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RACIAL TRAITS
 
RACIAL TRAITS
 
Average Height: 5´ 5˝–6´ 1˝
 
Average Height: 5´ 5˝–6´ 1˝
Average Weight: 130–180 lb.<br>
+
Average Weight: 130–180 lb.
  
'''Ability Scores:''' +2 Dexterity, +2 Intelligence<br>
+
'''Ability Scores:''' +2 Dexterity, +2 Intelligence
'''Size:''' Medium<br>
+
'''Size:''' Medium
'''Speed:''' 6 squares<br>
+
'''Speed:''' 6 squares
'''Vision:''' Low-light<br>
+
'''Vision:''' Low-light
  
'''Languages:''' Common, Elven<br>
+
'''Languages:''' Common, Elven
  
'''Skill Bonuses:''' +2 Arcana, +2 History<br>
+
'''Skill Bonuses:''' +2 Arcana, +2 History
  
 
'''Eladrin Education:''' You gain training in one additional
 
'''Eladrin Education:''' You gain training in one additional
skill selected from the skill list in Chapter 5.<br>
+
skill selected from the skill list in Chapter 5.
  
 
'''Eladrin Weapon Proficiency:''' You gain proficiency
 
'''Eladrin Weapon Proficiency:''' You gain proficiency
with the longsword.<br>
+
with the longsword.
  
 
'''Eladrin Will:''' You gain a +1 racial bonus to your Will
 
'''Eladrin Will:''' You gain a +1 racial bonus to your Will
defense.<br>
+
defense.
  
 
In addition, you gain a +5 racial bonus to saving
 
In addition, you gain a +5 racial bonus to saving
throws against charm effects.<br>
+
throws against charm effects.
  
 
'''Fey Origin:''' Your ancestors were native to the Feywild,
 
'''Fey Origin:''' Your ancestors were native to the Feywild,
 
so you are considered a fey creature for the purpose
 
so you are considered a fey creature for the purpose
of effects that relate to creature origin.<br>
+
of effects that relate to creature origin.
  
 
'''Trance:''' Rather than sleep, eladrin enter a meditative
 
'''Trance:''' Rather than sleep, eladrin enter a meditative
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from taking a 6-hour extended rest. While in a trance,
 
from taking a 6-hour extended rest. While in a trance,
 
you are fully aware of your surroundings and notice
 
you are fully aware of your surroundings and notice
approaching enemies and other events as normal.<br>
+
approaching enemies and other events as normal.
  
 
'''Fey Step:''' You can use fey step as an encounter power.
 
'''Fey Step:''' You can use fey step as an encounter power.
  
 
Fey Step Eladrin Racial Power
 
Fey Step Eladrin Racial Power
With a step, you vanish from one place and appear in another.<br>
+
With a step, you vanish from one place and appear in another.
'''Encounter'''  Teleportation<br>
+
'''Encounter'''  Teleportation
'''Move Action''' Personal<br
+
'''Move Action''' Personal
 
'''Effect:''' Teleport up to 5 squares
 
'''Effect:''' Teleport up to 5 squares
  
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CLASS TRAITS
 
CLASS TRAITS
'''Role:''' Controller. <br>
+
'''Role:''' Controller.  
'''Power Source:''' Arcane<br>
+
'''Power Source:''' Arcane
'''Armor Proficiencies:''' Cloth<br>
+
'''Armor Proficiencies:''' Cloth
'''Weapon Proficiencies:''' Dagger, quarterstaff<br>
+
'''Weapon Proficiencies:''' Dagger, quarterstaff
'''Implements:''' Orbs, staffs, wands<br>
+
'''Implements:''' Orbs, staffs, wands
'''Bonus to Defense:''' +2 Will<br>
+
'''Bonus to Defense:''' +2 Will
'''Hit Points at 1st Level:''' 10 + Constitution score<br>
+
'''Hit Points at 1st Level:''' 10 + Constitution score
'''Hit Points per Level Gained:''' 4<br>
+
'''Hit Points per Level Gained:''' 4
'''Healing Surges per Day:''' 6 + Constitution modifier<br>
+
'''Healing Surges per Day:''' 6 + Constitution modifier
 
'''Trained Skills:''' Arcana. From the class skills list below,
 
'''Trained Skills:''' Arcana. From the class skills list below,
choose three more trained skills at 1st level.<br>
+
choose three more trained skills at 1st level.
 
