choose three more trained skills at 1st level.<br>
+
choose three more trained skills at 1st level.
 
'''Class Skills:''' Arcana (Int), Diplomacy (Cha), Dungeoneering
 
'''Class Skills:''' Arcana (Int), Diplomacy (Cha), Dungeoneering
 
(Wis), History (Int), Insight (Wis), Nature
 
(Wis), History (Int), Insight (Wis), Nature
(Int), Religion (Int)<br>
+
(Int), Religion (Int)
 
'''Class Features:''' Arcane Implement Mastery, cantrips,
 
'''Class Features:''' Arcane Implement Mastery, cantrips,
Ritual Casting, spellbook<br>
+
Ritual Casting, spellbook
  
 
'''''FEATURES'''''
 
'''''FEATURES'''''
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benefit from this feature. This form of mastery is good
 
benefit from this feature. This form of mastery is good
 
for war wizards because it helps increase their accuracy
 
for war wizards because it helps increase their accuracy
with damaging powers.<br>
+
with damaging powers.
  
 
'''Cantrips'''
 
'''Cantrips'''
 
Cantrips are minor spells you gain at 1st level. You can
 
Cantrips are minor spells you gain at 1st level. You can
 
use the ghost sound, light, mage hand, and prestidigitation
 
use the ghost sound, light, mage hand, and prestidigitation
cantrips as at-will powers.<br>
+
cantrips as at-will powers.
  
 
'''Ritual Casting'''
 
'''Ritual Casting'''
 
You gain the Ritual Caster feat (page 200) as a
 
You gain the Ritual Caster feat (page 200) as a
 
bonus feat, allowing you to use magical rituals (see
 
bonus feat, allowing you to use magical rituals (see
Chapter 10).<br>
+
Chapter 10).
  
 
'''Spellbook'''
 
'''Spellbook'''
 
You possess a spellbook, a book full of mystic lore in
 
You possess a spellbook, a book full of mystic lore in
 
which you store your rituals and your daily and utility
 
which you store your rituals and your daily and utility
spells.<br>
+
spells.
  
 
'''Rituals:''' Your book contains three 1st-level rituals
 
'''Rituals:''' Your book contains three 1st-level rituals
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level, you master two more rituals of your choice and
 
level, you master two more rituals of your choice and
 
add them to your spellbook. Any ritual you add must
 
add them to your spellbook. Any ritual you add must
be your level or lower.<br>
+
be your level or lower.
  
 
'''Daily and Utility Spells:''' Your spellbook also
 
'''Daily and Utility Spells:''' Your spellbook also
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daily and utility spells according to what you can cast
 
daily and utility spells according to what you can cast
 
per day for your level. You can’t prepare the same spell
 
per day for your level. You can’t prepare the same spell
twice.<br>
+
twice.
  
 
If you replace a spell because of gaining a level or
 
If you replace a spell because of gaining a level or
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Capacity: A typical spellbook has 128 pages. Each
 
Capacity: A typical spellbook has 128 pages. Each
 
spell takes up 1 page. A ritual takes up a number of
 
spell takes up 1 page. A ritual takes up a number of
pages equal to its level.<br>
+
pages equal to its level.
  
 
== '''''Feats''''' ==
 
== '''''Feats''''' ==
Toughness (+5hp/tier)<br>
+
Toughness (+5hp/tier) Eladrin Soldier (+2 longsword and spear and grants proficiency for spear) Eladrin Sword Wizardry (Can use longsword as implement) Dual Implements (can wield an implement in the off hand) Ritual Casting (as bonus feat, as per class feature)
Eladrin Soldier (+2 longsword and spear and grants proficiency for spear)<br>
 
Eladrin Sword Wizardry (Can use longsword as implement)<br>
 
Dual Implements (can wield an implement in the off hand)<br>
 
Ritual Casting (as bonus feat, as per class feature)<br>
 
  
 
== '''''@-WILLs''''' ==
 
== '''''@-WILLs''''' ==
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'''Freezing Cloud''' Wizard Attack 1
 