'''Class Skills:''' Arcana (Int), Diplomacy (Cha), Dungeoneering
 
'''Class Skills:''' Arcana (Int), Diplomacy (Cha), Dungeoneering
 
(Wis), History (Int), Insight (Wis), Nature
 
(Wis), History (Int), Insight (Wis), Nature
(Int), Religion (Int)<br>
+
(Int), Religion (Int)
 
'''Class Features:''' Arcane Implement Mastery, cantrips,
 
'''Class Features:''' Arcane Implement Mastery, cantrips,
Ritual Casting, spellbook<br>
+
Ritual Casting, spellbook
  
 
'''''FEATURES'''''
 
'''''FEATURES'''''
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benefit from this feature. This form of mastery is good
 
benefit from this feature. This form of mastery is good
 
for war wizards because it helps increase their accuracy
 
for war wizards because it helps increase their accuracy
with damaging powers.<br>
+
with damaging powers.
  
 
'''Cantrips'''
 
'''Cantrips'''
 
Cantrips are minor spells you gain at 1st level. You can
 
Cantrips are minor spells you gain at 1st level. You can
 
use the ghost sound, light, mage hand, and prestidigitation
 
use the ghost sound, light, mage hand, and prestidigitation
cantrips as at-will powers.<br>
+
cantrips as at-will powers.
  
 
'''Ritual Casting'''
 
'''Ritual Casting'''
 
You gain the Ritual Caster feat (page 200) as a
 
You gain the Ritual Caster feat (page 200) as a
 
bonus feat, allowing you to use magical rituals (see
 
bonus feat, allowing you to use magical rituals (see
Chapter 10).<br>
+
Chapter 10).
  
 
'''Spellbook'''
 
'''Spellbook'''
 
You possess a spellbook, a book full of mystic lore in
 
You possess a spellbook, a book full of mystic lore in
 
which you store your rituals and your daily and utility
 
which you store your rituals and your daily and utility
spells.<br>
+
spells.
  
 
'''Rituals:''' Your book contains three 1st-level rituals
 
'''Rituals:''' Your book contains three 1st-level rituals
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level, you master two more rituals of your choice and
 
level, you master two more rituals of your choice and
 
add them to your spellbook. Any ritual you add must
 
add them to your spellbook. Any ritual you add must
be your level or lower.<br>
+
be your level or lower.
  
 
'''Daily and Utility Spells:''' Your spellbook also
 
'''Daily and Utility Spells:''' Your spellbook also
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daily and utility spells according to what you can cast
 
daily and utility spells according to what you can cast
 
per day for your level. You can’t prepare the same spell
 
per day for your level. You can’t prepare the same spell
twice.<br>
+
twice.
  
 
If you replace a spell because of gaining a level or
 
If you replace a spell because of gaining a level or
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Capacity: A typical spellbook has 128 pages. Each
 
Capacity: A typical spellbook has 128 pages. Each
 
spell takes up 1 page. A ritual takes up a number of
 
spell takes up 1 page. A ritual takes up a number of
pages equal to its level.<br>
+
pages equal to its level.
  
 
== '''''Feats''''' ==
 
== '''''Feats''''' ==
Toughness (+5hp/tier)<br>
+
Toughness (+5hp/tier) Eladrin Soldier (+2 longsword and spear and grants proficiency for spear) Eladrin Sword Wizardry (Can use longsword as implement) Dual Implements (can wield an implement in the off hand) Ritual Casting (as bonus feat, as per class feature)
Eladrin Soldier (+2 longsword and spear and grants proficiency for spear)<br>
 
Eladrin Sword Wizardry (Can use longsword as implement)<br>
 
Dual Implements (can wield an implement in the off hand)<br>
 
Ritual Casting (as bonus feat, as per class feature)<br>
 
  
 
== '''''@-WILLs''''' ==
 
== '''''@-WILLs''''' ==

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