'''Freezing Cloud''' Wizard Attack 1
 
A pellet shoots from your hand and explodes into a cloud of icy
 
A pellet shoots from your hand and explodes into a cloud of icy
mist at the point of impact.<br>
+
mist at the point of impact.
'''Daily''' Arcane, Cold, Implement<br>
+
'''Daily''' Arcane, Cold, Implement
'''Standard Action''' Area burst 2 within 10 squares<br>
+
'''Standard Action''' Area burst 2 within 10 squares
'''Target:''' Each creature in burst<br>
+
'''Target:''' Each creature in burst
'''Attack:''' Intelligence vs. Fortitude<br>
+
'''Attack:''' Intelligence vs. Fortitude
'''Hit:''' 1d8 + Intelligence modifier cold damage.<br>
+
'''Hit:''' 1d8 + Intelligence modifier cold damage.
'''Miss:''' Half damage.<br>
+
'''Miss:''' Half damage.
 
'''Effect:''' The cloud lasts until the end of your next turn. Any
 
'''Effect:''' The cloud lasts until the end of your next turn. Any
 
creature that enters the cloud or starts its turn there is
 
creature that enters the cloud or starts its turn there is
 
subject to another attack. You can dismiss the cloud as a
 
subject to another attack. You can dismiss the cloud as a
 
minor action.
 
minor action.
 
  
 
'''Horrid Whispers''' Wizard Attack 1
 
'''Horrid Whispers''' Wizard Attack 1
 
Your enemies are seemingly beset by dreadful noises.
 
Your enemies are seemingly beset by dreadful noises.
 
Desperate to find the source, they are oblivious to
 
Desperate to find the source, they are oblivious to
the true threat posed by you and your allies.<br>
+
the true threat posed by you and your allies.
'''Daily''' Arcane, Illusion, Implement, Psychic<br>
+
'''Daily''' Arcane, Illusion, Implement, Psychic
'''Standard Action''' Area Burst 1 within 10 Squares<br>
+
'''Standard Action''' Area Burst 1 within 10 Squares
'''Target:''' Each enemy in burst<br>
+
'''Target:''' Each enemy in burst
'''Attack:''' Intelligence vs. Will<br>
+
'''Attack:''' Intelligence vs. Will
 
'''Hit:''' 1d6 + Intelligence modifier psychic damage, and
 
'''Hit:''' 1d6 + Intelligence modifier psychic damage, and
 
the target is slowed, and takes -2 penalty to attack rolls
 
the target is slowed, and takes -2 penalty to attack rolls
(save ends both)<br>
+
(save ends both)
'''Aftereffect''' You knock the target prone<br>
+
'''Aftereffect''' You knock the target prone
 
'''Miss: ''' the target is slowed and takes -2 penalty to attack
 
'''Miss: ''' the target is slowed and takes -2 penalty to attack
 
rolls until the end of your next turn.
 
rolls until the end of your next turn.
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'''Fireball''' Wizard Attack 5
 
'''Fireball''' Wizard Attack 5
 
A globe of orange flame coalesces in your hand. You hurl it at
 
A globe of orange flame coalesces in your hand. You hurl it at
your enemies, and it explodes on impact.<br>
+
your enemies, and it explodes on impact.
'''Daily''' Arcane, Fire, Implement<br>
+
'''Daily''' Arcane, Fire, Implement
'''Standard Action''' Area burst 3 within 20 squares<br>
+
'''Standard Action''' Area burst 3 within 20 squares
'''Target:''' Each creature in burst<br>
+
'''Target:''' Each creature in burst
'''Attack:''' Intelligence vs. Reflex<br>
+
'''Attack:''' Intelligence vs. Reflex
'''Hit:''' 3d6 + Intelligence modifier fire damage.<br>
+
'''Hit:''' 3d6 + Intelligence modifier fire damage.
'''Miss:''' Half damage.<br>
+
'''Miss:''' Half damage.
  
 
+
'''Glitterdust''' Wizard Attack 5
'''Glitterdust''' Wizard Attack 5<br>
+
'''Daily''' Arcane, Implement, Radiant
'''Daily''' Arcane, Implement, Radiant<br>
+
'''Standard Action''' Area Burst 1 within 20 squares
'''Standard Action''' Area Burst 1 within 20 squares<br>
+
'''Target:''' Each creature within burst
'''Target:''' Each creature within burst<br>
+
'''Attack:'''Intelligence vs. Reflex
'''Attack:'''Intelligence vs. Reflex<br>
 
 
'''Hit:''' 1d10 + Intelligence modifier radiant damage,
 
'''Hit:''' 1d10 + Intelligence modifier radiant damage,
and the target is blinded until the end of your next turn.<br>
+
and the target is blinded until the end of your next turn.
 
'''Effect:''' Target gains no benefit from concealment
 
'''Effect:''' Target gains no benefit from concealment
 
or invisibility, nor can it become hidden (save ends)  
 
or invisibility, nor can it become hidden (save ends)  
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'''Shield''' Wizard Utility 2
 
'''Shield''' Wizard Utility 2
 
You throw up your hand, and a shield of arcane energy springs
 
You throw up your hand, and a shield of arcane energy springs
into existence, protecting you against imminent attacks.<br>
+
into existence, protecting you against imminent attacks.
'''Encounter''' Arcane, Force<br>
+
'''Encounter''' Arcane, Force
'''Immediate Interrupt''' Personal<br>
+
'''Immediate Interrupt''' Personal
'''Trigger:''' You are hit by an attack<br>
+
'''Trigger:''' You are hit by an attack
 
'''Effect:''' You gain a +4 power bonus to AC and Reflex defense
 
'''Effect:''' You gain a +4 power bonus to AC and Reflex defense
until the end of your next turn.<br>
+
until the end of your next turn.
 
 
  
 
'''Guardian Blades''' Wizard Utility 2
 
'''Guardian Blades''' Wizard Utility 2
 
Three spectral blades appear around you, floating  
 
Three spectral blades appear around you, floating  
in a ring that wards away your foes.<br>
+
in a ring that wards away your foes.
'''Daily''' Arcane, Force<br>
+
'''Daily''' Arcane, Force
'''Minor Action''' Personal<br>
+
'''Minor Action''' Personal
 
'''Effect:'''Until the end of the encounter, or until you
 
'''Effect:'''Until the end of the encounter, or until you
 
become unconscious, each enemy adjacent to you that makes
 
become unconscious, each enemy adjacent to you that makes
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'''Invisibility''' Wizard Utility 6
 
'''Invisibility''' Wizard Utility 6
A creature you choose vanishes from sight.<br>
+
A creature you choose vanishes from sight.
'''Daily''' Arcane, Illusion<br>
+
'''Daily''' Arcane, Illusion
'''Standard Action''' Ranged 5<br>
+
'''Standard Action''' Ranged 5
'''Target:''' You or one creature<br>
+
'''Target:''' You or one creature
 
'''Effect:''' The target is invisible until the end of your next turn.
 
'''Effect:''' The target is invisible until the end of your next turn.
If the target attacks, the target becomes visible.<br>
+
If the target attacks, the target becomes visible.
 
'''Sustain Standard:''' If the target is within range, you can
 
'''Sustain Standard:''' If the target is within range, you can
sustain the effect.<br>
+
sustain the effect.
 
 
  
 
'''Fire Shield''' Wizard Utility 6
 
'''Fire Shield''' Wizard Utility 6
 
You are swathed in rippling flames that turn away both fire
 
You are swathed in rippling flames that turn away both fire
and chill, but scorch anyone who strikes you.<br>
+
and chill, but scorch anyone who strikes you.
'''Daily''' Arcane, Fire<br>
+
'''Daily''' Arcane, Fire
'''Minor Action''' Personal<br>
+
'''Minor Action''' Personal
 
'''Effect''' You gain Resist 10 cold and resist 10 fire until
 
'''Effect''' You gain Resist 10 cold and resist 10 fire until
 
the end of the encounter. Whenever a creature makes a melee roll
 
the end of the encounter. Whenever a creature makes a melee roll
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No creature can take this damage more than once per turn.
 
No creature can take this damage more than once per turn.
 
----
 
----
 
 
== '''''GEAR''''' ==
 
== '''''GEAR''''' ==
  
 
(Lvl 5) '''Bloodthread Armor''' Level 5+
 
(Lvl 5) '''Bloodthread Armor''' Level 5+
 
Eladrin master tailors magically weave threads of enchanted
 
Eladrin master tailors magically weave threads of enchanted
blood into the supple cloth used to create this robe or jacket.<br>
+
blood into the supple cloth used to create this robe or jacket.
 
Lvl 5 +1 1,000 gp Lvl 20 +4 125,000 gp
 
Lvl 5 +1 1,000 gp Lvl 20 +4 125,000 gp
 
Lvl 10 +2 5,000 gp Lvl 25 +5 625,000 gp
 
Lvl 10 +2 5,000 gp Lvl 25 +5 625,000 gp
Lvl 15 +3 25,000 gp Lvl 30 +6 3,125,000 gp<br>
+
Lvl 15 +3 25,000 gp Lvl 30 +6 3,125,000 gp
'''Armor:''' Cloth<br>
+
'''Armor:''' Cloth
'''Enhancement:''' AC<br>
+
'''Enhancement:''' AC
 
'''Property:''' When you are bloodied, you gain a +2 item bonus
 
'''Property:''' When you are bloodied, you gain a +2 item bonus
 
to AC and saving throws.
 
to AC and saving throws.
 
  
 
(Lv 6) '''Magic Wand''' Level 1+
 
(Lv 6) '''Magic Wand''' Level 1+
A basic wand, enchanted so as to channel arcane energy.<br>
+
A basic wand, enchanted so as to channel arcane energy.
 
Lvl 1 +1 360 gp Lvl 16 +4 45,000 gp
 
Lvl 1 +1 360 gp Lvl 16 +4 45,000 gp
 
Lvl 6 +2 1,800 gp Lvl 21 +5 225,000 gp
 
Lvl 6 +2 1,800 gp Lvl 21 +5 225,000 gp
Lvl 11 +3 9,000 gp Lvl 26 +6 1,125,000 gp<br>
+
Lvl 11 +3 9,000 gp Lvl 26 +6 1,125,000 gp
'''Implement''' (Wand)<br>
+
'''Implement''' (Wand)
 
'''Enhancement:''' Attack rolls and damage rolls
 
'''Enhancement:''' Attack rolls and damage rolls
 
Critical: +1d6 damage per plus
 
Critical: +1d6 damage per plus
 
  
 
(Purchased) (Lv 2 longsword) Vicious Weapon Level 2+
 
(Purchased) (Lv 2 longsword) Vicious Weapon Level 2+
Some wielders claim this weapon takes pleasure in dealing pain.<br>
+
Some wielders claim this weapon takes pleasure in dealing pain.
 
Lvl 2 +1 520 gp Lvl 17 +4 65,000 gp
 
Lvl 2 +1 520 gp Lvl 17 +4 65,000 gp
 
Lvl 7 +2 2,600 gp Lvl 22 +5 325,000 gp
 
Lvl 7 +2 2,600 gp Lvl 22 +5 325,000 gp
Lvl 12 +3 13,000 gp Lvl 27 +6 1,625,000 gp<br>
+
Lvl 12 +3 13,000 gp Lvl 27 +6 1,625,000 gp
'''Weapon:''' Any<br>
+
'''Weapon:''' Any
'''Enhancement:''' Attack rolls and damage rolls<br>
+
'''Enhancement:''' Attack rolls and damage rolls
 
'''Critical:''' +1d12 damage per plus
 
'''Critical:''' +1d12 damage per plus
 
  
 
Purchased Mundane Items:
 
Purchased Mundane Items:

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